Player Matchup

Izanami
Izanami
Burlin
Izanami
Level 94
God Stats
4W - 3L
1,500 SR
Queue Stats
105W - 90L
1,607 Elo+
Solo
Bakasura
Bakasura
Gnrfan89
Bakasura
Level 127
God Stats
5W - 4L
1,282 SR
Queue Stats
158W - 159L
1,533 Elo+
Party 2
Kuzenbo
Kuzenbo
IBigOlPeteI
Kuzenbo
Level 134
God Stats
6W - 3L
1,743 SR
Queue Stats
121W - 122L
1,542 Elo+
Party 2
Bastet
Bastet
Mazapan0
Bastet
Level 65
God Stats
16W - 11L
1,672 SR
Queue Stats
87W - 106L
1,401 Elo+
Solo
Poseidon
Poseidon
Yararaboi
Poseidon
Level 129
God Stats
6W - 3L
1,699 SR
Queue Stats
157W - 148L
1,544 Elo+
Party 2
Team Averages
Level 110
1,579 SR
1,525 Elo+

VS

Team Averages
Level 104
1,503 SR
1,472 Elo+
Erlang Shen
Erlang Shen
FreshHeadiez
Erlang Shen
Level 157
God Stats
2W - 2L
1,590 SR
Queue Stats
92W - 86L
1,483 Elo+
Solo
Thor
Thor
KrftSngL
Thor
Level 69
God Stats
2W - 5L
1,703 SR
Queue Stats
449W - 484L
1,473 Elo+
Solo
Ymir
Ymir
rileyvh
Ymir
Level 126
God Stats
9W - 10L
1,455 SR
Queue Stats
170W - 168L
1,535 Elo+
Party 1
Shiva
Shiva
sins of zero000
Shiva
Level 103
God Stats
0W - 2L
1,265 SR
Queue Stats
37W - 41L
1,434 Elo+
Party 1
Zeus
Zeus
x69andCloudy
Zeus
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Burlin
Izanami
13
2 / 4 / 5
7,997
533
6,320
10,761
3,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bakasura
Gnrfan89
Bakasura
15
9 / 3 / 3
9,221
615
16,593
15,386
13,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kuzenbo
IBigOlPeteI
Kuzenbo
12
3 / 4 / 9
8,225
548
6,741
11,876
15,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bastet
Mazapan0
Bastet
13
3 / 2 / 10
8,120
541
9,931
11,633
4,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
Yararaboi
Poseidon
13
7 / 1 / 2
8,659
577
8,068
6,135
2,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
FreshHeadiez
Erlang Shen
13
5 / 7 / 3
8,002
533
7,945
15,436
8,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
13
1 / 5 / 3
7,737
516
7,400
15,177
10,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ymir
rileyvh
Ymir
12
6 / 5 / 6
8,051
537
11,116
16,715
7,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 3 / 7
6,797
453
5,320
12,266
9,583
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
0 / 4 / 3
7,136
476
3,917
8,087
2,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
36
24
Kills
14
14
Deaths
24
29
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Izanami
Burlin
Izanami
2
4
5
1.13
L
Erlang Shen
FreshHeadiez
Erlang Shen
5
7
3
0.93
W
Bakasura
Gnrfan89
Bakasura
9
3
3
3.5
W
Kuzenbo
IBigOlPeteI
Kuzenbo
3
4
9
1.88
L
Thor
1
5
3
0.5
W
Bastet
Mazapan0
Bastet
3
2
10
4
W
Poseidon
Yararaboi
Poseidon
7
1
2
8
L
Ymir
rileyvh
Ymir
6
5
6
1.8
L
2
3
7
1.83
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,653
Damage
35,698
55,791
Taken
67,681
39,346
Mitigated
38,331
18,218
Healing
15,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Burlin
Izanami
6,320
4,006
0
3,760
10,761
3,686
0
4,322
6,439
0
63,483
L
Erlang Shen
FreshHeadiez
Erlang Shen
7,945
4,327
0
3,218
15,436
8,034
0
2,423
12,171
0
56,581
W
Bakasura
Gnrfan89
Bakasura
16,593
10,215
0
6,250
15,386
13,745
746
2,470
12,876
0
54,745
W
Kuzenbo
IBigOlPeteI
Kuzenbo
6,741
3,232
0
1,369
11,876
15,218
0
4,256
7,612
22,030
0
L
Thor
7,400
2,740
0
3,241
15,177
10,518
0
658
12,890
386
41,040
W
Bastet
Mazapan0
Bastet
9,931
2,447
0
4,931
11,633
4,370
160
1,037
10,536
0
49,942
W
Poseidon
Yararaboi
Poseidon
8,068
621
0
1,908
6,135
2,327
1,014
3,068
2,923
62,511
0
L
Ymir
rileyvh
Ymir
11,116
6,092
442
4,366
16,715
7,722
0
6,091
10,246
48,216
0
L
5,320
1,085
1,427
2,188
12,266
9,583
0
3,926
8,340
0
21,251
L
3,917
678
0
510
8,087
2,474
52
1,711
6,166
47,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,222
Gold Earned
37,723
426
Minions Killed
379
0
Camps Cleared
0
1,431,281
Distance Traveled
1,330,963
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,997
533
121
8
0
264,231
0
L
Erlang Shen
8,002
533
85
6
0
260,771
2
W
Bakasura
9,221
615
97
6
0
286,185
6
W
Kuzenbo
8,225
548
26
2
0
254,543
2
L
Thor
7,737
516
84
6
0
250,812
0
W
Bastet
8,120
541
77
5
0
305,749
2
W
Poseidon
8,659
577
105
7
0
320,573
4
L
Ymir
8,051
537
84
6
0
262,877
5
L
Shiva
6,797
453
19
1
0
301,128
5
L
Zeus
7,136
476
107
7
0
255,375
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role