Player Matchup

Baron Samedi
Baron Samedi
Legendslayer1988
Baron Samedi
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 21L
1,646 Elo+
Solo
Merlin
Merlin
N-Boyka
Merlin
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
156W - 89L
1,651 Elo+
Party 2
Lancelot
Lancelot
Samptone
Lancelot
Level 160
God Stats
4W - 0L
1,500 SR
Queue Stats
170W - 92L
1,672 Elo+
Party 2
Team Averages
Level 125
1,500 SR
1,657 Elo+

VS

Team Averages
Level 148
1,820 SR
1,637 Elo+
Lancelot
Lancelot
Hestan
Lancelot
Level 126
God Stats
1W - 8L
1,350 SR
Queue Stats
64W - 89L
1,147 Elo+
Solo
Zhong Kui
Zhong Kui
Saváge
Zhong Kui
Level 157
God Stats
2W - 2L
2,082 SR
Queue Stats
566W - 118L
1,887 Elo+
Party 1
Ganesha
Ganesha
xPoorlyManx
Ganesha
Level 160
God Stats
5W - 1L
2,028 SR
Queue Stats
1,475W - 364L
1,878 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Legendslayer1988
Baron Samedi
20
8 / 0 / 8
13,965
735
18,166
18,535
22,383
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
N-Boyka
Merlin
18
2 / 4 / 12
12,655
666
19,001
16,136
6,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
Samptone
Lancelot
17
6 / 5 / 6
13,107
690
17,214
20,289
12,050
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Hestan
Lancelot
16
4 / 6 / 3
11,997
631
12,586
16,909
8,546
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
Saváge
Zhong Kui
18
5 / 5 / 3
12,520
659
20,930
20,240
15,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
xPoorlyManx
Ganesha
17
0 / 5 / 9
11,961
630
14,018
26,086
35,297
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
24
16
Kills
9
9
Deaths
16
26
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Hestan
Lancelot
4
6
3
0.92
W
Baron Samedi
Legendslayer1988
Baron Samedi
8
0
8
12
W
Merlin
N-Boyka
Merlin
2
4
12
2
W
Lancelot
Samptone
Lancelot
6
5
6
1.8
L
Zhong Kui
Saváge
Zhong Kui
5
5
3
1.3
L
Ganesha
xPoorlyManx
Ganesha
0
5
9
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,381
Damage
47,534
54,960
Taken
63,235
41,080
Mitigated
59,519
18,449
Healing
9,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Hestan
Lancelot
12,586
1,920
0
1,486
16,909
8,546
0
10,240
6,669
0
36,540
W
Baron Samedi
Legendslayer1988
Baron Samedi
18,166
3,098
3,224
8,411
18,535
22,383
380
10,193
8,342
44,450
0
W
Merlin
N-Boyka
Merlin
19,001
2,414
0
2,653
16,136
6,647
427
9,936
6,200
65,137
0
W
Lancelot
Samptone
Lancelot
17,214
5,332
0
4,161
20,289
12,050
240
15,251
5,038
0
38,728
L
Zhong Kui
Saváge
Zhong Kui
20,930
1,380
0
2,040
20,240
15,676
0
11,805
8,435
60,395
0
L
Ganesha
xPoorlyManx
Ganesha
14,018
1,416
668
5,342
26,086
35,297
0
15,430
10,656
40,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,727
Gold Earned
36,478
216
Minions Killed
197
8
Camps Cleared
8
965,370
Distance Traveled
965,290
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
11,997
631
52
3
3
335,449
4
W
Baron Samedi
13,965
735
44
2
0
324,726
0
W
Merlin
12,655
666
111
6
3
304,900
5
W
Lancelot
13,107
690
61
3
5
335,744
4
L
Zhong Kui
12,520
659
135
7
5
297,919
1
L
Ganesha
11,961
630
10
1
0
331,922
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role