Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
datboyhieu
Cerberus
Level 28
God Stats
2W - 3L
1,473 SR
Queue Stats
12W - 21L
1,426 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
honeywitch
Morgan Le Fay
Level 67
God Stats
3W - 5L
1,603 SR
Queue Stats
24W - 42L
1,317 Elo+
Party 2
Team Averages
Level 80
1,525 SR
1,415 Elo+

VS

Team Averages
Level 68
1,649 SR
1,450 Elo+
Lancelot
Lancelot
CuriousSmell
Lancelot
Level 129
God Stats
9W - 8L
1,590 SR
Queue Stats
192W - 146L
1,649 Elo+
Solo
Danzaburou
Danzaburou
Emchammer
Danzaburou
Level 12
God Stats
2W - 3L
1,809 SR
Queue Stats
6W - 22L
1,173 Elo+
Party 1
Ao Kuang
Ao Kuang
RaptorIsHere
Ao Kuang
Level 63
God Stats
12W - 9L
1,549 SR
Queue Stats
258W - 294L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
0 / 4 / 0
6,177
618
5,725
10,554
5,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cerberus
datboyhieu
Cerberus
10
0 / 2 / 0
6,463
646
3,290
11,375
8,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
honeywitch
Morgan Le Fay
10
0 / 3 / 0
6,170
617
4,060
5,862
2,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CuriousSmell
Lancelot
13
6 / 0 / 3
7,989
799
9,857
9,056
7,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
Emchammer
Danzaburou
11
0 / 0 / 6
7,141
714
5,261
2,835
1,176
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
RaptorIsHere
Ao Kuang
13
3 / 0 / 3
7,872
787
9,470
8,292
3,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
9
9
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
4
0
0
W
Lancelot
CuriousSmell
Lancelot
6
0
3
7.5
W
Danzaburou
Emchammer
Danzaburou
0
0
6
3
W
Ao Kuang
RaptorIsHere
Ao Kuang
3
0
3
4.5
L
Cerberus
datboyhieu
Cerberus
0
2
0
0
L
Morgan Le Fay
honeywitch
Morgan Le Fay
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,075
Damage
24,588
27,791
Taken
20,183
16,309
Mitigated
11,963
3,085
Healing
7,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
5,725
1,191
0
551
10,554
5,165
0
3,201
7,070
0
18,961
W
Lancelot
CuriousSmell
Lancelot
9,857
2,237
0
1,966
9,056
7,035
448
3,537
5,519
0
28,015
W
Danzaburou
Emchammer
Danzaburou
5,261
1,452
0
1,364
2,835
1,176
170
1,107
1,728
0
21,572
W
Ao Kuang
RaptorIsHere
Ao Kuang
9,470
3,213
0
4,418
8,292
3,752
772
3,367
4,925
24,866
4,487
L
Cerberus
datboyhieu
Cerberus
3,290
343
0
2,436
11,375
8,801
0
3,817
7,345
10,868
0
L
Morgan Le Fay
honeywitch
Morgan Le Fay
4,060
355
0
98
5,862
2,343
0
1,586
4,116
15,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,810
Gold Earned
23,002
87
Minions Killed
125
3
Camps Cleared
6
554,469
Distance Traveled
633,756
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,177
618
35
4
3
195,998
4
W
Lancelot
7,989
799
35
4
0
230,509
2
W
Danzaburou
7,141
714
40
4
0
189,035
1
W
Ao Kuang
7,872
787
50
5
6
214,212
2
L
Cerberus
6,463
646
20
2
0
197,083
4
L
Morgan Le Fay
6,170
617
32
3
0
161,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role