Player Matchup

Sol
Sol
 
Sol
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Domsand204
Sylvanus
Level 81
God Stats
23W - 15L
1,681 SR
Queue Stats
83W - 96L
1,304 Elo+
Solo
Lancelot
Lancelot
GodofallTrolls
Lancelot
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 81L
1,335 Elo+
Solo
Xbalanque
Xbalanque
cld4391
Xbalanque
Level 70
God Stats
21W - 28L
1,400 SR
Queue Stats
179W - 206L
1,320 Elo+
Solo
Apollo
Apollo
x_enviar_x
Apollo
Level 156
God Stats
68W - 94L
1,441 SR
Queue Stats
400W - 432L
1,283 Elo+
Solo
Team Averages
Level 90
1,504 SR
1,348 Elo+

VS

Team Averages
Level 67
1,526 SR
1,307 Elo+
Eset
Eset
Arnorki
Eset
Level 107
God Stats
4W - 4L
1,623 SR
Queue Stats
313W - 328L
1,334 Elo+
Solo
Izanami
Izanami
Ipurplerat
Izanami
Level 21
God Stats
12W - 14L
1,493 SR
Queue Stats
28W - 49L
1,239 Elo+
Party 1
Nemesis
Nemesis
kcfam5
Nemesis
Level 87
God Stats
0W - 2L
1,287 SR
Queue Stats
65W - 49L
1,384 Elo+
Solo
Chaac
Chaac
tsm_exidax
Chaac
Level 66
God Stats
3W - 3L
1,810 SR
Queue Stats
79W - 93L
1,279 Elo+
Party 1
Mulan
Mulan
wz127462
Mulan
Level 52
God Stats
4W - 5L
1,417 SR
Queue Stats
10W - 12L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
1 / 0 / 0
4,357
726
1,479
1,482
568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sylvanus
Domsand204
Sylvanus
6
2 / 0 / 1
4,547
758
2,151
4,381
1,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lancelot
7
1 / 0 / 0
4,407
735
1,167
4,999
1,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xbalanque
cld4391
Xbalanque
6
0 / 0 / 0
3,660
610
2,237
2,802
662
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Apollo
x_enviar_x
Apollo
6
0 / 0 / 0
4,047
675
2,507
2,751
1,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Arnorki
Eset
7
0 / 1 / 0
3,917
653
1,132
3,077
1,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Izanami
Ipurplerat
Izanami
4
0 / 2 / 0
3,165
528
1,702
3,077
802
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
kcfam5
Nemesis
2
0 / 0 / 0
2,930
488
347
541
176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chaac
7
0 / 0 / 0
3,999
667
1,836
4,409
2,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
wz127462
Mulan
6
0 / 1 / 0
3,353
559
783
4,312
1,881
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
4
Kills
0
0
Deaths
4
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
0
1
L
Eset
Arnorki
Eset
0
1
0
0
W
Sylvanus
Domsand204
Sylvanus
2
0
1
2.5
W
Lancelot
1
0
0
1
L
Izanami
Ipurplerat
Izanami
0
2
0
0
W
Xbalanque
cld4391
Xbalanque
0
0
0
0
L
Nemesis
kcfam5
Nemesis
0
0
0
0
L
Chaac
0
0
0
0
L
Mulan
wz127462
Mulan
0
1
0
0
W
Apollo
x_enviar_x
Apollo
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,541
Damage
5,800
16,415
Taken
15,416
5,918
Mitigated
6,261
5,798
Healing
5,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
1,479
797
0
298
1,482
568
708
756
726
20,484
3,920
L
Eset
Arnorki
Eset
1,132
94
0
1,290
3,077
1,033
0
1,170
1,907
22,321
0
W
Sylvanus
Domsand204
Sylvanus
2,151
878
591
1,882
4,381
1,943
265
50
4,331
14,085
0
W
Lancelot
1,167
514
0
1,368
4,999
1,655
0
326
4,673
0
22,345
L
Izanami
Ipurplerat
Izanami
1,702
1,058
17
216
3,077
802
0
1,093
1,984
0
11,000
W
Xbalanque
cld4391
Xbalanque
2,237
1,556
197
612
2,802
662
532
0
2,802
0
17,490
L
Nemesis
kcfam5
Nemesis
347
62
0
351
541
176
0
138
403
0
2,666
L
Chaac
1,836
180
0
2,143
4,409
2,369
0
0
4,409
0
22,630
L
Mulan
wz127462
Mulan
783
161
0
1,820
4,312
1,881
0
975
3,337
0
9,065
W
Apollo
x_enviar_x
Apollo
2,507
1,351
0
850
2,751
1,090
0
0
2,751
0
18,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,018
Gold Earned
17,364
165
Minions Killed
119
0
Camps Cleared
0
560,548
Distance Traveled
536,381
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,357
726
51
9
0
119,571
0
L
Eset
3,917
653
38
6
0
129,587
1
W
Sylvanus
4,547
758
19
3
0
115,948
3
W
Lancelot
4,407
735
39
7
0
116,835
0
L
Izanami
3,165
528
21
4
0
113,288
0
W
Xbalanque
3,660
610
29
5
0
102,212
0
L
Nemesis
2,930
488
9
2
0
27,811
0
L
Chaac
3,999
667
32
5
0
141,584
0
L
Mulan
3,353
559
19
3
0
124,111
0
W
Apollo
4,047
675
27
5
0
105,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role