Player Matchup

Cthulhu
Cthulhu
AquaBack
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,692 Elo+
Party 2
Lancelot
Lancelot
CT Clipz
Lancelot
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 125L
1,542 Elo+
Party 2
Gilgamesh
Gilgamesh
Insane Combo
Gilgamesh
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 14L
1,562 Elo+
Party 2
Hades
Hades
VeteranChip550
Hades
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 1L
1,692 Elo+
Party 2
Skadi
Skadi
xGhostGangx
Skadi
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 48L
1,484 Elo+
Party 2
Team Averages
Level 77
1,500 SR
1,594 Elo+

VS

Team Averages
Level 43
1,455 SR
1,554 Elo+
Ravana
Ravana
Danzabongou
Ravana
Level 3
God Stats
4W - 2L
1,500 SR
Queue Stats
10W - 3L
1,500 Elo+
Party 1
Atlas
Atlas
MiniDiablo3362
Atlas
Level 26
God Stats
20W - 12L
1,548 SR
Queue Stats
29W - 25L
1,493 Elo+
Party 3
Hachiman
Hachiman
Mr_Formal115
Hachiman
Level 113
God Stats
8W - 5L
1,416 SR
Queue Stats
24W - 25L
1,424 Elo+
Party 3
Amaterasu
Amaterasu
RetroYSL
Amaterasu
Level 67
God Stats
3W - 2L
1,309 SR
Queue Stats
160W - 157L
1,484 Elo+
Party 1
Nu Wa
Nu Wa
TOXIC-MMICO
Nu Wa
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,870 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AquaBack
Cthulhu
7
0 / 3 / 0
4,643
464
2,763
6,612
3,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
CT Clipz
Lancelot
8
0 / 4 / 0
4,858
486
1,819
8,727
3,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
Insane Combo
Gilgamesh
10
1 / 0 / 0
5,546
555
4,121
7,754
5,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 3 / 0
5,190
519
1,825
8,826
3,451
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
1 / 3 / 0
4,640
464
3,342
4,368
1,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
10
2 / 0 / 3
6,104
610
3,345
4,656
1,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 0 / 6
5,283
528
3,079
7,141
4,184
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
Mr_Formal115
Hachiman
10
4 / 1 / 2
5,828
583
5,626
4,164
1,303
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Amaterasu
RetroYSL
Amaterasu
10
0 / 1 / 0
5,687
569
3,465
7,943
3,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

12
6 / 0 / 3
7,125
713
8,300
3,891
1,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
2
Kills
13
13
Deaths
2
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AquaBack
Cthulhu
0
3
0
0
L
Lancelot
CT Clipz
Lancelot
0
4
0
0
W
Ravana
2
0
3
3.5
L
Gilgamesh
Insane Combo
Gilgamesh
1
0
0
1
W
1
0
6
4
W
Hachiman
Mr_Formal115
Hachiman
4
1
2
5
W
Amaterasu
RetroYSL
Amaterasu
0
1
0
0
W
6
0
3
7.5
L
0
3
0
0
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,870
Damage
23,815
36,287
Taken
27,795
17,027
Mitigated
12,318
10,509
Healing
11,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AquaBack
Cthulhu
2,763
600
0
420
6,612
3,427
0
1,769
4,843
9,790
0
L
Lancelot
CT Clipz
Lancelot
1,819
741
0
2,492
8,727
3,198
0
2,433
6,294
0
28,920
W
Ravana
3,345
822
0
3,261
4,656
1,706
0
255
4,401
0
36,765
L
Gilgamesh
Insane Combo
Gilgamesh
4,121
1,365
0
2,074
7,754
5,758
0
431
7,323
0
35,489
W
3,079
1,498
377
1,193
7,141
4,184
927
1,899
5,242
14,790
0
W
Hachiman
Mr_Formal115
Hachiman
5,626
3,651
0
1,727
4,164
1,303
784
1,044
3,120
0
38,481
W
Amaterasu
RetroYSL
Amaterasu
3,465
1,495
0
5,183
7,943
3,756
0
0
7,943
0
39,456
W
8,300
2,752
0
250
3,891
1,369
451
1,390
2,501
57,368
0
L
1,825
84
533
4,620
8,826
3,451
0
5,426
3,400
38,545
0
L
3,342
1,717
0
370
4,368
1,193
0
1,320
3,048
0
23,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,877
Gold Earned
30,027
274
Minions Killed
324
0
Camps Cleared
0
978,515
Distance Traveled
1,020,636
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,643
464
24
2
0
223,247
0
L
Lancelot
4,858
486
61
6
0
231,902
2
W
Ravana
6,104
610
82
8
0
223,600
3
L
Gilgamesh
5,546
555
65
7
0
193,209
2
W
Atlas
5,283
528
31
3
0
219,711
2
W
Hachiman
5,828
583
55
6
0
181,578
1
W
Amaterasu
5,687
569
64
6
0
202,570
4
W
Nu Wa
7,125
713
92
9
0
193,177
5
L
Hades
5,190
519
83
8
0
189,249
0
L
Skadi
4,640
464
41
4
0
140,908
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role