Player Matchup

Ah Puch
Ah Puch
DynamiteBIgB
Ah Puch
Level 107
God Stats
5W - 6L
1,426 SR
Queue Stats
106W - 176L
1,342 Elo+
Party 1
Neith
Neith
danielizabeth14
Neith
Level 75
God Stats
59W - 75L
1,444 SR
Queue Stats
196W - 250L
1,354 Elo+
Party 1
Lancelot
Lancelot
llTanatoxll
Lancelot
Level 147
God Stats
3W - 1L
1,500 SR
Queue Stats
25W - 35L
1,368 Elo+
Solo
Team Averages
Level 110
1,457 SR
1,355 Elo+

VS

Team Averages
Level 82
1,447 SR
1,474 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
bluemak
Kukulkan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,500 Elo+
Party 2
Hel
Hel
rynricky
Hel
Level 123
God Stats
0W - 3L
1,340 SR
Queue Stats
248W - 288L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DynamiteBIgB
Ah Puch
14
2 / 0 / 10
9,156
763
10,443
10,186
4,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
7 / 1 / 6
9,561
797
7,338
10,306
4,498
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Lancelot
llTanatoxll
Lancelot
14
8 / 1 / 7
9,995
833
12,844
16,354
10,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
0 / 8 / 1
6,794
566
5,103
13,482
5,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
bluemak
Kukulkan
12
0 / 5 / 0
7,455
621
9,342
10,216
4,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
1 / 4 / 1
7,671
639
7,434
10,776
6,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
17
Kills
1
2
Deaths
17
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
8
1
0.06
W
Ah Puch
DynamiteBIgB
Ah Puch
2
0
10
7
L
Kukulkan
bluemak
Kukulkan
0
5
0
0
W
7
1
6
10
W
Lancelot
llTanatoxll
Lancelot
8
1
7
11.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,625
Damage
21,879
36,846
Taken
34,474
19,615
Mitigated
17,067
16,340
Healing
6,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
5,103
1,745
0
1,123
13,482
5,802
0
3,305
9,916
0
13,107
W
Ah Puch
DynamiteBIgB
Ah Puch
10,443
709
434
6,631
10,186
4,286
236
6,754
3,432
31,480
0
L
Kukulkan
bluemak
Kukulkan
9,342
1,585
0
1,528
10,216
4,786
0
3,447
6,527
30,884
0
W
7,338
3,924
428
3,704
10,306
4,498
1,209
4,131
6,175
0
36,669
W
Lancelot
llTanatoxll
Lancelot
12,844
1,751
0
5,143
16,354
10,831
898
6,781
9,573
0
32,318
L
7,434
856
1,380
2,235
10,776
6,479
0
3,900
6,633
19,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,712
Gold Earned
21,920
141
Minions Killed
103
6
Camps Cleared
3
657,930
Distance Traveled
541,179
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,794
566
26
2
0
177,230
0
W
Ah Puch
9,156
763
60
5
2
192,859
0
L
Kukulkan
7,455
621
51
4
0
190,986
0
W
Neith
9,561
797
58
5
2
221,331
1
W
Lancelot
9,995
833
23
2
2
243,740
1
L
Hel
7,671
639
26
2
3
172,963
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role