Player Matchup

Artio
Artio
Gold V
 
Artio
Gold V
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold V
CountedOut3080
Sobek
Gold V
Level 156
God Stats
4W - 3L
1,632 SR
Queue Stats
302W - 300L
1,359 MMR
Solo
Nox
Nox
Silver I
Ladarrion10
Nox
Silver I
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 117L
1,360 MMR
Solo
Neith
Neith
Gold V
The Ness Bros
Neith
Gold V
Level 97
God Stats
18W - 16L
1,603 SR
Queue Stats
47W - 49L
1,369 MMR
Solo
Cliodhna
Cliodhna
Silver I
TheShark4898
Cliodhna
Silver I
Level 107
God Stats
2W - 4L
1,605 SR
Queue Stats
122W - 102L
1,446 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 120
1,568 SR
1,407 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 132
1,539 SR
1,361 MMR
Poseidon
Poseidon
Silver IV
BOOMMASSACER
Poseidon
Silver IV
Level 144
God Stats
43W - 29L
1,573 SR
Queue Stats
198W - 196L
1,399 MMR
Party 1
Mercury
Mercury
Gold III
LemonFiji
Mercury
Gold III
Level 86
God Stats
25W - 12L
1,716 SR
Queue Stats
494W - 496L
1,368 MMR
Solo
Athena
Athena
Silver I
LeonardoRafaAri
Athena
Silver I
Level 128
God Stats
1W - 2L
1,304 SR
Queue Stats
28W - 39L
1,336 MMR
Solo
Sylvanus
Sylvanus
Gold IV
TacoD_Chicharron
Sylvanus
Gold IV
Level 145
God Stats
84W - 78L
1,601 SR
Queue Stats
203W - 211L
1,352 MMR
Party 1
Ullr
Ullr
Gold V
xlKurama Brlx
Ullr
Gold V
Level 156
God Stats
2W - 2L
1,500 SR
Queue Stats
398W - 387L
1,348 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
0 / 5 / 2
6,360
489
7,131
16,240
9,865
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

2
0 / 0 / 0
4,243
326
224
438
156
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 4 / 3
6,163
474
3,775
6,170
2,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 0 / 0
6,855
527
2,996
7,382
2,907
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cliodhna
TheShark4898
Cliodhna
12
5 / 2 / 0
7,059
543
7,766
10,667
4,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bans
ChironYu HuangAtlasKali

VS

Bans
NemesisChang'eAwilixBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
BOOMMASSACER
Poseidon
12
3 / 2 / 2
7,623
586
5,312
5,829
2,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
LemonFiji
Mercury
14
4 / 0 / 1
8,416
647
5,652
8,815
3,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
1 / 0 / 3
6,974
536
2,494
9,431
7,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 2 / 1
7,968
613
7,245
10,565
5,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 1 / 0
7,572
582
4,052
5,471
2,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
5
Kills
11
11
Deaths
5
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
5
2
0.2
W
Poseidon
BOOMMASSACER
Poseidon
3
2
2
2
L
0
0
0
0
L
0
4
3
0.38
W
Mercury
LemonFiji
Mercury
4
0
1
4.5
W
1
0
3
2.5
W
3
2
1
1.75
L
0
0
0
0
L
Cliodhna
TheShark4898
Cliodhna
5
2
0
2.5
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,892
Damage
24,755
40,897
Taken
40,111
20,083
Mitigated
19,978
11,876
Healing
11,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
7,131
1,198
70
4,942
16,240
9,865
0
8,484
7,756
42,860
0
W
Poseidon
BOOMMASSACER
Poseidon
5,312
1,155
0
1,656
5,829
2,013
525
1,807
3,894
62,922
0
L
224
0
316
150
438
156
0
148
290
1,094
0
L
3,775
201
0
310
6,170
2,835
0
2,517
3,653
33,905
0
W
Mercury
LemonFiji
Mercury
5,652
2,694
0
1,592
8,815
3,451
0
635
8,102
0
76,904
W
2,494
903
228
2,370
9,431
7,191
19
1,884
7,401
17,692
0
W
7,245
2,086
30
4,739
10,565
5,176
786
6,338
4,227
44,256
10,111
L
2,996
849
0
3,016
7,382
2,907
0
255
7,127
0
56,549
L
Cliodhna
TheShark4898
Cliodhna
7,766
1,819
0
3,072
10,667
4,320
0
2,847
7,820
0
40,406
W
4,052
1,774
0
886
5,471
2,147
0
114
5,357
0
60,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,680
Gold Earned
38,553
332
Minions Killed
501
0
Camps Cleared
0
981,564
Distance Traveled
1,341,258
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,360
489
78
6
0
224,927
2
W
Poseidon
7,623
586
111
9
0
270,110
5
L
Sobek
4,243
326
3
0
0
26,362
0
L
Nox
6,163
474
71
5
0
251,520
6
W
Mercury
8,416
647
140
11
0
343,664
4
W
Athena
6,974
536
32
2
0
298,657
4
W
Sylvanus
7,968
613
101
8
0
199,257
4
L
Neith
6,855
527
106
8
0
231,165
1
L
Cliodhna
7,059
543
74
6
0
247,590
1
W
Ullr
7,572
582
117
9
0
229,570
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role