Player Matchup

Vamana
Vamana
BearTime
Vamana
Level 145
God Stats
5W - 3L
1,485 SR
Queue Stats
116W - 104L
1,522 Elo+
Party 1
Hera
Hera
Decypha
Hera
Level 125
God Stats
3W - 3L
1,335 SR
Queue Stats
225W - 223L
1,495 Elo+
Solo
Artio
Artio
GuyNamedJustin
Artio
Level 68
God Stats
2W - 0L
1,865 SR
Queue Stats
131W - 128L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
HappySkillmore60
Morgan Le Fay
Level 136
God Stats
21W - 19L
1,614 SR
Queue Stats
915W - 961L
1,558 Elo+
Solo
Aphrodite
Aphrodite
RedRosiePanda
Aphrodite
Level 126
God Stats
8W - 5L
1,625 SR
Queue Stats
211W - 181L
1,512 Elo+
Solo
Team Averages
Level 120
1,585 SR
1,517 Elo+

VS

Team Averages
Level 125
1,414 SR
1,523 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
CrimeBossKuzenbo
Yemoja
Level 98
God Stats
2W - 2L
1,590 SR
Queue Stats
122W - 108L
1,550 Elo+
Party 2
Eset
Eset
FatSnowman34
Eset
Level 88
God Stats
0W - 2L
1,277 SR
Queue Stats
29W - 28L
1,558 Elo+
Solo
Cerberus
Cerberus
SoThatdHappened
Cerberus
Level 160
God Stats
3W - 8L
1,229 SR
Queue Stats
235W - 242L
1,507 Elo+
Party 2
Izanami
Izanami
skatebrdr2k1
Izanami
Level 138
God Stats
3W - 4L
1,471 SR
Queue Stats
150W - 180L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
BearTime
Vamana
18
15 / 3 / 4
11,989
922
19,740
31,924
34,002
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hera
Decypha
Hera
14
1 / 3 / 8
9,118
701
13,435
8,988
3,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 2 / 15
9,836
757
6,811
27,347
30,019
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Morgan Le Fay
HappySkillmore60
Morgan Le Fay
17
2 / 1 / 15
9,752
750
15,599
12,470
6,147
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
RedRosiePanda
Aphrodite
16
1 / 1 / 14
9,715
747
9,260
17,884
12,926
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
16
2 / 4 / 2
9,586
737
15,605
12,970
6,716
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
3 / 4 / 7
9,779
752
19,635
15,515
13,221
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

9
0 / 4 / 2
7,127
548
4,947
5,889
2,371
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
17
4 / 2 / 5
10,123
779
15,687
22,425
18,895
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
skatebrdr2k1
Izanami
13
0 / 6 / 7
8,158
628
11,375
13,053
6,498
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
32
20
Kills
9
10
Deaths
20
56
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
2
4
2
0.75
W
Vamana
BearTime
Vamana
15
3
4
5.67
L
3
4
7
1.63
W
Hera
Decypha
Hera
1
3
8
1.67
L
0
4
2
0.25
W
1
2
15
4.25
W
Morgan Le Fay
HappySkillmore60
Morgan Le Fay
2
1
15
9.5
W
Aphrodite
RedRosiePanda
Aphrodite
1
1
14
8
L
Cerberus
4
2
5
3.25
L
Izanami
skatebrdr2k1
Izanami
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,845
Damage
67,249
98,613
Taken
69,852
86,921
Mitigated
47,701
55,607
Healing
30,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
15,605
6,665
759
3,210
12,970
6,716
1,178
7,328
5,642
0
31,180
W
Vamana
BearTime
Vamana
19,740
9,218
3,591
9,561
31,924
34,002
2,156
9,633
22,291
0
29,437
L
19,635
2,880
3,950
2,883
15,515
13,221
444
10,701
4,814
34,670
963
W
Hera
Decypha
Hera
13,435
1,923
2,615
1,745
8,988
3,827
2,294
4,652
4,336
31,330
0
L
4,947
40
1,231
407
5,889
2,371
0
2,707
3,182
7,541
0
W
6,811
862
6,197
5,558
27,347
30,019
1,094
9,976
15,630
11,802
0
W
Morgan Le Fay
HappySkillmore60
Morgan Le Fay
15,599
912
4,387
3,140
12,470
6,147
1,766
7,852
4,618
31,654
0
W
Aphrodite
RedRosiePanda
Aphrodite
9,260
1,114
10,572
8,241
17,884
12,926
1,800
7,652
10,232
27,499
0
L
Cerberus
15,687
983
1,895
13,116
22,425
18,895
104
16,464
5,961
26,635
0
L
Izanami
skatebrdr2k1
Izanami
11,375
5,179
1,355
2,112
13,053
6,498
0
7,905
5,148
0
23,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,410
Gold Earned
44,773
126
Minions Killed
136
0
Camps Cleared
0
1,304,311
Distance Traveled
932,484
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,586
737
35
3
0
175,702
0
W
Vamana
11,989
922
17
1
0
276,731
0
L
Yemoja
9,779
752
42
3
0
211,780
0
W
Hera
9,118
701
28
2
0
229,028
0
L
Eset
7,127
548
2
0
0
118,901
0
W
Artio
9,836
757
9
1
0
267,156
0
W
Morgan Le Fay
9,752
750
18
1
0
277,209
4
W
Aphrodite
9,715
747
54
4
0
254,187
4
L
Cerberus
10,123
779
34
3
0
218,946
0
L
Izanami
8,158
628
23
2
0
207,155
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role