Player Matchup

Zeus
Zeus
SF_Deadpool_
Zeus
Level 65
God Stats
22W - 24L
1,495 SR
Queue Stats
73W - 110L
1,354 Elo+
Party 1
King Arthur
King Arthur
Sgt_Black_Chango
King Arthur
Level 109
God Stats
14W - 17L
1,561 SR
Queue Stats
216W - 250L
1,381 Elo+
Party 1
Jing Wei
Jing Wei
polo1218
Jing Wei
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
289W - 341L
1,393 Elo+
Party 1
Team Averages
Level 99
1,519 SR
1,376 Elo+

VS

Team Averages
Level 93
1,253 SR
1,165 Elo+
Morgan Le Fay
Morgan Le Fay
A1 iid Monster
Morgan Le Fay
Level 111
God Stats
28W - 26L
1,198 SR
Queue Stats
277W - 437L
1,178 Elo+
Party 2
Hercules
Hercules
OG Nicholas
Hercules
Level 88
God Stats
36W - 77L
1,268 SR
Queue Stats
223W - 338L
1,173 Elo+
Party 2
Medusa
Medusa
eb4g
Medusa
Level 81
God Stats
27W - 43L
1,294 SR
Queue Stats
98W - 171L
1,144 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 4 / 6
14,556
633
23,664
13,730
6,329
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
Sgt_Black_Chango
King Arthur
20
10 / 3 / 5
16,887
734
32,378
32,028
47,659
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jing Wei
polo1218
Jing Wei
20
2 / 4 / 8
15,577
677
23,063
19,463
10,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
A1 iid Monster
Morgan Le Fay
20
4 / 5 / 5
14,855
646
27,048
19,812
12,842
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
OG Nicholas
Hercules
19
1 / 4 / 7
13,246
576
6,376
42,854
59,860
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
eb4g
Medusa
20
6 / 6 / 5
15,966
694
18,734
26,005
14,352
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
28
15
Kills
11
11
Deaths
15
19
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
A1 iid Monster
Morgan Le Fay
4
5
5
1.3
L
Hercules
OG Nicholas
Hercules
1
4
7
1.13
W
3
4
6
1.5
W
King Arthur
Sgt_Black_Chango
King Arthur
10
3
5
4.17
L
Medusa
eb4g
Medusa
6
6
5
1.42
W
Jing Wei
polo1218
Jing Wei
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,105
Damage
52,158
65,221
Taken
88,671
64,922
Mitigated
87,054
13,494
Healing
24,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
A1 iid Monster
Morgan Le Fay
27,048
3,535
154
4,823
19,812
12,842
120
6,039
13,773
86,512
0
L
Hercules
OG Nicholas
Hercules
6,376
1,620
887
15,800
42,854
59,860
23
12,212
30,642
0
19,758
W
23,664
1,045
465
2,421
13,730
6,329
679
5,678
8,052
55,755
0
W
King Arthur
Sgt_Black_Chango
King Arthur
32,378
327
567
6,362
32,028
47,659
182
13,509
18,519
10,022
64,876
L
Medusa
eb4g
Medusa
18,734
9,068
0
2,810
26,005
14,352
204
9,630
16,375
0
67,956
W
Jing Wei
polo1218
Jing Wei
23,063
18,005
273
3,406
19,463
10,934
1,391
8,420
11,043
0
113,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,020
Gold Earned
44,067
301
Minions Killed
228
13
Camps Cleared
6
1,189,904
Distance Traveled
1,234,886
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
14,855
646
106
5
4
372,273
1
L
Hercules
13,246
576
28
1
0
423,289
0
W
Zeus
14,556
633
67
3
0
376,233
2
W
King Arthur
16,887
734
71
3
2
395,916
3
L
Medusa
15,966
694
94
4
2
439,324
5
W
Jing Wei
15,577
677
163
7
11
417,755
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role