Player Matchup

Tiamat
Tiamat
ItsukiYuge
Tiamat
Level 18
God Stats
5W - 15L
1,401 SR
Queue Stats
107W - 139L
1,302 Elo+
Party 1
Sol
Sol
gandywarrior5
Sol
Level 37
God Stats
3W - 4L
1,632 SR
Queue Stats
105W - 140L
1,302 Elo+
Party 1
Achilles
Achilles
sprintAtwomen
Achilles
Level 11
God Stats
11W - 17L
1,173 SR
Queue Stats
33W - 57L
1,291 Elo+
Party 1
Team Averages
Level 22
1,402 SR
1,298 Elo+

VS

Team Averages
Level 53
1,600 SR
1,481 Elo+
Chernobog
Chernobog
Chotastic
Chernobog
Level 83
God Stats
2W - 1L
1,776 SR
Queue Stats
39W - 43L
1,441 Elo+
Party 2
Hercules
Hercules
eyala92838
Hercules
Level 69
God Stats
56W - 60L
1,525 SR
Queue Stats
494W - 542L
1,469 Elo+
Solo
Janus
Janus
vitotruco
Janus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ItsukiYuge
Tiamat
15
2 / 8 / 3
10,875
604
11,083
18,283
11,113
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
4 / 7 / 2
12,442
691
11,250
20,009
7,466
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Achilles
sprintAtwomen
Achilles
16
3 / 9 / 2
11,970
665
12,495
23,451
16,409
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Chotastic
Chernobog
19
13 / 2 / 8
13,865
770
23,829
12,894
6,425
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
eyala92838
Hercules
17
8 / 5 / 9
13,057
725
17,164
21,024
10,574
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
vitotruco
Janus
18
3 / 2 / 15
12,592
700
14,082
11,056
5,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
56
9
Kills
24
24
Deaths
9
7
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Chotastic
Chernobog
13
2
8
8.5
L
Tiamat
ItsukiYuge
Tiamat
2
8
3
0.44
W
Hercules
eyala92838
Hercules
8
5
9
2.5
L
4
7
2
0.71
L
Achilles
sprintAtwomen
Achilles
3
9
2
0.44
W
Janus
vitotruco
Janus
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,828
Damage
55,075
61,743
Taken
44,974
34,988
Mitigated
22,106
6,016
Healing
12,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Chotastic
Chernobog
23,829
15,410
0
5,847
12,894
6,425
1,527
5,558
7,336
0
61,092
L
Tiamat
ItsukiYuge
Tiamat
11,083
422
58
1,848
18,283
11,113
0
5,126
13,157
36,789
0
W
Hercules
eyala92838
Hercules
17,164
4,131
0
4,471
21,024
10,574
539
10,744
9,324
0
32,072
L
11,250
3,734
0
3,625
20,009
7,466
0
4,903
15,106
47,457
0
L
Achilles
sprintAtwomen
Achilles
12,495
3,241
0
485
23,451
16,409
0
4,451
19,000
0
30,243
W
Janus
vitotruco
Janus
14,082
1,034
0
1,938
11,056
5,107
526
7,053
4,003
57,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,287
Gold Earned
39,514
174
Minions Killed
193
5
Camps Cleared
9
827,345
Distance Traveled
901,798
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
13,865
770
73
4
4
299,941
1
L
Tiamat
10,875
604
55
3
1
263,492
0
W
Hercules
13,057
725
32
2
3
297,200
1
L
Sol
12,442
691
84
5
3
279,774
2
L
Achilles
11,970
665
35
2
1
284,079
1
W
Janus
12,592
700
88
5
2
304,657
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role