Player Matchup

Horus
Horus
Frothimus
Horus
Level 68
God Stats
13W - 13L
1,734 SR
Queue Stats
219W - 176L
1,589 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Hepnawastaken
Morgan Le Fay
Level 65
God Stats
18W - 10L
1,583 SR
Queue Stats
177W - 183L
1,531 Elo+
Party 4
Yu Huang
Yu Huang
SquarchToddly
Yu Huang
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 122L
1,640 Elo+
Party 1
Lancelot
Lancelot
The_AIDSman_
Lancelot
Level 147
God Stats
3W - 3L
1,308 SR
Queue Stats
153W - 138L
1,550 Elo+
Party 4
Sylvanus
Sylvanus
XCrAzEdBaNaNaX
Sylvanus
Level 121
God Stats
1W - 2L
1,854 SR
Queue Stats
265W - 232L
1,613 Elo+
Party 1
Team Averages
Level 100
1,596 SR
1,585 Elo+

VS

Team Averages
Level 114
1,470 SR
1,630 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
ElDooby
Lancelot
Level 144
God Stats
2W - 0L
1,823 SR
Queue Stats
21W - 5L
1,854 Elo+
Party 3
Hel
Hel
Lotalis
Hel
Level 157
God Stats
3W - 6L
1,203 SR
Queue Stats
312W - 285L
1,569 Elo+
Party 2
Thor
Thor
Necirt
Thor
Level 56
God Stats
13W - 23L
1,489 SR
Queue Stats
442W - 451L
1,504 Elo+
Party 2
Neith
Neith
sh0ww
Neith
Level 66
God Stats
1W - 0L
1,336 SR
Queue Stats
20W - 7L
1,723 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Frothimus
Horus
12
1 / 0 / 2
7,370
461
5,323
14,250
13,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
Hepnawastaken
Morgan Le Fay
11
1 / 5 / 1
6,972
436
8,308
12,314
5,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yu Huang
SquarchToddly
Yu Huang
13
2 / 1 / 1
7,561
473
6,275
10,887
5,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lancelot
The_AIDSman_
Lancelot
16
3 / 3 / 2
9,196
575
11,852
14,242
6,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
13
1 / 3 / 0
8,023
501
3,706
11,212
6,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
0 / 1 / 4
7,897
494
7,393
15,832
14,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lancelot
ElDooby
Lancelot
14
5 / 2 / 1
8,946
559
13,498
15,286
6,984
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hel
17
6 / 1 / 1
10,768
673
12,472
12,658
5,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
Necirt
Thor
14
0 / 2 / 4
8,205
513
2,017
12,421
4,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
sh0ww
Neith
13
1 / 2 / 1
8,328
521
7,198
8,732
3,437
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
8
Kills
12
12
Deaths
8
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
0
1
4
2
W
Lancelot
ElDooby
Lancelot
5
2
1
2.75
L
Horus
Frothimus
Horus
1
0
2
2
L
Morgan Le Fay
Hepnawastaken
Morgan Le Fay
1
5
1
0.3
W
Hel
6
1
1
6.5
W
Thor
Necirt
Thor
0
2
4
1
L
Yu Huang
SquarchToddly
Yu Huang
2
1
1
2.5
L
Lancelot
The_AIDSman_
Lancelot
3
3
2
1.33
L
Sylvanus
1
3
0
0.33
W
Neith
sh0ww
Neith
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,464
Damage
42,578
62,905
Taken
64,929
37,737
Mitigated
34,795
25,564
Healing
30,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
7,393
3,014
320
4,559
15,832
14,212
264
4,925
10,907
39,955
0
W
Lancelot
ElDooby
Lancelot
13,498
2,341
0
5,092
15,286
6,984
0
4,701
10,585
0
70,771
L
Horus
Frothimus
Horus
5,323
2,276
1,421
6,715
14,250
13,171
0
5,597
8,653
0
21,073
L
Morgan Le Fay
Hepnawastaken
Morgan Le Fay
8,308
601
0
1,710
12,314
5,537
0
2,780
9,534
43,099
0
W
Hel
12,472
1,741
2,139
9,237
12,658
5,181
418
3,523
9,135
102,753
0
W
Thor
Necirt
Thor
2,017
362
401
6,072
12,421
4,981
0
1,939
10,482
0
55,733
L
Yu Huang
SquarchToddly
Yu Huang
6,275
1,755
0
5,055
10,887
5,356
0
1,873
9,014
52,173
10,111
L
Lancelot
The_AIDSman_
Lancelot
11,852
2,159
0
6,474
14,242
6,899
0
1,933
12,309
0
94,915
L
Sylvanus
3,706
1,122
231
3,958
11,212
6,774
810
7,682
3,530
42,555
12,584
W
Neith
sh0ww
Neith
7,198
3,031
0
2,410
8,732
3,437
0
2,354
6,378
0
59,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,122
Gold Earned
44,144
447
Minions Killed
539
0
Camps Cleared
0
1,548,224
Distance Traveled
1,640,509
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,897
494
36
2
0
303,725
4
W
Lancelot
8,946
559
100
6
0
362,290
1
L
Horus
7,370
461
26
2
0
342,724
5
L
Morgan Le Fay
6,972
436
65
4
0
258,115
1
W
Hel
10,768
673
177
11
0
325,879
1
W
Thor
8,205
513
104
7
0
342,312
2
L
Yu Huang
7,561
473
110
7
0
289,548
7
L
Lancelot
9,196
575
147
9
0
389,903
3
L
Sylvanus
8,023
501
99
6
0
267,934
3
W
Neith
8,328
521
122
8
0
306,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role