Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
DELICATER0SE
Lancelot
Level 107
God Stats
2W - 2L
1,475 SR
Queue Stats
85W - 70L
1,601 Elo+
Party 1
Merlin
Merlin
Lastglimmy
Merlin
Level 110
God Stats
1W - 1L
1,281 SR
Queue Stats
186W - 151L
1,623 Elo+
Party 1
Team Averages
Level 107
1,419 SR
1,575 Elo+

VS

Team Averages
Level 130
1,323 SR
1,447 Elo+
King Arthur
King Arthur
ANGRYZOMBEES
King Arthur
Level 129
God Stats
1W - 4L
1,500 SR
Queue Stats
218W - 331L
1,398 Elo+
Party 2
Sol
Sol
Odog10835
Sol
Level 114
God Stats
0W - 3L
1,327 SR
Queue Stats
271W - 263L
1,582 Elo+
Solo
Artemis
Artemis
TheSheWolf21
Artemis
Level 147
God Stats
49W - 78L
1,142 SR
Queue Stats
320W - 473L
1,360 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
3 / 1 / 7
8,343
758
8,611
11,073
10,490
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
DELICATER0SE
Lancelot
13
4 / 2 / 1
8,342
758
6,656
10,447
5,005
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
Lastglimmy
Merlin
13
3 / 1 / 7
8,336
758
13,849
7,426
3,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ANGRYZOMBEES
King Arthur
12
2 / 4 / 2
7,569
688
7,511
16,463
9,878
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 2 / 1
7,956
723
7,818
9,172
4,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
TheSheWolf21
Artemis
10
0 / 4 / 3
6,866
624
8,473
8,928
3,375
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
10
Kills
4
4
Deaths
10
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
1
7
6.5
L
King Arthur
ANGRYZOMBEES
King Arthur
2
4
2
0.75
W
Lancelot
DELICATER0SE
Lancelot
4
2
1
2.25
W
Merlin
Lastglimmy
Merlin
3
1
7
6.5
L
2
2
1
1.25
L
Artemis
TheSheWolf21
Artemis
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,116
Damage
23,802
28,946
Taken
34,563
18,648
Mitigated
17,320
5,187
Healing
9,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
8,611
1,563
0
2,790
11,073
10,490
0
2,443
8,630
0
22,340
L
King Arthur
ANGRYZOMBEES
King Arthur
7,511
860
222
4,972
16,463
9,878
0
5,150
11,313
0
14,567
W
Lancelot
DELICATER0SE
Lancelot
6,656
932
0
2,283
10,447
5,005
0
3,061
7,386
0
30,216
W
Merlin
Lastglimmy
Merlin
13,849
363
0
114
7,426
3,153
184
2,005
5,421
37,163
0
L
7,818
2,208
0
2,704
9,172
4,067
0
3,577
5,595
32,208
3,199
L
Artemis
TheSheWolf21
Artemis
8,473
2,455
0
1,381
8,928
3,375
0
5,197
3,731
0
18,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,021
Gold Earned
22,391
142
Minions Killed
107
9
Camps Cleared
3
676,200
Distance Traveled
544,587
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,343
758
40
4
2
236,127
4
L
King Arthur
7,569
688
15
1
0
182,542
4
W
Lancelot
8,342
758
62
6
2
233,175
4
W
Merlin
8,336
758
40
4
5
206,898
3
L
Sol
7,956
723
77
7
3
183,022
2
L
Artemis
6,866
624
15
1
0
179,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role