Player Matchup

Sol
Sol
MrSexopants
Sol
Level 158
God Stats
4W - 5L
1,769 SR
Queue Stats
122W - 89L
1,622 Elo+
Solo
Lancelot
Lancelot
Solaris419
Lancelot
Level 156
God Stats
7W - 2L
1,683 SR
Queue Stats
475W - 254L
1,791 Elo+
Party 1
Horus
Horus
ZHONGDID911
Horus
Level 160
God Stats
3W - 0L
1,873 SR
Queue Stats
156W - 52L
1,742 Elo+
Party 1
Team Averages
Level 158
1,775 SR
1,718 Elo+

VS

Team Averages
Level 102
1,524 SR
1,411 Elo+
Lancelot
Lancelot
SnipxSnip
Lancelot
Level 157
God Stats
0W - 1L
1,573 SR
Queue Stats
30W - 18L
1,746 Elo+
Solo
Nox
Nox
XxSm0k3YxX
Nox
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,244 Elo+
Party 2
Sobek
Sobek
xCynicalFilthYx
Sobek
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,244 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 4
9,537
795
14,227
6,276
2,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lancelot
Solaris419
Lancelot
13
5 / 2 / 5
9,035
753
7,784
10,014
5,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
0 / 2 / 11
9,030
753
4,196
9,025
7,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
SnipxSnip
Lancelot
12
1 / 4 / 4
7,982
665
7,164
9,906
4,439
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 4 / 1
8,409
701
4,777
7,076
2,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 4 / 4
7,156
596
2,147
13,556
9,785
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
12
Kills
4
5
Deaths
12
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
7
1
4
9
L
Lancelot
SnipxSnip
Lancelot
1
4
4
0.75
W
Lancelot
Solaris419
Lancelot
5
2
5
3.75
L
3
4
1
0.88
W
0
2
11
2.75
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,207
Damage
14,088
25,315
Taken
30,538
15,806
Mitigated
16,919
9,005
Healing
4,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,227
6,515
0
3,323
6,276
2,796
2,247
1,633
4,643
52,898
7,358
L
Lancelot
SnipxSnip
Lancelot
7,164
1,589
0
1,330
9,906
4,439
0
3,914
5,895
0
22,250
W
Lancelot
Solaris419
Lancelot
7,784
2,316
0
2,284
10,014
5,429
337
3,819
6,195
0
26,437
L
4,777
736
0
250
7,076
2,695
0
3,322
3,659
28,895
0
W
4,196
1,360
701
2,697
9,025
7,581
370
2,218
6,807
0
10,511
L
2,147
354
102
3,202
13,556
9,785
0
5,926
7,372
4,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,602
Gold Earned
23,547
130
Minions Killed
98
9
Camps Cleared
2
653,060
Distance Traveled
555,133
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,537
795
82
7
5
204,383
3
L
Lancelot
7,982
665
45
4
0
205,071
3
W
Lancelot
9,035
753
44
4
3
247,857
4
L
Nox
8,409
701
51
4
2
185,215
4
W
Horus
9,030
753
4
0
1
200,820
4
L
Sobek
7,156
596
2
0
0
164,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role