Player Matchup

He Bo
He Bo
ARSazon
He Bo
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
149W - 102L
1,670 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ImSaltyRunItBack
Ah Muzen Cab
Level 11
God Stats
7W - 3L
1,500 SR
Queue Stats
107W - 39L
1,865 Elo+
Party 2
Baron Samedi
Baron Samedi
KIRLEYs
Baron Samedi
Level 94
God Stats
18W - 12L
1,500 SR
Queue Stats
270W - 245L
1,633 Elo+
Party 2
Lancelot
Lancelot
SavPap
Lancelot
Level 140
God Stats
1W - 0L
1,353 SR
Queue Stats
430W - 303L
1,709 Elo+
Party 2
Loki
Loki
SmurfCuzBanned
Loki
Level 28
God Stats
17W - 9L
1,780 SR
Queue Stats
150W - 67L
1,747 Elo+
Party 2
Team Averages
Level 77
1,527 SR
1,725 Elo+

VS

Team Averages
Level 106
1,615 SR
1,559 Elo+
Merlin
Merlin
 
Merlin
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
FlapjackLegend
King Arthur
Level 160
God Stats
2W - 4L
1,703 SR
Queue Stats
317W - 248L
1,544 Elo+
Party 1
Hachiman
Hachiman
Snugg1yDuck
Hachiman
Level 126
God Stats
3W - 6L
1,619 SR
Queue Stats
230W - 192L
1,635 Elo+
Party 1
Da Ji
Da Ji
lucio_5440_HK
Da Ji
Level 140
God Stats
61W - 51L
1,602 SR
Queue Stats
191W - 189L
1,547 Elo+
Party 1
Cerberus
Cerberus
チートは初心者が大好き
Cerberus
Level 76
God Stats
2W - 2L
1,653 SR
Queue Stats
152W - 113L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
ARSazon
He Bo
14
2 / 1 / 5
8,450
563
5,513
7,461
2,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
ImSaltyRunItBack
Ah Muzen Cab
16
7 / 2 / 1
10,325
688
15,423
10,522
4,413
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Baron Samedi
KIRLEYs
Baron Samedi
12
0 / 1 / 8
7,510
501
4,679
9,650
4,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Lancelot
SavPap
Lancelot
14
2 / 4 / 0
8,682
579
4,894
12,469
6,770
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
5 / 4 / 0
8,568
571
10,810
13,065
5,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 3 / 5
7,402
493
5,181
9,766
4,562
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
FlapjackLegend
King Arthur
14
3 / 2 / 1
8,102
540
10,541
13,656
10,368
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
Snugg1yDuck
Hachiman
12
1 / 3 / 1
6,849
457
3,156
10,845
3,215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
4 / 4 / 5
7,594
506
8,365
13,433
5,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
3 / 4 / 2
7,945
530
4,229
16,130
14,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
26
16
Kills
12
12
Deaths
16
14
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
3
5
1.17
W
He Bo
ARSazon
He Bo
2
1
5
4.5
L
King Arthur
FlapjackLegend
King Arthur
3
2
1
1.75
W
Ah Muzen Cab
ImSaltyRunItBack
Ah Muzen Cab
7
2
1
3.75
W
Baron Samedi
KIRLEYs
Baron Samedi
0
1
8
4
W
Lancelot
SavPap
Lancelot
2
4
0
0.5
W
5
4
0
1.25
L
Hachiman
Snugg1yDuck
Hachiman
1
3
1
0.5
L
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,319
Damage
31,472
53,167
Taken
63,830
22,704
Mitigated
38,315
17,843
Healing
12,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,181
424
0
1,250
9,766
4,562
0
1,097
8,669
60,258
0
W
He Bo
ARSazon
He Bo
5,513
625
0
3,764
7,461
2,350
0
771
6,690
61,139
0
L
King Arthur
FlapjackLegend
King Arthur
10,541
1,241
0
3,073
13,656
10,368
129
2,215
11,441
0
66,330
W
Ah Muzen Cab
ImSaltyRunItBack
Ah Muzen Cab
15,423
6,432
0
3,985
10,522
4,413
0
1,681
8,841
0
102,588
W
Baron Samedi
KIRLEYs
Baron Samedi
4,679
754
417
2,166
9,650
4,148
137
2,840
6,810
31,987
0
W
Lancelot
SavPap
Lancelot
4,894
544
0
2,530
12,469
6,770
66
260
12,209
0
61,869
W
10,810
4,359
0
4,981
13,065
5,023
0
4,573
8,492
0
67,569
L
Hachiman
Snugg1yDuck
Hachiman
3,156
1,391
0
2,734
10,845
3,215
0
511
10,334
0
48,865
L
8,365
2,482
0
1,975
13,433
5,509
0
3,247
10,186
0
47,480
L
4,229
411
0
3,182
16,130
14,661
0
3,122
13,008
21,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,535
Gold Earned
37,892
525
Minions Killed
419
0
Camps Cleared
0
1,506,028
Distance Traveled
1,403,016
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,402
493
114
8
0
268,558
6
W
He Bo
8,450
563
100
7
0
320,766
3
L
King Arthur
8,102
540
114
8
0
291,865
5
W
Ah Muzen Cab
10,325
688
149
10
0
273,190
0
W
Baron Samedi
7,510
501
52
3
0
268,521
2
W
Lancelot
8,682
579
111
7
0
319,963
2
W
Loki
8,568
571
113
8
0
323,588
7
L
Hachiman
6,849
457
97
6
0
250,358
1
L
Da Ji
7,594
506
64
4
0
309,146
5
L
Cerberus
7,945
530
30
2
0
283,089
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role