Player Matchup

Lancelot
Lancelot
AlabamaRon
Lancelot
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 136L
1,502 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
LG21
Morgan Le Fay
Level 51
God Stats
9W - 6L
1,548 SR
Queue Stats
87W - 86L
1,484 Elo+
Party 2
Chaac
Chaac
Seaknee
Chaac
Level 86
God Stats
5W - 2L
1,674 SR
Queue Stats
13W - 17L
1,421 Elo+
Solo
Team Averages
Level 75
1,574 SR
1,469 Elo+

VS

Team Averages
Level 60
1,500 SR
1,454 Elo+
Baron Samedi
Baron Samedi
Bamster313
Baron Samedi
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 7L
1,406 Elo+
Party 1
Lancelot
Lancelot
Cypexilon
Lancelot
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 35L
1,457 Elo+
Party 1
Artemis
Artemis
Gohano
Artemis
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AlabamaRon
Lancelot
18
4 / 10 / 14
14,351
683
8,184
22,672
11,229
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Morgan Le Fay
LG21
Morgan Le Fay
20
13 / 4 / 9
16,006
762
35,936
21,375
11,933
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
Seaknee
Chaac
20
9 / 3 / 15
16,166
770
25,024
35,949
41,458
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bamster313
Baron Samedi
16
0 / 10 / 10
13,020
620
11,753
24,732
10,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
Cypexilon
Lancelot
20
9 / 8 / 7
16,005
762
20,883
28,164
18,961
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
Gohano
Artemis
20
8 / 9 / 8
17,012
810
29,209
28,756
13,184
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
42
26
Kills
17
17
Deaths
27
38
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Lancelot
AlabamaRon
Lancelot
4
10
14
1.1
L
Baron Samedi
Bamster313
Baron Samedi
0
10
10
0.5
L
Lancelot
Cypexilon
Lancelot
9
8
7
1.56
L
Artemis
Gohano
Artemis
8
9
8
1.33
W
Morgan Le Fay
LG21
Morgan Le Fay
13
4
9
4.38
W
Chaac
Seaknee
Chaac
9
3
15
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,144
Damage
61,845
79,996
Taken
81,652
64,620
Mitigated
42,879
17,241
Healing
17,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
AlabamaRon
Lancelot
8,184
1,167
0
500
22,672
11,229
117
3,131
19,541
0
40,767
L
Baron Samedi
Bamster313
Baron Samedi
11,753
357
911
4,221
24,732
10,734
0
13,267
11,465
52,788
0
L
Lancelot
Cypexilon
Lancelot
20,883
3,493
1,045
2,991
28,164
18,961
722
12,314
15,850
0
51,685
L
Artemis
Gohano
Artemis
29,209
16,729
0
8,405
28,756
13,184
2,454
10,606
18,150
0
75,526
W
Morgan Le Fay
LG21
Morgan Le Fay
35,936
4,204
1,115
5,066
21,375
11,933
1,837
4,347
17,028
81,272
0
W
Chaac
Seaknee
Chaac
25,024
5,956
0
10,560
35,949
41,458
1,167
4,829
31,120
0
76,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,523
Gold Earned
46,037
238
Minions Killed
211
10
Camps Cleared
5
1,085,828
Distance Traveled
1,043,552
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
14,351
683
59
3
3
332,827
1
L
Baron Samedi
13,020
620
69
3
1
321,640
0
L
Lancelot
16,005
762
54
3
3
417,168
2
L
Artemis
17,012
810
88
4
1
304,744
3
W
Morgan Le Fay
16,006
762
86
4
3
359,835
1
W
Chaac
16,166
770
93
4
4
393,166
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role