Player Matchup

He Bo
He Bo
Kreezy_8
He Bo
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 66L
1,496 Elo+
Party 1
Mulan
Mulan
donjon7
Mulan
Level 26
God Stats
17W - 9L
1,523 SR
Queue Stats
81W - 51L
1,536 Elo+
Party 1
Ullr
Ullr
makhan2001
Ullr
Level 149
God Stats
4W - 2L
1,449 SR
Queue Stats
150W - 110L
1,564 Elo+
Party 1
Team Averages
Level 88
1,491 SR
1,532 Elo+

VS

Team Averages
Level 116
1,443 SR
1,584 Elo+
Zeus
Zeus
ExiIe-xD
Zeus
Level 157
God Stats
3W - 2L
1,367 SR
Queue Stats
395W - 334L
1,587 Elo+
Solo
Kuzenbo
Kuzenbo
leighbo82
Kuzenbo
Level 67
God Stats
31W - 29L
1,517 SR
Queue Stats
47W - 40L
1,495 Elo+
Party 2
Lancelot
Lancelot
mmSHENNA
Lancelot
Level 124
God Stats
7W - 4L
1,446 SR
Queue Stats
192W - 106L
1,670 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Kreezy_8
He Bo
13
4 / 12 / 4
10,256
641
9,252
18,149
4,589
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mulan
donjon7
Mulan
13
1 / 10 / 6
9,885
618
5,762
23,181
18,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

15
3 / 7 / 4
10,653
666
12,832
18,766
6,327
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
18
7 / 2 / 15
12,658
791
18,656
9,429
3,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kuzenbo
leighbo82
Kuzenbo
17
4 / 4 / 19
13,120
820
8,767
15,127
22,739
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lancelot
mmSHENNA
Lancelot
19
18 / 2 / 8
14,302
894
27,825
20,956
11,400
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
71
8
Kills
29
29
Deaths
8
14
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Zeus
7
2
15
7.25
L
He Bo
Kreezy_8
He Bo
4
12
4
0.5
L
Mulan
donjon7
Mulan
1
10
6
0.4
W
Kuzenbo
leighbo82
Kuzenbo
4
4
19
3.38
L
3
7
4
0.71
W
Lancelot
mmSHENNA
Lancelot
18
2
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,846
Damage
55,248
60,096
Taken
45,512
29,165
Mitigated
37,878
4,627
Healing
17,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
18,656
2,240
128
2,810
9,429
3,739
1,181
1,604
7,761
60,542
0
L
He Bo
Kreezy_8
He Bo
9,252
495
80
1,011
18,149
4,589
0
7,868
10,281
27,356
0
L
Mulan
donjon7
Mulan
5,762
813
0
2,345
23,181
18,249
0
10,737
12,444
0
11,436
W
Kuzenbo
leighbo82
Kuzenbo
8,767
3,119
1,120
5,241
15,127
22,739
826
3,565
11,464
20,107
0
L
12,832
4,091
0
1,191
18,766
6,327
0
9,070
9,696
0
48,163
W
Lancelot
mmSHENNA
Lancelot
27,825
4,240
0
7,923
20,956
11,400
1,316
4,683
15,899
0
68,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,794
Gold Earned
40,080
147
Minions Killed
193
4
Camps Cleared
10
767,879
Distance Traveled
959,650
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,658
791
94
6
6
293,527
1
L
He Bo
10,256
641
41
3
2
241,460
2
L
Mulan
9,885
618
13
1
0
273,635
2
W
Kuzenbo
13,120
820
8
1
1
302,524
0
L
Ullr
10,653
666
93
6
2
252,784
1
W
Lancelot
14,302
894
91
6
3
363,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role