Player Matchup

Tyr
Tyr
Birch656
Tyr
Level 153
God Stats
17W - 20L
1,529 SR
Queue Stats
247W - 226L
1,577 Elo+
Party 1
Lancelot
Lancelot
Gliitchy
Lancelot
Level 101
God Stats
16W - 11L
1,756 SR
Queue Stats
530W - 412L
1,709 Elo+
Party 2
Chronos
Chronos
ILustI
Chronos
Level 46
God Stats
1W - 1L
1,689 SR
Queue Stats
26W - 32L
1,693 Elo+
Party 1
King Arthur
King Arthur
NFran17
King Arthur
Level 40
God Stats
6W - 5L
1,569 SR
Queue Stats
211W - 126L
1,729 Elo+
Party 2
Aphrodite
Aphrodite
queffbeef
Aphrodite
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
403W - 342L
1,646 Elo+
Party 2
Team Averages
Level 78
1,608 SR
1,671 Elo+

VS

Team Averages
Level 58
1,631 SR
1,643 Elo+
Anhur
Anhur
DarkRipper504
Anhur
Level 127
God Stats
1W - 0L
1,717 SR
Queue Stats
85W - 72L
1,450 Elo+
Party 4
Merlin
Merlin
ImSaltyRunItBack
Merlin
Level 10
God Stats
5W - 4L
1,787 SR
Queue Stats
107W - 39L
1,838 Elo+
Party 3
Lancelot
Lancelot
KIRLEYs
Lancelot
Level 94
God Stats
22W - 10L
1,664 SR
Queue Stats
270W - 245L
1,620 Elo+
Party 3
Baron Samedi
Baron Samedi
SmallAlex
Baron Samedi
Level 29
God Stats
1W - 1L
1,222 SR
Queue Stats
40W - 40L
1,568 Elo+
Party 4
Loki
Loki
SmurfCuzBanned
Loki
Level 28
God Stats
17W - 9L
1,763 SR
Queue Stats
150W - 67L
1,737 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 6
9,219
439
11,578
26,280
29,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
Gliitchy
Lancelot
18
12 / 4 / 6
12,125
577
21,380
18,723
8,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
ILustI
Chronos
16
4 / 9 / 6
9,874
470
7,647
21,200
8,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

King Arthur
NFran17
King Arthur
16
0 / 3 / 6
10,255
488
9,272
20,387
15,223
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
queffbeef
Aphrodite
14
1 / 5 / 5
8,971
427
9,701
18,239
8,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 6 / 8
11,450
545
14,270
19,685
8,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
3 / 2 / 4
12,368
589
19,787
14,763
7,795
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
KIRLEYs
Lancelot
18
7 / 3 / 4
11,649
555
13,617
18,692
9,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
SmallAlex
Baron Samedi
16
4 / 4 / 13
10,965
522
14,068
17,768
20,310
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
5 / 4 / 3
11,198
533
22,011
18,180
8,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
57
19
Kills
25
25
Deaths
19
29
Assists
32
Player
Kills
Deaths
Assists
KDA
L
2
4
6
1.25
W
6
6
8
1.67
L
Lancelot
Gliitchy
Lancelot
12
4
6
3.75
L
Chronos
ILustI
Chronos
4
9
6
0.78
W
3
2
4
2.5
W
Lancelot
KIRLEYs
Lancelot
7
3
4
3
L
King Arthur
NFran17
King Arthur
0
3
6
1
W
Baron Samedi
SmallAlex
Baron Samedi
4
4
13
2.63
W
5
4
3
1.63
L
Aphrodite
queffbeef
Aphrodite
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,578
Damage
83,753
104,829
Taken
89,088
70,243
Mitigated
54,564
30,888
Healing
37,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,578
1,380
0
7,162
26,280
29,220
0
7,189
19,091
0
39,735
W
14,270
7,966
0
7,996
19,685
8,265
5,815
5,873
13,622
0
83,826
L
Lancelot
Gliitchy
Lancelot
21,380
4,356
0
6,764
18,723
8,985
0
5,567
13,156
0
81,071
L
Chronos
ILustI
Chronos
7,647
2,019
0
2,890
21,200
8,070
0
3,608
17,592
71,663
0
W
19,787
1,562
0
5,755
14,763
7,795
487
913
13,850
125,166
0
W
Lancelot
KIRLEYs
Lancelot
13,617
1,900
0
8,152
18,692
9,917
0
1,484
17,208
0
104,765
L
King Arthur
NFran17
King Arthur
9,272
334
0
3,312
20,387
15,223
0
12,885
7,502
0
83,806
W
Baron Samedi
SmallAlex
Baron Samedi
14,068
1,558
3,483
7,522
17,768
20,310
778
5,755
12,013
50,490
0
W
22,011
8,423
0
4,290
18,180
8,277
0
3,323
14,857
0
110,061
L
Aphrodite
queffbeef
Aphrodite
9,701
1,907
2,324
8,436
18,239
8,745
0
4,606
13,633
69,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,444
Gold Earned
57,630
561
Minions Killed
678
0
Camps Cleared
0
2,027,694
Distance Traveled
1,918,397
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,219
439
44
2
0
411,688
0
W
Anhur
11,450
545
108
5
0
329,008
1
L
Lancelot
12,125
577
125
6
0
464,828
1
L
Chronos
9,874
470
111
5
0
353,615
1
W
Merlin
12,368
589
203
10
0
366,327
2
W
Lancelot
11,649
555
148
7
0
451,742
4
L
King Arthur
10,255
488
154
7
0
422,433
5
W
Baron Samedi
10,965
522
64
3
0
349,127
1
W
Loki
11,198
533
155
7
0
422,193
3
L
Aphrodite
8,971
427
127
6
0
375,130
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role