Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
JOKERcyx
Thor
Level 102
God Stats
2W - 1L
1,888 SR
Queue Stats
116W - 116L
1,503 Elo+
Solo
Hera
Hera
King Osby
Hera
Level 143
God Stats
5W - 5L
1,620 SR
Queue Stats
194W - 171L
1,532 Elo+
Party 1
Sol
Sol
Vangoghear
Sol
Level 152
God Stats
9W - 4L
1,845 SR
Queue Stats
360W - 369L
1,457 Elo+
Solo
Terra
Terra
kaytoo
Terra
Level 120
God Stats
0W - 2L
1,260 SR
Queue Stats
38W - 29L
1,537 Elo+
Solo
Team Averages
Level 135
1,622 SR
1,506 Elo+

VS

Team Averages
Level 120
1,532 SR
1,501 Elo+
Raijin
Raijin
 
Raijin
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
IYukkiI
Artemis
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,633 Elo+
Solo
Sylvanus
Sylvanus
JeWiSh_BoOkiE_F5
Sylvanus
Level 125
God Stats
4W - 0L
1,717 SR
Queue Stats
49W - 39L
1,404 Elo+
Solo
Zhong Kui
Zhong Kui
QuasiDeusMojix
Zhong Kui
Level 129
God Stats
3W - 2L
1,418 SR
Queue Stats
274W - 316L
1,440 Elo+
Solo
Chernobog
Chernobog
TH1S GUY U KNOW
Chernobog
Level 154
God Stats
10W - 4L
1,527 SR
Queue Stats
302W - 275L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
3 / 7 / 8
10,233
731
14,239
23,161
28,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thor
16
1 / 6 / 3
9,258
661
12,958
15,663
8,194
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hera
18
5 / 5 / 9
11,171
798
15,540
12,017
6,480
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
6 / 5 / 6
11,330
809
21,973
19,898
9,465
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Terra
kaytoo
Terra
13
0 / 7 / 6
8,654
618
6,160
22,758
23,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
16
4 / 6 / 12
10,522
752
12,150
15,057
8,166
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
IYukkiI
Artemis
19
5 / 2 / 21
11,011
787
19,725
17,224
10,172
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
2 / 2 / 20
11,616
830
6,810
16,601
19,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
QuasiDeusMojix
Zhong Kui
19
9 / 2 / 15
11,801
843
16,370
17,780
13,454
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chernobog
TH1S GUY U KNOW
Chernobog
19
10 / 5 / 14
11,850
846
24,172
21,793
11,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
112
15
Kills
30
30
Deaths
17
32
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
3
7
8
1
W
Raijin
 
Raijin
4
6
12
1.67
W
Artemis
IYukkiI
Artemis
5
2
21
7.75
L
Thor
1
6
3
0.42
W
2
2
20
6
L
Hera
5
5
9
1.9
W
Zhong Kui
QuasiDeusMojix
Zhong Kui
9
2
15
8.25
W
Chernobog
TH1S GUY U KNOW
Chernobog
10
5
14
3.4
L
6
5
6
1.8
L
Terra
kaytoo
Terra
0
7
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,870
Damage
79,227
93,497
Taken
88,455
75,369
Mitigated
62,953
26,023
Healing
47,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
14,239
1,091
1,677
5,249
23,161
28,211
308
6,984
16,008
0
25,086
W
Raijin
 
Raijin
12,150
2,892
1,205
1,395
15,057
8,166
0
8,028
7,029
25,190
0
W
Artemis
IYukkiI
Artemis
19,725
7,862
1,545
4,363
17,224
10,172
2,257
8,319
8,905
0
36,883
L
Thor
12,958
1,933
551
967
15,663
8,194
0
7,497
8,136
0
23,520
W
6,810
1,883
10,560
8,320
16,601
19,315
1,008
7,754
8,847
20,105
0
L
Hera
15,540
3,642
676
1,192
12,017
6,480
963
6,256
5,699
34,694
0
W
Zhong Kui
QuasiDeusMojix
Zhong Kui
16,370
1,382
3,111
8,394
17,780
13,454
587
7,581
10,199
33,660
0
W
Chernobog
TH1S GUY U KNOW
Chernobog
24,172
13,566
660
7,973
21,793
11,846
3,847
11,991
9,802
0
49,310
L
21,973
6,146
706
5,286
19,898
9,465
735
7,469
12,347
38,395
0
L
Terra
kaytoo
Terra
6,160
1,173
5,233
4,486
22,758
23,019
89
6,691
15,977
10,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,646
Gold Earned
56,800
137
Minions Killed
165
0
Camps Cleared
0
1,104,242
Distance Traveled
1,264,169
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,233
731
13
1
0
226,905
0
W
Raijin
10,522
752
22
2
0
242,411
0
W
Artemis
11,011
787
23
2
0
273,603
1
L
Thor
9,258
661
25
2
0
234,648
1
W
Sylvanus
11,616
830
21
2
0
243,035
0
L
Hera
11,171
798
54
4
0
201,837
3
W
Zhong Kui
11,801
843
42
3
0
256,493
1
W
Chernobog
11,850
846
57
4
0
248,627
0
L
Sol
11,330
809
40
3
0
221,038
0
L
Terra
8,654
618
5
0
0
219,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role