Player Matchup

Hun Batz
Hun Batz
Gold V
 
Hun Batz
Gold V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Mulan
Mulan
Silver III
BabyGarcDooDoo
Mulan
Silver III
Level 106
God Stats
2W - 0L
1,848 SR
Queue Stats
25W - 21L
1,468 MMR
Party 2
Raijin
Raijin
Gold II
BurstGolem
Raijin
Gold II
Level 158
God Stats
39W - 42L
1,667 SR
Queue Stats
1,135W - 1,155L
1,540 MMR
Solo
Ymir
Ymir
Bronze III
DeadTraviz
Ymir
Bronze III
Level 128
God Stats
1W - 0L
1,270 SR
Queue Stats
2W - 1L
1,502 MMR
Solo
Charybdis
Charybdis
Gold IV
DummyThicc18
Charybdis
Gold IV
Level 150
God Stats
4W - 3L
1,515 SR
Queue Stats
150W - 152L
1,467 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,560 SR
1,496 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 131
1,675 SR
1,473 MMR
Set
Set
Gold III
DeleBelly
Set
Gold III
Level 105
God Stats
0W - 2L
1,481 SR
Queue Stats
27W - 23L
1,631 MMR
Party 1
Vulcan
Vulcan
Silver II
LordHaliax
Vulcan
Silver II
Level 125
God Stats
8W - 9L
1,601 SR
Queue Stats
27W - 28L
1,431 MMR
Solo
Ares
Ares
Silver II
Phreshmags
Ares
Silver II
Level 105
God Stats
0W - 3L
1,666 SR
Queue Stats
19W - 20L
1,357 MMR
Party 1
Chiron
Chiron
Gold V
Sisc
Chiron
Gold V
Level 160
God Stats
24W - 11L
1,990 SR
Queue Stats
150W - 144L
1,454 MMR
Party 3
Sun Wukong
Sun Wukong
Gold IV
Torztain
Sun Wukong
Gold IV
Level 159
God Stats
10W - 5L
1,639 SR
Queue Stats
117W - 123L
1,492 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
0 / 3 / 3
8,523
474
5,907
14,541
6,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
1 / 2 / 0
9,912
551
10,781
22,612
18,445
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
BurstGolem
Raijin
17
4 / 1 / 0
10,172
565
12,118
7,967
3,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 2 / 1
7,522
418
2,655
12,859
9,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
DummyThicc18
Charybdis
16
0 / 2 / 2
9,198
511
4,251
11,770
4,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
King ArthurBakasuraMercuryShivaNemesis

VS

Bans
PoseidonCliodhnaKaliCthulhuAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 1
6,430
357
1,943
6,691
2,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Vulcan
LordHaliax
Vulcan
14
2 / 1 / 1
8,648
480
7,865
6,786
3,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 1 / 5
9,058
503
8,376
15,114
17,005
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chiron
Sisc
Chiron
17
3 / 2 / 1
10,245
569
9,863
12,035
5,241
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
Torztain
Sun Wukong
16
1 / 1 / 1
9,417
523
14,831
14,993
19,744
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
5
Kills
10
10
Deaths
5
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
0
3
3
0.5
W
1
2
0
0.5
W
Raijin
BurstGolem
Raijin
4
1
0
4
W
0
2
1
0.25
L
1
0
1
1.5
W
Charybdis
DummyThicc18
Charybdis
0
2
2
0.5
L
Vulcan
LordHaliax
Vulcan
2
1
1
2.5
L
3
1
5
5.5
L
Chiron
Sisc
Chiron
3
2
1
1.75
L
Sun Wukong
Torztain
Sun Wukong
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,712
Damage
42,878
69,749
Taken
55,619
41,905
Mitigated
47,920
27,068
Healing
14,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
5,907
2,012
0
4,348
14,541
6,450
0
3,867
10,674
0
70,961
W
10,781
2,344
0
13,155
22,612
18,445
1,278
2,023
20,589
0
89,450
W
Raijin
BurstGolem
Raijin
12,118
747
0
2,497
7,967
3,492
637
2,917
5,050
100,747
0
W
2,655
383
0
1,149
12,859
9,402
155
6,801
6,058
20,674
0
L
1,943
874
0
543
6,691
2,385
0
926
5,765
0
25,393
W
Charybdis
DummyThicc18
Charybdis
4,251
2,545
0
5,919
11,770
4,116
0
633
11,137
0
83,794
L
Vulcan
LordHaliax
Vulcan
7,865
2,284
0
1,201
6,786
3,545
33
2,525
4,261
78,053
0
L
8,376
603
2,559
2,678
15,114
17,005
0
8,231
6,883
23,851
0
L
Chiron
Sisc
Chiron
9,863
4,528
311
4,028
12,035
5,241
1,332
2,567
9,446
0
102,757
L
Sun Wukong
Torztain
Sun Wukong
14,831
3,362
0
2,719
14,993
19,744
864
502
14,491
0
85,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,327
Gold Earned
43,798
649
Minions Killed
505
0
Camps Cleared
0
1,764,835
Distance Traveled
1,648,024
34
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,523
474
108
6
0
401,890
5
W
Mulan
9,912
551
168
9
0
323,112
4
W
Raijin
10,172
565
200
11
0
342,386
6
W
Ymir
7,522
418
31
2
0
377,011
12
L
Set
6,430
357
49
3
0
210,243
2
W
Charybdis
9,198
511
142
8
0
320,436
7
L
Vulcan
8,648
480
137
8
0
378,328
5
L
Ares
9,058
503
25
1
0
387,178
7
L
Chiron
10,245
569
153
9
0
328,645
6
L
Sun Wukong
9,417
523
141
8
0
343,630
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role