Player Matchup

Medusa
Medusa
BigMe3ch
Medusa
Level 64
God Stats
2W - 1L
1,897 SR
Queue Stats
55W - 56L
1,519 Elo+
Solo
King Arthur
King Arthur
SirNatesman
King Arthur
Level 69
God Stats
5W - 7L
1,560 SR
Queue Stats
168W - 156L
1,529 Elo+
Solo
Discordia
Discordia
Sirwin5
Discordia
Level 144
God Stats
5W - 3L
1,447 SR
Queue Stats
310W - 332L
1,457 Elo+
Solo
Lancelot
Lancelot
V1Momochi
Lancelot
Level 68
God Stats
2W - 4L
1,500 SR
Queue Stats
249W - 274L
1,537 Elo+
Solo
Ymir
Ymir
penguin104
Ymir
Level 128
God Stats
0W - 2L
1,722 SR
Queue Stats
107W - 104L
1,515 Elo+
Solo
Team Averages
Level 95
1,625 SR
1,511 Elo+

VS

Team Averages
Level 102
1,644 SR
1,507 Elo+
Olorun
Olorun
Bamabiskit
Olorun
Level 125
God Stats
12W - 6L
1,821 SR
Queue Stats
301W - 290L
1,520 Elo+
Party 1
Lancelot
Lancelot
DatBoiSuggs
Lancelot
Level 127
God Stats
11W - 6L
1,781 SR
Queue Stats
258W - 250L
1,507 Elo+
Party 1
Danzaburou
Danzaburou
Guzzalord
Danzaburou
Level 54
God Stats
36W - 28L
1,620 SR
Queue Stats
86W - 98L
1,474 Elo+
Solo
Xing Tian
Xing Tian
SchweaddyBallz
Xing Tian
Level 84
God Stats
3W - 0L
1,500 SR
Queue Stats
147W - 151L
1,485 Elo+
Party 1
Bacchus
Bacchus
YaBoiHath
Bacchus
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 19L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BigMe3ch
Medusa
14
6 / 4 / 1
9,483
474
17,326
16,542
6,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
SirNatesman
King Arthur
15
1 / 3 / 1
9,543
477
13,922
18,662
18,266
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
Sirwin5
Discordia
12
0 / 6 / 1
7,989
399
11,070
11,896
4,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
V1Momochi
Lancelot
14
1 / 8 / 2
8,804
440
11,339
21,391
10,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 7 / 4
8,144
407
6,612
24,397
23,806
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Bamabiskit
Olorun
18
14 / 1 / 3
11,628
581
22,434
23,535
11,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
DatBoiSuggs
Lancelot
19
5 / 2 / 10
11,709
585
16,659
19,735
10,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Guzzalord
Danzaburou
16
5 / 3 / 8
10,839
542
16,784
15,696
6,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
SchweaddyBallz
Xing Tian
14
3 / 2 / 16
10,301
515
7,893
22,022
24,299
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bacchus
YaBoiHath
Bacchus
16
1 / 0 / 6
9,213
461
8,444
18,424
21,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
71
8
Kills
28
28
Deaths
8
9
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Olorun
Bamabiskit
Olorun
14
1
3
15.5
L
Medusa
BigMe3ch
Medusa
6
4
1
1.63
W
Lancelot
DatBoiSuggs
Lancelot
5
2
10
5
W
Danzaburou
Guzzalord
Danzaburou
5
3
8
3
W
Xing Tian
SchweaddyBallz
Xing Tian
3
2
16
5.5
L
King Arthur
SirNatesman
King Arthur
1
3
1
0.5
L
Discordia
Sirwin5
Discordia
0
6
1
0.08
L
Lancelot
V1Momochi
Lancelot
1
8
2
0.25
W
Bacchus
YaBoiHath
Bacchus
1
0
6
4
L
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,269
Damage
72,214
92,888
Taken
99,412
63,361
Mitigated
75,149
18,887
Healing
42,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Bamabiskit
Olorun
22,434
12,282
1,439
16,036
23,535
11,956
1,685
6,578
16,036
108,054
0
L
Medusa
BigMe3ch
Medusa
17,326
7,359
0
3,711
16,542
6,340
0
4,541
12,001
0
58,964
W
Lancelot
DatBoiSuggs
Lancelot
16,659
5,075
0
6,239
19,735
10,810
630
3,626
16,109
0
120,124
W
Danzaburou
Guzzalord
Danzaburou
16,784
9,286
0
6,040
15,696
6,581
1,559
2,763
12,641
0
72,240
W
Xing Tian
SchweaddyBallz
Xing Tian
7,893
1,374
3,022
5,465
22,022
24,299
52
3,665
18,357
29,995
0
L
King Arthur
SirNatesman
King Arthur
13,922
1,915
0
2,002
18,662
18,266
0
10,501
8,161
0
80,070
L
Discordia
Sirwin5
Discordia
11,070
255
0
500
11,896
4,699
0
5,191
6,705
64,156
0
L
Lancelot
V1Momochi
Lancelot
11,339
2,209
0
5,118
21,391
10,250
0
8,149
13,242
0
80,586
W
Bacchus
YaBoiHath
Bacchus
8,444
1,404
0
3,890
18,424
21,503
47
1,466
16,958
54,472
0
L
6,612
1,827
2,889
4,667
24,397
23,806
0
10,389
14,008
27,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,963
Gold Earned
53,690
472
Minions Killed
520
0
Camps Cleared
0
1,771,064
Distance Traveled
1,926,757
20
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,628
581
140
7
0
367,432
7
L
Medusa
9,483
474
95
5
0
319,688
6
W
Lancelot
11,709
585
167
8
0
465,778
9
W
Danzaburou
10,839
542
99
5
0
357,401
4
W
Xing Tian
10,301
515
24
1
0
394,059
5
L
King Arthur
9,543
477
121
6
0
356,151
3
L
Discordia
7,989
399
96
5
0
362,343
6
L
Lancelot
8,804
440
120
6
0
391,988
1
W
Bacchus
9,213
461
90
5
0
342,087
1
L
Ymir
8,144
407
40
2
0
340,894
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role