Player Matchup

Anubis
Anubis
 
Anubis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
ChewysFat
Anhur
Level 66
God Stats
2W - 5L
1,414 SR
Queue Stats
173W - 194L
1,502 Elo+
Solo
Ganesha
Ganesha
Demahey
Ganesha
Level 87
God Stats
2W - 2L
1,606 SR
Queue Stats
71W - 65L
1,604 Elo+
Solo
Lancelot
Lancelot
UncleRandyy
Lancelot
Level 124
God Stats
0W - 4L
1,500 SR
Queue Stats
356W - 354L
1,505 Elo+
Solo
Thanatos
Thanatos
julytoelmalito
Thanatos
Level 66
God Stats
6W - 8L
1,499 SR
Queue Stats
102W - 99L
1,493 Elo+
Party 2
Team Averages
Level 94
1,504 SR
1,521 Elo+

VS

Team Averages
Level 133
1,532 SR
1,560 Elo+
Sylvanus
Sylvanus
ASG ThE MOnKey
Sylvanus
Level 128
God Stats
16W - 17L
1,542 SR
Queue Stats
161W - 132L
1,596 Elo+
Party 1
Baron Samedi
Baron Samedi
CamenSalmon
Baron Samedi
Level 105
God Stats
1W - 0L
1,759 SR
Queue Stats
7W - 7L
1,536 Elo+
Party 1
Neith
Neith
Meilana
Neith
Level 158
God Stats
7W - 7L
1,582 SR
Queue Stats
160W - 140L
1,596 Elo+
Party 1
Lancelot
Lancelot
ShadowGaze
Lancelot
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
28W - 25L
1,600 Elo+
Party 1
Mercury
Mercury
dovahtoskr
Mercury
Level 149
God Stats
1W - 1L
1,278 SR
Queue Stats
3W - 4L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
18
3 / 10 / 3
11,799
421
20,254
25,415
13,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anhur
ChewysFat
Anhur
17
2 / 4 / 1
11,688
417
9,228
20,906
7,378
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
Demahey
Ganesha
13
0 / 4 / 7
10,327
369
5,519
18,607
18,090
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lancelot
UncleRandyy
Lancelot
20
2 / 2 / 1
14,816
529
22,412
36,087
46,873
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
19
5 / 8 / 6
12,679
453
14,675
29,221
19,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
20
8 / 4 / 8
15,202
543
23,197
32,020
17,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Baron Samedi
CamenSalmon
Baron Samedi
20
5 / 6 / 10
14,184
507
18,536
25,205
12,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Meilana
Neith
20
5 / 0 / 5
18,883
674
20,346
12,997
7,441
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Lancelot
ShadowGaze
Lancelot
20
1 / 1 / 2
16,279
581
23,844
21,769
18,962
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mercury
dovahtoskr
Mercury
20
9 / 4 / 7
16,586
592
16,137
32,981
14,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
60
12
Kills
28
28
Deaths
15
18
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
10
3
0.45
W
Sylvanus
8
4
8
3
W
Baron Samedi
CamenSalmon
Baron Samedi
5
6
10
1.67
L
Anhur
ChewysFat
Anhur
2
4
1
0.63
L
Ganesha
Demahey
Ganesha
0
4
7
0.88
W
Neith
Meilana
Neith
5
0
5
7.5
W
Lancelot
ShadowGaze
Lancelot
1
1
2
2
L
Lancelot
UncleRandyy
Lancelot
2
2
1
1.25
W
Mercury
dovahtoskr
Mercury
9
4
7
3.13
L
Thanatos
5
8
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,088
Damage
102,060
130,236
Taken
124,972
105,421
Mitigated
71,226
53,029
Healing
46,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
20,254
773
0
6,802
25,415
13,636
56
15,958
9,457
106,313
0
W
Sylvanus
23,197
7,953
4,196
16,851
32,020
17,524
4,428
12,121
19,899
84,106
19,244
W
Baron Samedi
CamenSalmon
Baron Samedi
18,536
1,709
2,558
4,634
25,205
12,741
1,560
9,158
16,047
100,777
0
L
Anhur
ChewysFat
Anhur
9,228
4,414
0
5,880
20,906
7,378
0
1,654
19,252
0
99,781
L
Ganesha
Demahey
Ganesha
5,519
211
3,448
2,946
18,607
18,090
0
5,900
12,707
25,893
0
W
Neith
Meilana
Neith
20,346
5,481
0
6,041
12,997
7,441
3,997
2,211
10,786
0
238,045
W
Lancelot
ShadowGaze
Lancelot
23,844
5,676
0
3,153
21,769
18,962
2,955
1,963
19,806
62
152,096
L
Lancelot
UncleRandyy
Lancelot
22,412
5,161
0
14,507
36,087
46,873
570
5,438
30,649
0
152,484
W
Mercury
dovahtoskr
Mercury
16,137
9,129
0
8,815
32,981
14,558
2,859
4,336
28,645
0
191,078
L
Thanatos
14,675
1,985
0
19,446
29,221
19,444
0
10,722
18,499
0
92,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,309
Gold Earned
81,134
747
Minions Killed
1,021
0
Camps Cleared
0
2,267,346
Distance Traveled
2,719,628
36
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
11,799
421
174
6
0
409,933
14
W
Sylvanus
15,202
543
137
5
0
473,217
1
W
Baron Samedi
14,184
507
119
4
0
495,987
0
L
Anhur
11,688
417
169
6
0
412,385
6
L
Ganesha
10,327
369
11
0
0
374,459
8
W
Neith
18,883
674
308
11
0
493,294
0
W
Lancelot
16,279
581
263
9
0
614,970
0
L
Lancelot
14,816
529
275
10
0
545,022
1
W
Mercury
16,586
592
194
7
0
642,160
0
L
Thanatos
12,679
453
118
4
0
525,547
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role