Player Matchup

Arachne
Arachne
 
Arachne
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DaddyGains
Neith
Level 55
God Stats
15W - 12L
1,588 SR
Queue Stats
15W - 18L
1,431 Elo+
Party 1
Tyr
Tyr
De1ta Hunk
Tyr
Level 115
God Stats
38W - 36L
1,556 SR
Queue Stats
72W - 74L
1,448 Elo+
Party 1
Sol
Sol
NinjaMike19
Sol
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 90L
1,281 Elo+
Solo
Cerberus
Cerberus
SrPiccione15
Cerberus
Level 64
God Stats
2W - 1L
1,311 SR
Queue Stats
91W - 110L
1,424 Elo+
Solo
Team Averages
Level 86
1,491 SR
1,417 Elo+

VS

Team Averages
Level 99
1,559 SR
1,402 Elo+
Lancelot
Lancelot
 
Lancelot
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
DarthVicious420
Chiron
Level 36
God Stats
0W - 4L
1,500 SR
Queue Stats
4W - 17L
1,191 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DenDi313
Morgan Le Fay
Level 87
God Stats
6W - 4L
1,728 SR
Queue Stats
464W - 489L
1,424 Elo+
Solo
Xing Tian
Xing Tian
Red_Ghost90_
Xing Tian
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
367W - 416L
1,446 Elo+
Solo
Mulan
Mulan
jimmddd
Mulan
Level 123
God Stats
6W - 8L
1,570 SR
Queue Stats
306W - 314L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
5 / 2 / 8
10,665
561
11,289
17,914
9,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
16
5 / 2 / 3
9,960
524
13,759
13,638
6,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
4 / 0 / 5
10,690
563
16,142
17,416
23,100
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
3 / 1 / 4
11,480
604
15,036
13,461
6,084
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
SrPiccione15
Cerberus
13
4 / 0 / 7
9,548
503
7,616
17,113
16,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
1 / 4 / 2
7,921
417
8,426
17,726
21,302
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 7 / 0
6,883
362
6,084
14,569
4,989
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
DenDi313
Morgan Le Fay
15
1 / 5 / 1
8,961
472
11,498
15,280
6,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
Red_Ghost90_
Xing Tian
12
1 / 1 / 2
7,918
417
5,344
16,799
16,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mulan
jimmddd
Mulan
13
1 / 4 / 2
8,199
432
9,109
19,210
10,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
21
Kills
5
5
Deaths
21
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
2
8
4.5
L
Lancelot
 
Lancelot
1
4
2
0.5
W
Neith
5
2
3
3.25
L
1
7
0
0.14
W
4
0
5
6.5
L
Morgan Le Fay
DenDi313
Morgan Le Fay
1
5
1
0.3
W
3
1
4
5
L
Xing Tian
Red_Ghost90_
Xing Tian
1
1
2
2
W
Cerberus
SrPiccione15
Cerberus
4
0
7
7.5
L
Mulan
jimmddd
Mulan
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,842
Damage
40,461
79,542
Taken
83,584
61,618
Mitigated
60,291
40,545
Healing
19,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
11,289
6,488
0
9,448
17,914
9,844
65
2,898
15,016
0
108,759
L
Lancelot
 
Lancelot
8,426
1,900
0
2,200
17,726
21,302
0
1,594
16,132
0
54,485
W
Neith
13,759
7,855
0
7,547
13,638
6,164
2,469
2,462
11,176
0
80,538
L
6,084
2,695
68
1,660
14,569
4,989
0
2,699
11,870
0
33,736
W
16,142
2,903
0
9,739
17,416
23,100
452
2,187
15,229
0
77,098
L
Morgan Le Fay
DenDi313
Morgan Le Fay
11,498
1,589
63
3,570
15,280
6,987
0
8,456
6,824
69,397
0
W
15,036
8,140
0
8,953
13,461
6,084
4,813
6,570
6,891
94,545
0
L
Xing Tian
Red_Ghost90_
Xing Tian
5,344
542
0
3,851
16,799
16,239
0
6,025
10,774
20,456
0
W
Cerberus
SrPiccione15
Cerberus
7,616
424
0
4,858
17,113
16,426
288
3,748
13,365
27,698
0
L
Mulan
jimmddd
Mulan
9,109
1,918
0
7,690
19,210
10,774
0
3,878
15,332
0
67,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,343
Gold Earned
39,882
547
Minions Killed
420
0
Camps Cleared
0
1,735,378
Distance Traveled
1,612,251
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,665
561
122
6
0
403,123
0
L
Lancelot
7,921
417
90
5
0
339,568
1
W
Neith
9,960
524
103
5
0
286,898
0
L
Chiron
6,883
362
56
3
0
277,795
0
W
Tyr
10,690
563
128
7
0
351,299
1
L
Morgan Le Fay
8,961
472
129
7
0
325,576
4
W
Sol
11,480
604
160
8
0
317,240
1
L
Xing Tian
7,918
417
30
2
0
322,929
0
W
Cerberus
9,548
503
34
2
0
376,818
4
L
Mulan
8,199
432
115
6
0
346,383
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role