Player Matchup

Susano
Susano
Alex_Phantom2
Susano
Level 139
God Stats
7W - 16L
1,496 SR
Queue Stats
226W - 307L
1,406 Elo+
Solo
Fenrir
Fenrir
Kaisereich
Fenrir
Level 49
God Stats
17W - 20L
1,383 SR
Queue Stats
213W - 225L
1,322 Elo+
Party 3
Hera
Hera
LucidGuts
Hera
Level 141
God Stats
0W - 5L
1,552 SR
Queue Stats
265W - 254L
1,494 Elo+
Solo
King Arthur
King Arthur
Rhabbi
King Arthur
Level 12
God Stats
6W - 12L
1,482 SR
Queue Stats
74W - 76L
1,298 Elo+
Party 3
Izanami
Izanami
filthy123
Izanami
Level 7
God Stats
8W - 12L
1,396 SR
Queue Stats
25W - 30L
1,335 Elo+
Party 3
Team Averages
Level 70
1,462 SR
1,371 Elo+

VS

Team Averages
Level 81
1,463 SR
1,418 Elo+
Chaac
Chaac
ArcticAggie12
Chaac
Level 65
God Stats
3W - 2L
1,721 SR
Queue Stats
141W - 186L
1,382 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
D3synchedOne
Ah Muzen Cab
Level 87
God Stats
2W - 0L
1,166 SR
Queue Stats
157W - 144L
1,466 Elo+
Party 1
Freya
Freya
Macloven611
Freya
Level 126
God Stats
81W - 71L
1,618 SR
Queue Stats
607W - 620L
1,414 Elo+
Solo
Athena
Athena
WolfGuardians
Athena
Level 47
God Stats
1W - 1L
1,312 SR
Queue Stats
8W - 10L
1,415 Elo+
Party 1
Kali
Kali
getmiggywithitt
Kali
Level 81
God Stats
15W - 20L
1,499 SR
Queue Stats
96W - 125L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 3
7,812
411
7,069
13,447
6,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
Kaisereich
Fenrir
12
2 / 4 / 1
7,823
412
7,333
19,972
15,275
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hera
14
2 / 3 / 3
8,165
430
12,691
11,935
5,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
Rhabbi
King Arthur
16
1 / 0 / 0
9,806
516
7,168
9,708
9,316
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
filthy123
Izanami
13
2 / 2 / 3
8,149
429
10,361
12,916
4,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 0 / 0
10,680
562
4,988
11,404
13,517
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Muzen Cab
D3synchedOne
Ah Muzen Cab
16
5 / 1 / 4
9,834
518
16,224
14,574
6,987
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

13
2 / 4 / 3
8,982
473
8,074
16,048
7,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 3 / 4
8,556
450
8,526
15,432
15,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
1 / 0 / 5
9,186
483
8,796
16,304
7,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
27
8
Kills
11
11
Deaths
8
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
2
3
1.25
W
0
0
0
0
W
Ah Muzen Cab
D3synchedOne
Ah Muzen Cab
5
1
4
7
L
Fenrir
Kaisereich
Fenrir
2
4
1
0.63
L
Hera
2
3
3
1.17
W
2
4
3
0.88
L
King Arthur
Rhabbi
King Arthur
1
0
0
1
W
3
3
4
1.67
L
Izanami
filthy123
Izanami
2
2
3
1.75
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,622
Damage
46,608
67,978
Taken
73,762
40,718
Mitigated
50,399
18,012
Healing
20,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,069
1,711
0
2,615
13,447
6,720
0
4,338
9,109
0
53,624
W
4,988
834
0
3,545
11,404
13,517
0
0
11,404
0
90,721
W
Ah Muzen Cab
D3synchedOne
Ah Muzen Cab
16,224
7,367
0
3,674
14,574
6,987
2,234
240
14,334
0
96,994
L
Fenrir
Kaisereich
Fenrir
7,333
2,073
1,934
4,276
19,972
15,275
0
5,147
14,825
0
26,936
L
Hera
12,691
2,910
158
1,758
11,935
5,285
921
5,144
6,791
66,268
0
W
8,074
2,771
146
6,182
16,048
7,137
1,187
8,285
7,763
57,959
0
L
King Arthur
Rhabbi
King Arthur
7,168
1,067
0
1,850
9,708
9,316
0
0
9,708
0
80,268
W
8,526
2,415
0
1,999
15,432
15,288
21
1,111
14,321
22,108
0
L
Izanami
filthy123
Izanami
10,361
7,503
0
5,421
12,916
4,122
0
1,971
10,945
0
66,828
W
8,796
4,528
0
4,727
16,304
7,470
0
3,055
13,249
0
89,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,755
Gold Earned
47,238
505
Minions Killed
582
0
Camps Cleared
0
1,883,080
Distance Traveled
1,860,152
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
7,812
411
87
5
0
424,076
0
W
Chaac
10,680
562
189
10
0
355,317
1
W
Ah Muzen Cab
9,834
518
150
8
0
373,893
3
L
Fenrir
7,823
412
41
2
0
366,520
0
L
Hera
8,165
430
78
4
0
323,699
1
W
Freya
8,982
473
97
5
0
324,850
1
L
King Arthur
9,806
516
173
9
0
417,976
2
W
Athena
8,556
450
25
1
0
366,600
0
L
Izanami
8,149
429
126
7
0
350,809
0
W
Kali
9,186
483
121
6
0
439,492
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role