Player Matchup

Da Ji
Da Ji
Downed Star
Da Ji
Level 137
God Stats
4W - 2L
1,623 SR
Queue Stats
206W - 209L
1,445 Elo+
Party 1
Chang'e
Chang'e
Jag546
Chang'e
Level 47
God Stats
1W - 1L
1,242 SR
Queue Stats
78W - 80L
1,393 Elo+
Party 1
Fafnir
Fafnir
NormalEzra
Fafnir
Level 149
God Stats
4W - 4L
1,491 SR
Queue Stats
197W - 200L
1,427 Elo+
Party 1
Neith
Neith
Teddy5556
Neith
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 9L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
eekay
Kukulkan
Level 103
God Stats
4W - 8L
1,246 SR
Queue Stats
283W - 339L
1,483 Elo+
Solo
Team Averages
Level 88
1,420 SR
1,450 Elo+

VS

Team Averages
Level 69
1,428 SR
1,487 Elo+
Nemesis
Nemesis
Darkeatermidir66
Nemesis
Level 69
God Stats
4W - 6L
1,452 SR
Queue Stats
49W - 62L
1,481 Elo+
Party 3
Achilles
Achilles
PandaGram8
Achilles
Level 69
God Stats
1W - 1L
1,458 SR
Queue Stats
8W - 8L
1,478 Elo+
Party 2
Anhur
Anhur
TheFoolyCooley
Anhur
Level 146
God Stats
0W - 1L
1,587 SR
Queue Stats
16W - 15L
1,478 Elo+
Party 2
Loki
Loki
ondeado_gris
Loki
Level 47
God Stats
0W - 1L
1,360 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
wonkyfinger
Kukulkan
Level 14
God Stats
0W - 1L
1,281 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 0 / 2
9,374
852
6,928
8,305
4,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Jag546
Chang'e
15
2 / 2 / 8
8,687
790
10,304
8,738
3,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
NormalEzra
Fafnir
15
2 / 1 / 6
9,192
836
6,941
13,701
16,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
Teddy5556
Neith
16
4 / 0 / 0
9,012
819
6,886
2,568
1,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
eekay
Kukulkan
17
3 / 3 / 5
9,239
840
6,864
7,025
3,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 3
8,383
762
5,816
10,329
5,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Achilles
PandaGram8
Achilles
14
2 / 3 / 1
7,806
710
5,330
13,890
14,290
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
1 / 6 / 1
7,684
699
5,383
16,026
7,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
1 / 3 / 2
7,707
701
3,380
10,130
4,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
wonkyfinger
Kukulkan
13
0 / 3 / 0
7,184
653
6,359
6,127
3,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
17
Kills
6
6
Deaths
18
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
W
6
0
2
7
W
Chang'e
Jag546
Chang'e
2
2
8
3
W
Fafnir
NormalEzra
Fafnir
2
1
6
5
L
Achilles
PandaGram8
Achilles
2
3
1
0.83
W
Neith
Teddy5556
Neith
4
0
0
4
L
1
6
1
0.25
W
Kukulkan
eekay
Kukulkan
3
3
5
1.83
L
1
3
2
0.67
L
Kukulkan
wonkyfinger
Kukulkan
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,923
Damage
26,268
40,337
Taken
56,502
29,142
Mitigated
34,168
13,604
Healing
4,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,816
1,927
0
1,059
10,329
5,170
0
3,658
6,671
0
24,318
W
6,928
1,631
0
2,371
8,305
4,036
1,238
901
7,404
0
30,764
W
Chang'e
Jag546
Chang'e
10,304
833
1,930
3,283
8,738
3,946
0
1,291
7,447
17,111
0
W
Fafnir
NormalEzra
Fafnir
6,941
2,195
146
4,648
13,701
16,606
0
3,591
10,110
13,689
0
L
Achilles
PandaGram8
Achilles
5,330
629
0
71
13,890
14,290
0
5,782
8,108
0
11,239
W
Neith
Teddy5556
Neith
6,886
2,247
0
1,226
2,568
1,244
56
232
2,336
0
27,876
L
5,383
2,493
58
2,978
16,026
7,037
313
6,776
9,250
0
22,902
W
Kukulkan
eekay
Kukulkan
6,864
191
0
0
7,025
3,310
2,496
344
6,681
43,030
0
L
3,380
863
0
362
10,130
4,536
375
4,012
6,118
0
15,300
L
Kukulkan
wonkyfinger
Kukulkan
6,359
727
0
250
6,127
3,135
0
3,881
2,246
18,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,504
Gold Earned
38,764
223
Minions Killed
146
0
Camps Cleared
0
1,144,568
Distance Traveled
1,101,189
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,383
762
39
4
0
246,836
0
W
Da Ji
9,374
852
54
5
0
223,901
1
W
Chang'e
8,687
790
21
2
0
238,047
0
W
Fafnir
9,192
836
10
1
0
220,089
0
L
Achilles
7,806
710
11
1
0
213,138
0
W
Neith
9,012
819
48
4
0
235,102
0
L
Anhur
7,684
699
36
3
0
181,403
0
W
Kukulkan
9,239
840
90
8
0
227,429
0
L
Loki
7,707
701
24
2
0
228,013
0
L
Kukulkan
7,184
653
36
3
0
231,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role