Player Matchup

Baron Samedi
Baron Samedi
Salt-MK1
Baron Samedi
Level 160
God Stats
2W - 1L
1,498 SR
Queue Stats
224W - 201L
1,607 Elo+
Party 1
Athena
Athena
Walykoh
Athena
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,558 Elo+
Party 1
Merlin
Merlin
c010n31
Merlin
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 53L
1,667 Elo+
Party 1
Charybdis
Charybdis
deathb4retreat
Charybdis
Level 154
God Stats
2W - 1L
1,346 SR
Queue Stats
155W - 92L
1,698 Elo+
Party 1
Neith
Neith
ÐCavenger
Neith
Level 127
God Stats
6W - 1L
1,778 SR
Queue Stats
255W - 140L
1,766 Elo+
Party 1
Team Averages
Level 121
1,524 SR
1,659 Elo+

VS

Team Averages
Level 92
1,394 SR
1,483 Elo+
Discordia
Discordia
Buscadoro
Discordia
Level 128
God Stats
10W - 12L
1,171 SR
Queue Stats
363W - 347L
1,502 Elo+
Party 2
Hades
Hades
Evelux
Hades
Level 122
God Stats
0W - 1L
1,723 SR
Queue Stats
19W - 25L
1,484 Elo+
Party 3
Charybdis
Charybdis
Splitsplatter
Charybdis
Level 29
God Stats
0W - 2L
1,178 SR
Queue Stats
16W - 18L
1,442 Elo+
Solo
Nike
Nike
Stonedwolf74038
Nike
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
100W - 111L
1,459 Elo+
Party 3
Baron Samedi
Baron Samedi
tekkieman880
Baron Samedi
Level 155
God Stats
4W - 3L
1,399 SR
Queue Stats
385W - 337L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Salt-MK1
Baron Samedi
20
11 / 4 / 20
13,735
763
22,709
17,326
11,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
Walykoh
Athena
17
4 / 5 / 17
12,424
690
8,630
25,158
34,197
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
c010n31
Merlin
20
5 / 3 / 16
12,858
714
18,745
13,305
7,309
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
deathb4retreat
Charybdis
20
6 / 3 / 22
13,149
731
35,354
18,557
10,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
20
10 / 2 / 18
12,908
717
28,686
17,666
11,449
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Buscadoro
Discordia
20
1 / 5 / 9
11,911
662
22,758
20,414
9,527
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hades
Evelux
Hades
16
3 / 6 / 5
10,806
600
9,997
19,281
14,524
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charybdis
Splitsplatter
Charybdis
16
4 / 10 / 4
10,825
601
8,632
23,769
10,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
0 / 10 / 7
10,437
580
12,029
35,937
40,075
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Baron Samedi
tekkieman880
Baron Samedi
20
9 / 5 / 4
13,482
749
19,036
22,271
13,608
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
46
36
Kills
17
17
Deaths
36
93
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Discordia
Buscadoro
Discordia
1
5
9
1.1
L
Hades
Evelux
Hades
3
6
5
0.92
W
Baron Samedi
Salt-MK1
Baron Samedi
11
4
20
5.25
L
Charybdis
Splitsplatter
Charybdis
4
10
4
0.6
L
0
10
7
0.35
W
Athena
Walykoh
Athena
4
5
17
2.5
W
Merlin
c010n31
Merlin
5
3
16
4.33
W
Charybdis
deathb4retreat
Charybdis
6
3
22
5.67
L
Baron Samedi
tekkieman880
Baron Samedi
9
5
4
2.2
W
Neith
10
2
18
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,124
Damage
72,452
92,012
Taken
121,672
74,713
Mitigated
88,297
42,341
Healing
34,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Buscadoro
Discordia
22,758
1,009
2,073
5,441
20,414
9,527
0
8,570
11,757
55,686
0
L
Hades
Evelux
Hades
9,997
478
166
4,001
19,281
14,524
100
8,718
10,381
12,430
0
W
Baron Samedi
Salt-MK1
Baron Samedi
22,709
1,041
10,746
8,085
17,326
11,477
1,335
11,789
5,537
39,644
0
L
Charybdis
Splitsplatter
Charybdis
8,632
2,629
0
2,795
23,769
10,563
233
9,955
13,814
0
19,778
L
12,029
753
863
5,143
35,937
40,075
0
14,212
21,705
437
25,337
W
Athena
Walykoh
Athena
8,630
2,302
1,159
3,544
25,158
34,197
319
8,914
16,244
15,679
0
W
Merlin
c010n31
Merlin
18,745
575
910
2,510
13,305
7,309
1,507
8,392
4,913
50,026
0
W
Charybdis
deathb4retreat
Charybdis
35,354
15,563
233
4,948
18,557
10,281
3,749
11,832
6,725
0
56,102
L
Baron Samedi
tekkieman880
Baron Samedi
19,036
532
7,494
6,232
22,271
13,608
0
8,340
13,931
38,289
0
W
Neith
28,686
12,210
2,398
7,808
17,666
11,449
1,977
11,301
6,365
0
46,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,074
Gold Earned
57,461
194
Minions Killed
163
0
Camps Cleared
0
1,602,985
Distance Traveled
1,446,450
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
11,911
662
56
3
0
309,162
1
L
Hades
10,806
600
10
1
0
280,189
4
W
Baron Samedi
13,735
763
42
2
0
304,893
3
L
Charybdis
10,825
601
29
2
0
254,808
0
L
Nike
10,437
580
30
2
0
295,608
6
W
Athena
12,424
690
8
0
0
304,211
6
W
Merlin
12,858
714
62
3
0
324,063
3
W
Charybdis
13,149
731
43
2
0
310,958
0
L
Baron Samedi
13,482
749
38
2
0
306,683
0
W
Neith
12,908
717
39
2
0
358,860
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role