Player Matchup

Tiamat
Tiamat
GrandXzavier
Tiamat
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 62L
1,522 Elo+
Party 1
Artemis
Artemis
MunnyCat
Artemis
Level 26
God Stats
2W - 1L
1,859 SR
Queue Stats
95W - 82L
1,527 Elo+
Party 1
Gilgamesh
Gilgamesh
Ratax
Gilgamesh
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,363 Elo+
Party 2
Yemoja
Yemoja
SuperStero
Yemoja
Level 16
God Stats
2W - 7L
1,360 SR
Queue Stats
6W - 8L
1,439 Elo+
Party 2
Lancelot
Lancelot
dylamanjaro
Lancelot
Level 105
God Stats
6W - 8L
1,477 SR
Queue Stats
19W - 21L
1,445 Elo+
Party 2
Team Averages
Level 54
1,539 SR
1,459 Elo+

VS

Team Averages
Level 69
1,502 SR
1,483 Elo+
Neith
Neith
 
Neith
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Lancelot
Lancelot
IlluminatedOwl
Lancelot
Level 119
God Stats
5W - 6L
1,509 SR
Queue Stats
99W - 81L
1,551 Elo+
Party 3
Ganesha
Ganesha
MyLOngHardBanna
Ganesha
Level 84
God Stats
119W - 73L
1,745 SR
Queue Stats
132W - 90L
1,627 Elo+
Party 3
Poseidon
Poseidon
Paintballsy
Poseidon
Level 16
God Stats
9W - 9L
1,302 SR
Queue Stats
13W - 16L
1,310 Elo+
Party 3
Scylla
Scylla
XemnasTh3Wise
Scylla
Level 108
God Stats
3W - 0L
1,453 SR
Queue Stats
127W - 118L
1,426 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
0 / 5 / 4
9,970
997
12,843
13,233
8,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
MunnyCat
Artemis
16
2 / 3 / 1
10,613
1,061
14,630
13,961
6,143
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Ratax
Gilgamesh
16
0 / 4 / 3
10,546
1,055
5,069
18,327
15,939
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yemoja
SuperStero
Yemoja
15
0 / 0 / 2
10,452
1,045
3,701
6,723
7,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lancelot
dylamanjaro
Lancelot
15
2 / 6 / 2
10,184
1,018
10,257
15,809
7,471
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

174

VS

Team 2 Tickets

261

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
2 / 1 / 8
10,442
1,044
7,500
4,804
3,046
Heavy Mace

Heavy Mace

+30
Physical Power

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Lancelot
17
8 / 1 / 8
12,093
1,209
19,372
11,657
7,928
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
0 / 0 / 15
11,890
1,189
9,430
16,668
25,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
Paintballsy
Poseidon
17
4 / 2 / 8
11,163
1,116
15,430
8,480
4,977
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
4 / 0 / 9
11,211
1,121
12,585
7,684
4,708
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
66
4
Kills
18
18
Deaths
4
12
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
1
8
6
L
Tiamat
0
5
4
0.4
W
Lancelot
8
1
8
12
L
Artemis
MunnyCat
Artemis
2
3
1
0.83
W
0
0
15
7.5
W
Poseidon
Paintballsy
Poseidon
4
2
8
4
L
Gilgamesh
Ratax
Gilgamesh
0
4
3
0.38
L
Yemoja
SuperStero
Yemoja
0
0
2
1
W
4
0
9
8.5
L
Lancelot
dylamanjaro
Lancelot
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,500
Damage
64,317
68,053
Taken
49,293
45,780
Mitigated
45,798
14,458
Healing
9,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,500
2,857
50
849
4,804
3,046
0
1,629
3,175
0
18,764
L
Tiamat
12,843
1,170
0
1,467
13,233
8,689
0
6,293
6,940
39,696
0
W
Lancelot
19,372
3,405
0
0
11,657
7,928
0
2,104
9,553
0
34,307
L
Artemis
MunnyCat
Artemis
14,630
7,228
0
1,672
13,961
6,143
0
8,811
5,150
0
46,323
W
9,430
463
0
5,496
16,668
25,139
0
6,179
10,489
23,107
0
W
Poseidon
Paintballsy
Poseidon
15,430
1,568
0
620
8,480
4,977
0
2,703
5,777
46,360
0
L
Gilgamesh
Ratax
Gilgamesh
5,069
1,163
2,189
1,547
18,327
15,939
0
11,935
6,392
0
16,636
L
Yemoja
SuperStero
Yemoja
3,701
740
5,753
1,145
6,723
7,538
0
5,082
1,641
10,935
0
W
12,585
1,875
0
2,060
7,684
4,708
0
3,929
3,755
28,577
0
L
Lancelot
dylamanjaro
Lancelot
10,257
1,690
0
685
15,809
7,471
0
5,324
10,485
0
19,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,765
Gold Earned
56,799
205
Minions Killed
220
8
Camps Cleared
7
997,867
Distance Traveled
1,064,873
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,442
1,044
42
4
2
191,143
0
L
Tiamat
9,970
997
60
6
0
194,618
0
W
Lancelot
12,093
1,209
48
5
3
242,181
0
L
Artemis
10,613
1,061
88
9
6
188,759
1
W
Ganesha
11,890
1,189
0
0
0
234,035
1
W
Poseidon
11,163
1,116
78
8
2
205,891
0
L
Gilgamesh
10,546
1,055
17
2
0
208,253
0
L
Yemoja
10,452
1,045
19
2
0
184,474
2
W
Scylla
11,211
1,121
52
5
0
191,623
0
L
Lancelot
10,184
1,018
21
2
2
221,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role