Player Matchup

Fenrir
Fenrir
Brosnikow
Fenrir
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 18L
1,361 Elo+
Solo
Zeus
Zeus
Cenaxus
Zeus
Level 25
God Stats
2W - 1L
1,263 SR
Queue Stats
184W - 170L
1,566 Elo+
Solo
Hel
Hel
Tavengo
Hel
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 15L
1,442 Elo+
Solo
Tsukuyomi
Tsukuyomi
mfturlin
Tsukuyomi
Level 88
God Stats
6W - 4L
1,293 SR
Queue Stats
300W - 278L
1,449 Elo+
Solo
Medusa
Medusa
torvari
Medusa
Level 105
God Stats
2W - 4L
1,500 SR
Queue Stats
219W - 233L
1,442 Elo+
Solo
Team Averages
Level 53
1,411 SR
1,452 Elo+

VS

Team Averages
Level 134
1,537 SR
1,463 Elo+
Hel
Hel
 
Hel
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Avgrunnen
Heimdallr
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,471 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
OminousUsurper
Morgan Le Fay
Level 126
God Stats
1W - 3L
1,258 SR
Queue Stats
172W - 180L
1,391 Elo+
Solo
Merlin
Merlin
mo_hawai
Merlin
Level 160
God Stats
17W - 10L
1,711 SR
Queue Stats
554W - 568L
1,528 Elo+
Solo
Xing Tian
Xing Tian
莱万多夫斯基
Xing Tian
Level 160
God Stats
3W - 2L
1,714 SR
Queue Stats
258W - 277L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Brosnikow
Fenrir
18
4 / 6 / 10
11,718
689
10,146
21,867
12,616
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zeus
Cenaxus
Zeus
20
6 / 4 / 13
12,325
725
28,379
15,659
6,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hel
18
0 / 5 / 18
10,835
637
3,608
18,270
14,367
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
mfturlin
Tsukuyomi
20
9 / 3 / 14
13,280
781
24,408
19,383
9,089
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Medusa
torvari
Medusa
20
7 / 4 / 12
12,760
751
17,286
16,407
7,492
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
17
2 / 5 / 10
10,519
619
7,577
16,538
14,585
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Heimdallr
Avgrunnen
Heimdallr
18
5 / 7 / 12
11,724
690
18,590
20,270
10,798
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Morgan Le Fay
OminousUsurper
Morgan Le Fay
18
4 / 3 / 8
11,305
665
22,679
15,907
8,105
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
mo_hawai
Merlin
20
7 / 6 / 11
12,490
735
19,177
17,919
9,760
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
3 / 7 / 15
12,092
711
9,202
29,691
28,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
77
26
Kills
21
22
Deaths
28
67
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
5
10
1.4
L
Heimdallr
Avgrunnen
Heimdallr
5
7
12
1.57
W
Fenrir
Brosnikow
Fenrir
4
6
10
1.5
W
Zeus
Cenaxus
Zeus
6
4
13
3.13
L
Morgan Le Fay
OminousUsurper
Morgan Le Fay
4
3
8
2.67
W
Hel
0
5
18
1.8
W
Tsukuyomi
mfturlin
Tsukuyomi
9
3
14
5.33
L
Merlin
mo_hawai
Merlin
7
6
11
2.08
W
Medusa
torvari
Medusa
7
4
12
3.25
L
3
7
15
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,827
Damage
77,225
91,586
Taken
100,325
50,524
Mitigated
72,137
40,204
Healing
39,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
7,577
1,672
11,741
6,540
16,538
14,585
910
7,625
8,913
16,291
0
L
Heimdallr
Avgrunnen
Heimdallr
18,590
3,531
1,796
1,629
20,270
10,798
2,372
6,399
13,871
0
32,454
W
Fenrir
Brosnikow
Fenrir
10,146
2,127
373
2,006
21,867
12,616
666
12,137
9,536
214
19,516
W
Zeus
Cenaxus
Zeus
28,379
135
2,045
1,976
15,659
6,960
982
8,496
7,047
55,731
0
L
Morgan Le Fay
OminousUsurper
Morgan Le Fay
22,679
519
1,122
3,692
15,907
8,105
1,146
6,833
9,074
42,145
0
W
Hel
3,608
454
12,133
8,222
18,270
14,367
560
13,120
4,942
10,214
0
W
Tsukuyomi
mfturlin
Tsukuyomi
24,408
6,035
3,657
4,536
19,383
9,089
1,764
11,899
7,333
0
46,089
L
Merlin
mo_hawai
Merlin
19,177
540
1,806
2,383
17,919
9,760
558
6,381
11,538
41,899
0
W
Medusa
torvari
Medusa
17,286
6,959
3,154
2,102
16,407
7,492
5,295
12,127
4,088
0
42,060
L
9,202
515
2,804
6,305
29,691
28,889
81
4,903
24,788
14,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,918
Gold Earned
58,130
177
Minions Killed
150
0
Camps Cleared
0
1,666,347
Distance Traveled
1,306,753
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,519
619
14
1
0
260,477
0
L
Heimdallr
11,724
690
38
2
0
249,064
1
W
Fenrir
11,718
689
19
1
0
377,844
4
W
Zeus
12,325
725
58
3
0
304,114
1
L
Morgan Le Fay
11,305
665
42
2
0
319,572
0
W
Hel
10,835
637
14
1
0
290,655
0
W
Tsukuyomi
13,280
781
34
2
0
369,009
5
L
Merlin
12,490
735
43
3
0
243,261
1
W
Medusa
12,760
751
52
3
0
324,725
0
L
Xing Tian
12,092
711
13
1
0
234,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role