Player Matchup

Fenrir
Fenrir
AndrewAST93
Fenrir
Level 130
God Stats
1W - 1L
1,656 SR
Queue Stats
56W - 30L
1,750 Elo+
Party 1
Lancelot
Lancelot
ZaidEX06
Lancelot
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 38L
1,731 Elo+
Party 1
Hel
Hel
brayhanR
Hel
Level 112
God Stats
0W - 1L
1,740 SR
Queue Stats
62W - 37L
1,730 Elo+
Party 1
Team Averages
Level 132
1,632 SR
1,737 Elo+

VS

Team Averages
Level 129
1,824 SR
1,707 Elo+
Baron Samedi
Baron Samedi
Daknu
Baron Samedi
Level 141
God Stats
8W - 1L
1,832 SR
Queue Stats
45W - 24L
1,697 Elo+
Party 2
Ares
Ares
Haunter Regalia
Ares
Level 160
God Stats
13W - 1L
1,787 SR
Queue Stats
29W - 13L
1,784 Elo+
Party 2
Neith
Neith
RoyalZing
Neith
Level 87
God Stats
4W - 1L
1,853 SR
Queue Stats
56W - 31L
1,641 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 4 / 2
7,303
664
5,516
15,154
9,207
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lancelot
ZaidEX06
Lancelot
11
1 / 4 / 2
7,216
656
12,191
14,531
12,593
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
1 / 5 / 2
7,037
640
5,380
10,481
3,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Daknu
Baron Samedi
14
4 / 1 / 9
8,708
792
11,155
6,542
4,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 1 / 12
9,139
831
7,827
14,286
14,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Neith
RoyalZing
Neith
14
8 / 1 / 5
9,581
871
13,923
9,314
5,158
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
3
Kills
13
13
Deaths
3
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
4
2
0.5
W
Baron Samedi
Daknu
Baron Samedi
4
1
9
8.5
W
1
1
12
7
W
Neith
RoyalZing
Neith
8
1
5
10.5
L
Lancelot
ZaidEX06
Lancelot
1
4
2
0.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,087
Damage
32,905
40,166
Taken
30,142
25,386
Mitigated
23,946
10,219
Healing
13,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,516
1,693
0
1,626
15,154
9,207
0
7,673
7,152
0
16,518
W
Baron Samedi
Daknu
Baron Samedi
11,155
1,559
2,160
3,645
6,542
4,263
522
1,022
5,520
31,911
0
W
7,827
961
0
4,638
14,286
14,525
266
3,530
10,756
15,978
0
W
Neith
RoyalZing
Neith
13,923
7,644
0
3,510
9,314
5,158
1,704
1,143
8,171
0
42,640
L
Lancelot
ZaidEX06
Lancelot
12,191
1,486
0
2,169
14,531
12,593
22
6,887
7,289
0
31,193
L
5,380
366
2,927
3,497
10,481
3,586
0
3,751
6,494
20,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,556
Gold Earned
27,428
109
Minions Killed
125
4
Camps Cleared
5
635,025
Distance Traveled
666,045
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,303
664
28
3
2
217,284
3
W
Baron Samedi
8,708
792
40
4
3
220,291
6
W
Ares
9,139
831
7
1
0
238,537
3
W
Neith
9,581
871
78
7
2
207,217
1
L
Lancelot
7,216
656
36
3
1
221,510
2
L
Hel
7,037
640
45
4
1
196,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role