Player Matchup

Lancelot
Lancelot
Cheralds
Lancelot
Level 97
God Stats
1W - 1L
1,290 SR
Queue Stats
45W - 45L
1,628 Elo+
Party 1
Sun Wukong
Sun Wukong
Ghopeth
Sun Wukong
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,172 Elo+
Party 1
Scylla
Scylla
VVV8VVV
Scylla
Level 78
God Stats
2W - 3L
1,672 SR
Queue Stats
41W - 36L
1,705 Elo+
Party 1
Team Averages
Level 100
1,487 SR
1,502 Elo+

VS

Team Averages
Level 131
1,323 SR
1,611 Elo+
Khepri
Khepri
Elite25Arnold
Khepri
Level 122
God Stats
4W - 2L
1,290 SR
Queue Stats
187W - 133L
1,609 Elo+
Party 2
Lancelot
Lancelot
The1andonlyRAB
Lancelot
Level 146
God Stats
11W - 10L
1,290 SR
Queue Stats
190W - 134L
1,618 Elo+
Party 2
Nox
Nox
tooter97
Nox
Level 125
God Stats
4W - 2L
1,390 SR
Queue Stats
190W - 138L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Cheralds
Lancelot
15
3 / 5 / 1
10,264
684
14,215
15,380
7,780
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sun Wukong
Ghopeth
Sun Wukong
15
3 / 5 / 3
10,087
672
9,719
18,984
18,894
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
VVV8VVV
Scylla
6
0 / 1 / 1
7,736
516
0
2,680
1,099

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 8
11,459
764
5,761
13,893
15,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
16
5 / 3 / 4
10,914
728
12,395
11,096
8,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
3 / 3 / 6
10,349
690
11,037
8,353
4,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
6
Kills
11
11
Deaths
6
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Cheralds
Lancelot
3
5
1
0.7
W
3
0
8
7
L
Sun Wukong
Ghopeth
Sun Wukong
3
5
3
0.9
W
Lancelot
5
3
4
2.33
L
Scylla
VVV8VVV
Scylla
0
1
1
0.5
W
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,934
Damage
29,193
37,044
Taken
33,342
27,773
Mitigated
27,853
2,142
Healing
4,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Cheralds
Lancelot
14,215
2,760
0
250
15,380
7,780
0
6,191
8,950
0
49,196
W
5,761
422
875
2,358
13,893
15,469
469
111
13,226
26,375
0
L
Sun Wukong
Ghopeth
Sun Wukong
9,719
1,256
0
1,892
18,984
18,894
0
8,502
10,046
0
28,034
W
Lancelot
12,395
1,251
0
1,225
11,096
8,008
1,452
511
10,585
0
45,149
L
Scylla
VVV8VVV
Scylla
0
0
0
0
2,680
1,099
0
2,254
426
0
0
W
11,037
919
0
520
8,353
4,376
747
177
8,176
39,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,087
Gold Earned
32,722
121
Minions Killed
180
2
Camps Cleared
12
545,568
Distance Traveled
891,433
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
10,264
684
83
6
2
282,646
3
W
Khepri
11,459
764
34
2
0
312,050
0
L
Sun Wukong
10,087
672
38
3
0
262,768
6
W
Lancelot
10,914
728
72
5
8
305,765
0
L
Scylla
7,736
516
0
0
0
154
0
W
Nox
10,349
690
74
5
4
273,618
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role