Player Matchup

Zeus
Zeus
AceecA777
Zeus
Level 127
God Stats
130W - 95L
1,584 SR
Queue Stats
246W - 175L
1,590 Elo+
Party 1
Hou Yi
Hou Yi
Quistmas
Hou Yi
Level 62
God Stats
22W - 15L
1,419 SR
Queue Stats
175W - 138L
1,557 Elo+
Party 1
Ymir
Ymir
U_SuCk-_-aT_LiFe
Ymir
Level 123
God Stats
198W - 132L
1,633 SR
Queue Stats
246W - 178L
1,646 Elo+
Party 1
Team Averages
Level 104
1,545 SR
1,598 Elo+

VS

Team Averages
Level 110
1,562 SR
1,539 Elo+
Cu Chulainn
Cu Chulainn
ClownJebus
Cu Chulainn
Level 121
God Stats
5W - 3L
1,477 SR
Queue Stats
42W - 32L
1,620 Elo+
Party 2
Olorun
Olorun
Pharmacy Bro
Olorun
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,509 Elo+
Party 2
Lancelot
Lancelot
YuNgMaEstRo-_-
Lancelot
Level 114
God Stats
7W - 20L
1,708 SR
Queue Stats
401W - 352L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
4 / 2 / 13
9,551
735
13,868
9,989
4,830
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
Quistmas
Hou Yi
16
11 / 0 / 9
10,766
828
12,996
7,118
3,819
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
5 / 0 / 15
11,062
851
10,936
14,370
18,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ClownJebus
Cu Chulainn
11
0 / 6 / 2
7,399
569
8,509
13,911
9,503
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
13
2 / 6 / 0
8,439
649
7,080
12,854
5,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
11
0 / 8 / 2
7,466
574
6,712
16,321
6,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
6
20
Kills
2
2
Deaths
20
37
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zeus
4
2
13
5.25
L
Cu Chulainn
ClownJebus
Cu Chulainn
0
6
2
0.17
L
Olorun
2
6
0
0.33
W
Hou Yi
Quistmas
Hou Yi
11
0
9
15.5
W
5
0
15
12.5
L
Lancelot
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,800
Damage
22,301
31,477
Taken
43,086
26,805
Mitigated
21,808
11,285
Healing
2,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
13,868
2,247
325
3,142
9,989
4,830
879
1,767
8,222
42,893
0
L
Cu Chulainn
ClownJebus
Cu Chulainn
8,509
903
0
0
13,911
9,503
0
6,472
7,439
3,606
17,777
L
Olorun
7,080
3,168
252
1,616
12,854
5,696
0
8,684
4,170
34,398
2,133
W
Hou Yi
Quistmas
Hou Yi
12,996
7,290
538
1,453
7,118
3,819
1,509
1,421
5,697
0
40,096
W
10,936
2,555
421
5,406
14,370
18,156
222
4,635
9,735
35,899
0
L
Lancelot
6,712
530
0
406
16,321
6,609
0
10,036
6,285
0
14,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,379
Gold Earned
23,304
154
Minions Killed
109
8
Camps Cleared
3
676,479
Distance Traveled
582,586
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,551
735
47
4
3
217,055
6
L
Cu Chulainn
7,399
569
22
2
1
199,884
0
L
Olorun
8,439
649
59
5
1
189,614
1
W
Hou Yi
10,766
828
49
4
3
236,594
1
W
Ymir
11,062
851
58
4
2
222,830
2
L
Lancelot
7,466
574
28
2
1
193,088
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role