Player Matchup

Sol
Sol
Aus1Q
Sol
Level 103
God Stats
2W - 4L
1,262 SR
Queue Stats
112W - 96L
1,510 Elo+
Party 1
Lancelot
Lancelot
Bradylew
Lancelot
Level 103
God Stats
8W - 1L
1,716 SR
Queue Stats
71W - 68L
1,531 Elo+
Party 1
Chernobog
Chernobog
WiIISand
Chernobog
Level 117
God Stats
3W - 1L
1,500 SR
Queue Stats
342W - 328L
1,584 Elo+
Party 1
Scylla
Scylla
beezoy
Scylla
Level 104
God Stats
2W - 0L
1,724 SR
Queue Stats
120W - 67L
1,606 Elo+
Party 3
Ymir
Ymir
vxuts
Ymir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 46L
1,609 Elo+
Party 3
Team Averages
Level 89
1,540 SR
1,568 Elo+

VS

Team Averages
Level 71
1,720 SR
1,681 Elo+
Cupid
Cupid
 
Cupid
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
AutisticMeme
Vamana
Level 60
God Stats
1W - 1L
1,639 SR
Queue Stats
67W - 68L
1,459 Elo+
Solo
Anubis
Anubis
MeatStroker
Anubis
Level 23
God Stats
2W - 1L
1,898 SR
Queue Stats
91W - 28L
1,840 Elo+
Party 2
Ullr
Ullr
Vayu17
Ullr
Level 126
God Stats
48W - 9L
2,063 SR
Queue Stats
302W - 87L
1,825 Elo+
Party 2
Atlas
Atlas
rannie1
Atlas
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 85L
1,781 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Aus1Q
Sol
17
2 / 0 / 2
10,174
598
5,438
5,942
2,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lancelot
Bradylew
Lancelot
14
1 / 2 / 5
8,533
502
6,219
9,559
4,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Chernobog
WiIISand
Chernobog
17
8 / 2 / 3
10,824
637
14,142
11,442
5,345
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Scylla
beezoy
Scylla
14
1 / 2 / 8
8,573
504
9,285
9,877
3,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
vxuts
Ymir
13
3 / 1 / 7
9,329
549
5,007
11,549
11,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
13
0 / 4 / 0
7,847
462
2,169
8,498
3,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
13
0 / 1 / 1
7,414
436
3,237
13,418
9,956
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anubis
14
5 / 2 / 1
8,732
514
8,456
8,886
4,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ullr
Vayu17
Ullr
15
2 / 4 / 3
8,708
512
8,437
14,263
6,128
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
rannie1
Atlas
11
0 / 4 / 4
7,094
417
5,849
15,723
13,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
15
Kills
7
7
Deaths
15
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
4
0
0
W
Sol
Aus1Q
Sol
2
0
2
3
L
Vamana
0
1
1
0.5
W
Lancelot
Bradylew
Lancelot
1
2
5
1.75
L
Anubis
5
2
1
2.75
L
Ullr
Vayu17
Ullr
2
4
3
0.88
W
Chernobog
WiIISand
Chernobog
8
2
3
4.75
W
Scylla
beezoy
Scylla
1
2
8
2.5
L
Atlas
rannie1
Atlas
0
4
4
0.5
W
Ymir
vxuts
Ymir
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,091
Damage
28,148
48,369
Taken
60,788
28,133
Mitigated
37,781
16,443
Healing
15,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
2,169
923
112
1,975
8,498
3,416
0
4,298
4,200
0
56,917
W
Sol
Aus1Q
Sol
5,438
2,655
0
2,121
5,942
2,337
2,262
604
5,338
97,858
0
L
Vamana
3,237
1,005
227
2,715
13,418
9,956
1,010
479
12,939
0
44,497
W
Lancelot
Bradylew
Lancelot
6,219
646
0
5,250
9,559
4,791
0
2,708
6,851
0
61,188
L
Anubis
8,456
607
0
4,037
8,886
4,646
0
1,683
7,203
71,975
0
L
Ullr
Vayu17
Ullr
8,437
2,769
0
2,744
14,263
6,128
0
6,695
7,568
0
86,874
W
Chernobog
WiIISand
Chernobog
14,142
9,036
0
4,451
11,442
5,345
450
3,527
7,915
0
81,884
W
Scylla
beezoy
Scylla
9,285
1,354
0
1,000
9,877
3,732
56
3,377
6,500
70,672
0
L
Atlas
rannie1
Atlas
5,849
2,333
0
3,293
15,723
13,635
0
6,722
9,001
19,315
0
W
Ymir
vxuts
Ymir
5,007
1,324
0
3,621
11,549
11,928
134
4,348
7,201
18,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,433
Gold Earned
39,795
545
Minions Killed
477
0
Camps Cleared
0
1,688,382
Distance Traveled
1,581,576
21
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,847
462
112
7
0
291,768
6
W
Sol
10,174
598
158
9
0
310,525
3
L
Vamana
7,414
436
79
5
0
354,280
12
W
Lancelot
8,533
502
106
6
0
401,058
3
L
Anubis
8,732
514
128
8
0
312,116
2
L
Ullr
8,708
512
132
8
0
311,509
7
W
Chernobog
10,824
637
139
8
0
335,249
4
W
Scylla
8,573
504
121
7
0
335,748
6
L
Atlas
7,094
417
26
2
0
311,903
1
W
Ymir
9,329
549
21
1
0
305,802
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role