Player Matchup

Ares
Ares
BKTheDon4
Ares
Level 23
God Stats
4W - 0L
1,500 SR
Queue Stats
231W - 109L
1,834 Elo+
Party 2
Chaac
Chaac
CHEEZ19
Chaac
Level 146
God Stats
3W - 1L
1,533 SR
Queue Stats
148W - 74L
1,692 Elo+
Party 2
Anubis
Anubis
Rifletower
Anubis
Level 95
God Stats
1W - 0L
1,139 SR
Queue Stats
187W - 66L
1,757 Elo+
Party 2
Team Averages
Level 88
1,391 SR
1,761 Elo+

VS

Team Averages
Level 42
1,500 SR
1,422 Elo+
Chaac
Chaac
ChurrosGay3810
Chaac
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,449 Elo+
Party 1
Zeus
Zeus
FettywapsEye388
Zeus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,443 Elo+
Party 1
Danzaburou
Danzaburou
MAW 0 L F
Danzaburou
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 53L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
15
3 / 1 / 17
10,792
771
7,207
15,373
19,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chaac
CHEEZ19
Chaac
15
8 / 1 / 9
10,694
764
16,527
13,972
13,892
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
Rifletower
Anubis
16
12 / 1 / 11
11,270
805
20,629
13,012
7,748
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 1
9,173
655
7,505
20,040
15,853
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
0 / 8 / 1
7,700
550
7,600
13,077
4,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
MAW 0 L F
Danzaburou
11
1 / 11 / 0
8,303
593
5,605
17,145
5,444
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
5
23
Kills
3
3
Deaths
23
37
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ares
3
1
17
11.5
W
Chaac
CHEEZ19
Chaac
8
1
9
12.5
L
2
4
1
0.63
L
0
8
1
0.06
L
Danzaburou
MAW 0 L F
Danzaburou
1
11
0
0.09
W
Anubis
Rifletower
Anubis
12
1
11
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,363
Damage
20,710
42,357
Taken
50,262
40,786
Mitigated
25,896
13,061
Healing
4,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
7,207
317
0
2,385
15,373
19,146
678
1,798
13,356
13,686
0
W
Chaac
CHEEZ19
Chaac
16,527
2,662
0
4,273
13,972
13,892
1,030
2,389
11,583
0
43,545
L
7,505
1,550
0
3,162
20,040
15,853
0
10,596
9,305
0
19,202
L
7,600
1,528
0
584
13,077
4,599
0
7,292
5,785
23,253
1,108
L
Danzaburou
MAW 0 L F
Danzaburou
5,605
2,036
0
528
17,145
5,444
0
9,990
7,155
0
25,099
W
Anubis
Rifletower
Anubis
20,629
645
0
6,403
13,012
7,748
589
3,135
9,877
60,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,756
Gold Earned
25,176
146
Minions Killed
94
8
Camps Cleared
2
708,178
Distance Traveled
597,967
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,792
771
10
1
2
232,765
4
W
Chaac
10,694
764
64
5
3
250,259
2
L
Chaac
9,173
655
21
2
1
204,865
0
L
Zeus
7,700
550
29
2
1
208,385
4
L
Danzaburou
8,303
593
44
3
0
184,717
3
W
Anubis
11,270
805
72
5
3
225,154
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role