Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
LokiMain120489
Tiamat
Level 157
God Stats
1W - 1L
1,526 SR
Queue Stats
26W - 35L
1,456 Elo+
Solo
Artemis
Artemis
Merciful4574
Artemis
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 21L
1,428 Elo+
Solo
Sun Wukong
Sun Wukong
rawdootie
Sun Wukong
Level 153
God Stats
1W - 2L
1,133 SR
Queue Stats
36W - 37L
1,492 Elo+
Solo
Hades
Hades
vashbat7
Hades
Level 148
God Stats
6W - 5L
1,912 SR
Queue Stats
923W - 957L
1,605 Elo+
Solo
Team Averages
Level 146
1,514 SR
1,496 Elo+

VS

Team Averages
Level 133
1,581 SR
1,409 Elo+
Khepri
Khepri
Carolina_OvR
Khepri
Level 64
God Stats
2W - 1L
1,675 SR
Queue Stats
39W - 30L
1,603 Elo+
Party 2
Chaac
Chaac
Dmills1337
Chaac
Level 144
God Stats
1W - 0L
1,360 SR
Queue Stats
6W - 5L
1,125 Elo+
Party 1
Ah Puch
Ah Puch
KrazehP
Ah Puch
Level 159
God Stats
2W - 0L
1,574 SR
Queue Stats
20W - 20L
1,527 Elo+
Party 2
Zeus
Zeus
SmitePlayer3289
Zeus
Level 153
God Stats
3W - 0L
1,500 SR
Queue Stats
220W - 231L
1,528 Elo+
Solo
Sobek
Sobek
Ulacanis
Sobek
Level 146
God Stats
1W - 0L
1,798 SR
Queue Stats
3W - 6L
1,261 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
1 / 2 / 8
9,019
752
11,757
11,350
15,088
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
2 / 4 / 6
8,370
698
13,036
10,330
8,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Merciful4574
Artemis
14
1 / 3 / 7
8,226
686
9,754
8,804
5,508
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
rawdootie
Sun Wukong
15
4 / 5 / 6
9,152
763
9,548
22,198
25,063
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hades
vashbat7
Hades
17
2 / 6 / 7
9,953
829
12,403
17,719
15,551
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
16
3 / 1 / 10
9,995
833
5,596
13,690
19,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chaac
16
2 / 2 / 14
9,397
783
8,446
19,210
23,904
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Puch
KrazehP
Ah Puch
17
4 / 2 / 12
10,073
839
15,249
10,309
6,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
9 / 2 / 4
9,766
814
19,224
9,292
5,917
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
Ulacanis
Sobek
15
1 / 3 / 13
9,751
813
8,893
21,373
25,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
72
10
Kills
19
20
Deaths
10
34
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
2
8
2.5
W
Khepri
3
1
10
8
W
Chaac
2
2
14
4.5
W
Ah Puch
KrazehP
Ah Puch
4
2
12
5
L
2
4
6
1.25
L
Artemis
Merciful4574
Artemis
1
3
7
1.5
W
9
2
4
5.5
W
Sobek
Ulacanis
Sobek
1
3
13
2.5
L
Sun Wukong
rawdootie
Sun Wukong
4
5
6
1.4
L
Hades
vashbat7
Hades
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,498
Damage
57,408
70,401
Taken
73,874
69,897
Mitigated
81,984
25,195
Healing
26,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
11,757
186
960
2,033
11,350
15,088
96
8,566
2,537
28,774
0
W
Khepri
5,596
407
1,632
2,963
13,690
19,880
638
7,456
6,115
13,267
0
W
Chaac
8,446
867
1,007
5,829
19,210
23,904
892
9,810
9,196
327
23,612
W
Ah Puch
KrazehP
Ah Puch
15,249
1,148
845
3,219
10,309
6,360
1,439
6,030
4,209
31,699
0
L
13,036
1,468
374
2,447
10,330
8,687
573
6,514
3,551
20,073
0
L
Artemis
Merciful4574
Artemis
9,754
4,395
1,573
1,620
8,804
5,508
792
6,567
2,009
0
17,508
W
19,224
2,553
293
1,460
9,292
5,917
959
5,438
3,822
28,583
0
W
Sobek
Ulacanis
Sobek
8,893
783
1,567
7,718
21,373
25,923
83
7,712
13,336
19,497
0
L
Sun Wukong
rawdootie
Sun Wukong
9,548
1,355
1,456
7,480
22,198
25,063
702
13,829
8,088
0
17,533
L
Hades
vashbat7
Hades
12,403
735
2,082
5,170
17,719
15,551
441
12,463
4,927
26,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,720
Gold Earned
48,982
131
Minions Killed
142
0
Camps Cleared
0
1,160,840
Distance Traveled
1,183,890
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,019
752
35
3
0
251,576
0
W
Khepri
9,995
833
14
1
0
244,215
1
W
Chaac
9,397
783
27
2
0
256,108
1
W
Ah Puch
10,073
839
54
5
0
213,773
0
L
Tiamat
8,370
698
18
2
0
244,186
0
L
Artemis
8,226
686
25
2
0
216,803
1
W
Zeus
9,766
814
28
2
0
225,280
0
W
Sobek
9,751
813
19
2
0
244,514
4
L
Sun Wukong
9,152
763
9
1
0
238,867
0
L
Hades
9,953
829
44
4
0
209,408
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role