Player Matchup

Horus
Horus
Panzaman8you
Horus
Level 160
God Stats
114W - 59L
1,727 SR
Queue Stats
806W - 736L
1,580 Elo+
Party 2
Anubis
Anubis
Potius
Anubis
Level 67
God Stats
4W - 3L
1,148 SR
Queue Stats
49W - 130L
1,385 Elo+
Solo
Medusa
Medusa
UNDERHERETIC
Medusa
Level 160
God Stats
15W - 5L
1,412 SR
Queue Stats
635W - 550L
1,532 Elo+
Party 2
Team Averages
Level 129
1,429 SR
1,499 Elo+

VS

Team Averages
Level 56
1,342 SR
1,477 Elo+
Sol
Sol
Drag0ntamer99
Sol
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 53L
1,509 Elo+
Solo
Thanatos
Thanatos
Its Arnold Baby
Thanatos
Level 69
God Stats
10W - 14L
1,348 SR
Queue Stats
41W - 37L
1,421 Elo+
Party 1
Odin
Odin
ThisShlongIsgod
Odin
Level 29
God Stats
3W - 1L
1,177 SR
Queue Stats
8W - 6L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 8
8,665
722
5,921
12,218
10,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Anubis
Potius
Anubis
13
2 / 2 / 6
8,832
736
7,525
11,486
7,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
15
7 / 0 / 2
9,343
779
10,644
6,876
3,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
7,445
620
9,667
10,481
2,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
11
2 / 3 / 1
7,525
627
5,597
9,187
3,239
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 4 / 2
7,482
624
2,152
9,474
6,839
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
11
Kills
3
4
Deaths
11
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
Thanatos
2
3
1
0.83
W
2
2
8
3
W
Anubis
Potius
Anubis
2
2
6
2.5
L
1
4
2
0.5
W
Medusa
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,090
Damage
17,416
30,580
Taken
29,142
21,528
Mitigated
12,532
11,239
Healing
8,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,667
4,410
0
2,878
10,481
2,454
0
1,987
8,205
30,407
0
L
Thanatos
5,597
76
0
4,414
9,187
3,239
0
1,537
7,495
0
14,426
W
5,921
2,219
2,290
4,411
12,218
10,572
453
3,896
8,322
0
13,588
W
Anubis
Potius
Anubis
7,525
1,512
0
2,099
11,486
7,399
924
4,445
7,041
32,271
1,385
L
2,152
242
0
832
9,474
6,839
0
3,635
5,723
0
16,128
W
Medusa
10,644
4,638
0
2,439
6,876
3,557
715
1,726
5,150
0
52,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,840
Gold Earned
22,452
147
Minions Killed
110
7
Camps Cleared
2
606,188
Distance Traveled
630,991
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,445
620
48
4
2
208,135
5
L
Thanatos
7,525
627
23
2
0
218,204
1
W
Horus
8,665
722
26
2
2
204,863
1
W
Anubis
8,832
736
63
5
0
179,437
0
L
Odin
7,482
624
39
3
0
204,652
0
W
Medusa
9,343
779
58
5
5
221,888
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role