Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
XMazinX
Lancelot
Level 126
God Stats
4W - 6L
1,574 SR
Queue Stats
222W - 296L
1,495 Elo+
Solo
Pele
Pele
jorge_giozzi
Pele
Level 117
God Stats
0W - 2L
1,500 SR
Queue Stats
90W - 114L
1,438 Elo+
Solo
Team Averages
Level 130
1,525 SR
1,478 Elo+

VS

Team Averages
Level 52
1,438 SR
1,483 Elo+
Sol
Sol
 
Sol
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Dieguitocap
Ullr
Level 35
God Stats
2W - 3L
1,314 SR
Queue Stats
9W - 9L
1,473 Elo+
Party 1
Hercules
Hercules
Yuyuuho
Hercules
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
0 / 3 / 5
6,673
667
5,611
8,144
5,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lancelot
XMazinX
Lancelot
9
2 / 8 / 2
6,705
671
6,416
12,142
6,808
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
5 / 6 / 2
7,880
788
7,621
16,292
11,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
4 / 3 / 9
8,185
819
8,651
8,674
2,889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
5 / 3 / 12
8,416
842
11,139
10,036
3,756
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Yuyuuho
Hercules
14
8 / 1 / 9
9,069
907
11,962
11,369
6,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
47
7
Kills
17
17
Deaths
7
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
3
5
0.83
W
Sol
 
Sol
4
3
9
2.83
W
5
3
12
3.67
L
Lancelot
XMazinX
Lancelot
2
8
2
0.38
W
Hercules
Yuyuuho
Hercules
8
1
9
12.5
L
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,648
Damage
31,752
36,578
Taken
30,079
23,068
Mitigated
12,710
5,164
Healing
6,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
5,611
225
0
1,250
8,144
5,172
0
2,010
6,134
19,933
0
W
Sol
 
Sol
8,651
5,295
0
2,764
8,674
2,889
478
2,087
6,146
28,319
0
W
11,139
3,423
0
536
10,036
3,756
0
1,446
8,257
0
18,142
L
Lancelot
XMazinX
Lancelot
6,416
758
0
705
12,142
6,808
0
2,320
9,822
0
10,568
W
Hercules
Yuyuuho
Hercules
11,962
6,210
0
3,545
11,369
6,065
56
1,814
9,218
0
37,976
L
7,621
1,401
0
3,209
16,292
11,088
0
4,407
11,885
0
17,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,258
Gold Earned
25,670
79
Minions Killed
117
1
Camps Cleared
8
573,973
Distance Traveled
591,971
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,673
667
37
4
0
191,857
2
W
Sol
8,185
819
37
4
3
181,253
2
W
Ullr
8,416
842
22
2
1
181,611
0
L
Lancelot
6,705
671
11
1
1
185,296
0
W
Hercules
9,069
907
58
6
4
229,107
0
L
Pele
7,880
788
31
3
0
196,820
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role