Player Matchup

Cliodhna
Cliodhna
Bronze II
Creterat
Cliodhna
Bronze II
Level 129
God Stats
1W - 1L
1,395 SR
Queue Stats
94W - 94L
1,514 MMR
Party 1
Jing Wei
Jing Wei
Gold IV
Ju4nP4
Jing Wei
Gold IV
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
133W - 137L
1,506 MMR
Solo
Sol
Sol
Silver II
VVKool
Sol
Silver II
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 63L
1,507 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
beWondorian
Sun Wukong
Gold I
Level 142
God Stats
24W - 26L
1,535 SR
Queue Stats
451W - 441L
1,532 MMR
Solo
Geb
Geb
Silver III
skеtchy
Geb
Silver III
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 27L
1,490 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 125
1,486 SR
1,510 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 131
1,468 SR
1,510 MMR
King Arthur
King Arthur
Gold I
CNDruid
King Arthur
Gold I
Level 143
God Stats
3W - 6L
1,341 SR
Queue Stats
352W - 355L
1,547 MMR
Solo
Arachne
Arachne
Bronze III
DefSpyder
Arachne
Bronze III
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,546 MMR
Solo
Terra
Terra
Gold III
MrEricCartmenez
Terra
Gold III
Level 160
God Stats
7W - 7L
1,500 SR
Queue Stats
310W - 303L
1,459 MMR
Solo
Rama
Rama
Bronze III
SaggySakAttack
Rama
Bronze III
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Baba Yaga
Baba Yaga
Gold IV
ijsick
Baba Yaga
Gold IV
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
272W - 271L
1,495 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Creterat
Cliodhna
11
1 / 3 / 4
7,410
494
5,166
12,438
4,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Jing Wei
Ju4nP4
Jing Wei
14
2 / 1 / 5
8,662
577
10,981
11,182
4,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
VVKool
Sol
14
6 / 1 / 1
8,713
581
18,508
13,457
6,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
beWondorian
Sun Wukong
15
2 / 0 / 0
9,374
625
7,668
12,564
8,485
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 0 / 6
7,532
502
3,208
9,397
7,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
LokiNemesisThothNeithKali

VS

Bans
TsukuyomiAnhurYu HuangAtlasBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CNDruid
King Arthur
11
0 / 2 / 0
6,366
424
6,182
10,344
5,019
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arachne
DefSpyder
Arachne
12
2 / 1 / 0
7,074
472
6,339
14,595
6,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
0 / 2 / 0
6,340
423
2,725
14,062
11,230
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
2 / 4 / 2
6,519
435
4,637
13,081
4,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Baba Yaga
ijsick
Baba Yaga
11
0 / 2 / 1
6,298
420
8,835
11,818
6,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
11
Kills
4
5
Deaths
11
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
King Arthur
CNDruid
King Arthur
0
2
0
0
W
Cliodhna
Creterat
Cliodhna
1
3
4
1
L
Arachne
DefSpyder
Arachne
2
1
0
2
W
Jing Wei
Ju4nP4
Jing Wei
2
1
5
4.5
L
0
2
0
0
L
2
4
2
0.75
W
Sol
VVKool
Sol
6
1
1
6.5
W
Sun Wukong
beWondorian
Sun Wukong
2
0
0
2
L
Baba Yaga
ijsick
Baba Yaga
0
2
1
0.25
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,531
Damage
28,718
59,038
Taken
63,900
32,208
Mitigated
33,175
25,342
Healing
23,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
CNDruid
King Arthur
6,182
1,902
0
3,218
10,344
5,019
0
1,377
8,967
0
43,186
W
Cliodhna
Creterat
Cliodhna
5,166
472
0
1,551
12,438
4,935
63
912
11,526
0
48,178
L
Arachne
DefSpyder
Arachne
6,339
3,640
0
5,149
14,595
6,151
0
3,071
11,524
0
62,448
W
Jing Wei
Ju4nP4
Jing Wei
10,981
9,276
0
4,485
11,182
4,869
1,194
1,163
10,019
0
72,874
L
2,725
407
3,348
4,324
14,062
11,230
0
7,628
6,434
15,416
0
L
4,637
3,442
0
4,060
13,081
4,627
0
1,206
11,875
0
40,553
W
Sol
VVKool
Sol
18,508
8,281
0
8,881
13,457
6,203
2,253
6,628
6,829
78,115
11,137
W
Sun Wukong
beWondorian
Sun Wukong
7,668
1,305
0
7,707
12,564
8,485
385
819
11,745
0
80,964
L
Baba Yaga
ijsick
Baba Yaga
8,835
707
0
3,370
11,818
6,148
0
6,026
5,792
58,193
0
W
3,208
839
0
2,718
9,397
7,716
110
2,698
6,699
17,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,691
Gold Earned
32,597
498
Minions Killed
346
0
Camps Cleared
0
1,428,839
Distance Traveled
1,417,112
25
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,366
424
75
5
0
248,459
1
W
Cliodhna
7,410
494
82
5
0
330,529
3
L
Arachne
7,074
472
96
6
0
352,799
4
W
Jing Wei
8,662
577
115
8
0
251,290
6
L
Terra
6,340
423
27
2
0
303,811
1
L
Rama
6,519
435
61
4
0
236,524
2
W
Sol
8,713
581
123
8
0
241,933
5
W
Sun Wukong
9,374
625
153
10
0
324,941
5
L
Baba Yaga
6,298
420
87
6
0
275,519
4
W
Geb
7,532
502
25
2
0
280,146
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role