Player Matchup

Geb
Geb
Laboga123
Geb
Level 65
God Stats
1W - 0L
1,318 SR
Queue Stats
4W - 6L
1,402 Elo+
Party 1
Medusa
Medusa
One-Eyed-King928
Medusa
Level 147
God Stats
6W - 2L
1,492 SR
Queue Stats
128W - 85L
1,729 Elo+
Party 1
Lancelot
Lancelot
TuNeCHaMpiOn
Lancelot
Level 111
God Stats
1W - 3L
1,500 SR
Queue Stats
28W - 30L
1,446 Elo+
Solo
Team Averages
Level 108
1,437 SR
1,526 Elo+

VS

Team Averages
Level 108
1,476 SR
1,470 Elo+
Tsukuyomi
Tsukuyomi
iiamtanky
Tsukuyomi
Level 148
God Stats
24W - 17L
1,543 SR
Queue Stats
516W - 446L
1,484 Elo+
Solo
Hercules
Hercules
sigmavox
Hercules
Level 109
God Stats
2W - 5L
1,385 SR
Queue Stats
228W - 228L
1,521 Elo+
Solo
Tiamat
Tiamat
xXIdentity-ll
Tiamat
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
224W - 303L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 9
11,001
688
8,070
11,324
14,024
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
6 / 0 / 7
12,098
756
31,145
13,261
6,253
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Lancelot
TuNeCHaMpiOn
Lancelot
16
4 / 3 / 8
10,897
681
15,306
13,428
6,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
iiamtanky
Tsukuyomi
15
2 / 6 / 2
10,076
630
10,342
18,870
14,467
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
sigmavox
Hercules
15
2 / 3 / 2
10,477
655
8,727
30,750
24,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 6 / 3
8,800
550
5,557
13,428
8,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
15
Kills
4
4
Deaths
15
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
5
1
9
9.5
W
6
0
7
9.5
W
Lancelot
TuNeCHaMpiOn
Lancelot
4
3
8
2.67
L
Tsukuyomi
iiamtanky
Tsukuyomi
2
6
2
0.5
L
Hercules
sigmavox
Hercules
2
3
2
1
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,521
Damage
24,626
38,013
Taken
63,048
26,422
Mitigated
47,222
3,077
Healing
15,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,070
572
308
1,241
11,324
14,024
238
1,781
9,543
18,145
0
W
31,145
12,302
0
1,045
13,261
6,253
1,846
2,484
10,777
0
95,002
W
Lancelot
TuNeCHaMpiOn
Lancelot
15,306
3,034
0
483
13,428
6,145
310
2,109
10,419
0
43,322
L
Tsukuyomi
iiamtanky
Tsukuyomi
10,342
2,008
0
150
18,870
14,467
362
2,489
16,381
0
33,543
L
Hercules
sigmavox
Hercules
8,727
2,454
594
13,306
30,750
24,363
294
4,142
26,608
0
30,995
L
5,557
505
0
1,574
13,428
8,392
39
1,721
11,707
27,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,996
Gold Earned
29,353
192
Minions Killed
134
12
Camps Cleared
3
926,306
Distance Traveled
834,799
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,001
688
18
1
0
323,946
0
W
Medusa
12,098
756
129
8
8
280,153
2
W
Lancelot
10,897
681
45
3
4
322,207
0
L
Tsukuyomi
10,076
630
41
3
2
278,573
3
L
Hercules
10,477
655
43
3
0
283,884
1
L
Tiamat
8,800
550
50
3
1
272,342
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role