Player Matchup

Erlang Shen
Erlang Shen
CosmicSpores
Erlang Shen
Level 102
God Stats
13W - 16L
1,402 SR
Queue Stats
308W - 305L
1,392 Elo+
Solo
Danzaburou
Danzaburou
Jon_Mulblehh
Danzaburou
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 60L
1,397 Elo+
Party 1
Janus
Janus
SDShay
Janus
Level 116
God Stats
1W - 1L
1,700 SR
Queue Stats
253W - 286L
1,355 Elo+
Solo
Izanami
Izanami
The-Salty-Rasta
Izanami
Level 69
God Stats
1W - 2L
1,289 SR
Queue Stats
13W - 10L
1,537 Elo+
Party 1
Cerberus
Cerberus
yogibear199000
Cerberus
Level 144
God Stats
4W - 6L
1,479 SR
Queue Stats
548W - 573L
1,339 Elo+
Solo
Team Averages
Level 107
1,474 SR
1,404 Elo+

VS

Team Averages
Level 83
1,496 SR
1,382 Elo+
King Arthur
King Arthur
KingKraken7
King Arthur
Level 126
God Stats
6W - 11L
1,500 SR
Queue Stats
230W - 256L
1,396 Elo+
Solo
Ymir
Ymir
Psych0Renegade
Ymir
Level 49
God Stats
29W - 26L
1,470 SR
Queue Stats
348W - 357L
1,367 Elo+
Solo
Lancelot
Lancelot
REDIESTKILLS
Lancelot
Level 92
God Stats
2W - 5L
1,500 SR
Queue Stats
146W - 146L
1,431 Elo+
Solo
Skadi
Skadi
eugene-sexy
Skadi
Level 81
God Stats
9W - 9L
1,526 SR
Queue Stats
660W - 668L
1,344 Elo+
Solo
Nu Wa
Nu Wa
valxem-
Nu Wa
Level 65
God Stats
154W - 129L
1,486 SR
Queue Stats
392W - 430L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CosmicSpores
Erlang Shen
11
3 / 2 / 1
7,470
415
7,917
16,008
9,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
Jon_Mulblehh
Danzaburou
13
0 / 2 / 0
7,948
442
7,802
10,870
5,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
SDShay
Janus
16
0 / 2 / 1
8,897
494
6,856
10,122
4,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 1 / 1
7,310
406
9,071
12,175
4,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
12
1 / 4 / 1
6,767
376
5,033
19,554
13,648
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
KingKraken7
King Arthur
13
0 / 1 / 4
8,407
467
6,854
17,006
16,360
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
1 / 2 / 3
8,477
471
7,500
14,259
14,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lancelot
REDIESTKILLS
Lancelot
16
4 / 1 / 1
9,447
525
11,778
14,477
7,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 1 / 1
9,276
515
14,251
14,101
5,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
valxem-
Nu Wa
15
3 / 1 / 3
9,436
524
8,694
6,206
2,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
6
Kills
11
11
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
CosmicSpores
Erlang Shen
3
2
1
1.75
L
Danzaburou
Jon_Mulblehh
Danzaburou
0
2
0
0
W
King Arthur
KingKraken7
King Arthur
0
1
4
2
W
1
2
3
1.25
W
Lancelot
REDIESTKILLS
Lancelot
4
1
1
4.5
L
Janus
SDShay
Janus
0
2
1
0.25
L
2
1
1
2.5
W
3
1
1
3.5
W
Nu Wa
valxem-
Nu Wa
3
1
3
4.5
L
Cerberus
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,679
Damage
49,077
68,729
Taken
66,049
37,203
Mitigated
45,706
15,762
Healing
16,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
CosmicSpores
Erlang Shen
7,917
3,980
0
4,074
16,008
9,277
0
2,104
13,659
0
38,415
L
Danzaburou
Jon_Mulblehh
Danzaburou
7,802
2,466
0
2,545
10,870
5,814
0
1,270
9,428
0
47,836
W
King Arthur
KingKraken7
King Arthur
6,854
1,230
0
2,090
17,006
16,360
185
1,102
15,842
0
47,935
W
7,500
2,634
0
2,710
14,259
14,095
104
3,267
10,952
37,393
0
W
Lancelot
REDIESTKILLS
Lancelot
11,778
2,052
0
4,829
14,477
7,048
1,021
3,038
11,237
0
75,345
L
Janus
SDShay
Janus
6,856
264
0
1,445
10,122
4,028
0
2,876
7,038
87,502
0
L
9,071
6,528
0
4,626
12,175
4,436
0
4,369
7,664
0
50,995
W
14,251
7,533
0
6,210
14,101
5,705
1,276
1,920
12,127
0
82,896
W
Nu Wa
valxem-
Nu Wa
8,694
1,405
0
524
6,206
2,498
952
2,368
3,668
66,771
0
L
Cerberus
5,033
617
0
3,072
19,554
13,648
0
4,664
14,746
36,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,392
Gold Earned
45,043
485
Minions Killed
486
0
Camps Cleared
0
1,578,673
Distance Traveled
1,795,921
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,470
415
45
3
0
380,581
2
L
Danzaburou
7,948
442
88
5
0
298,968
7
W
King Arthur
8,407
467
88
5
0
350,127
3
W
Ymir
8,477
471
41
2
0
348,791
6
W
Lancelot
9,447
525
116
6
0
416,393
2
L
Janus
8,897
494
166
9
0
337,020
1
L
Izanami
7,310
406
86
5
0
272,568
3
W
Skadi
9,276
515
132
7
0
320,542
5
W
Nu Wa
9,436
524
109
6
0
360,068
2
L
Cerberus
6,767
376
100
6
0
289,536
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role