Player Matchup

Sol
Sol
GabyLeLama
Sol
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,535 Elo+
Party 1
Cthulhu
Cthulhu
Sertos69
Cthulhu
Level 94
God Stats
7W - 14L
1,369 SR
Queue Stats
14W - 20L
1,496 Elo+
Party 1
Lancelot
Lancelot
TheArckoS
Lancelot
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,399 Elo+
Party 1
Team Averages
Level 88
1,456 SR
1,477 Elo+

VS

Team Averages
Level 63
1,446 SR
1,525 Elo+
Baron Samedi
Baron Samedi
F4M3HAWK
Baron Samedi
Level 106
God Stats
5W - 4L
1,489 SR
Queue Stats
87W - 88L
1,524 Elo+
Solo
Yu Huang
Yu Huang
Rahraken
Yu Huang
Level 47
God Stats
40W - 28L
1,408 SR
Queue Stats
74W - 68L
1,504 Elo+
Party 2
Cliodhna
Cliodhna
XemGlaive
Cliodhna
Level 37
God Stats
4W - 4L
1,440 SR
Queue Stats
71W - 68L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 0
7,446
677
8,535
14,306
4,897
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Sertos69
Cthulhu
11
0 / 4 / 1
6,909
628
6,317
16,406
13,689
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lancelot
TheArckoS
Lancelot
9
0 / 6 / 0
6,383
580
5,584
13,265
5,302
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
F4M3HAWK
Baron Samedi
14
2 / 0 / 13
9,248
841
8,936
12,251
12,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yu Huang
Rahraken
Yu Huang
14
8 / 1 / 7
9,099
827
18,990
6,959
3,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
XemGlaive
Cliodhna
13
5 / 0 / 8
8,412
765
11,700
8,134
3,417
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
43
1
Kills
15
15
Deaths
1
1
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
F4M3HAWK
Baron Samedi
2
0
13
8.5
L
1
5
0
0.2
W
Yu Huang
Rahraken
Yu Huang
8
1
7
11.5
L
Cthulhu
Sertos69
Cthulhu
0
4
1
0.13
L
Lancelot
TheArckoS
Lancelot
0
6
0
0
W
Cliodhna
XemGlaive
Cliodhna
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,436
Damage
39,626
43,977
Taken
27,344
23,888
Mitigated
18,798
8,532
Healing
9,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
F4M3HAWK
Baron Samedi
8,936
1,989
2,265
6,986
12,251
12,338
0
6,320
5,931
29,167
0
L
8,535
2,946
0
3,227
14,306
4,897
0
8,629
5,306
23,978
0
W
Yu Huang
Rahraken
Yu Huang
18,990
2,526
0
606
6,959
3,043
486
4,755
2,204
32,514
0
L
Cthulhu
Sertos69
Cthulhu
6,317
724
287
2,950
16,406
13,689
0
9,986
5,923
15,437
0
L
Lancelot
TheArckoS
Lancelot
5,584
765
0
2,068
13,265
5,302
0
8,509
4,503
0
12,909
W
Cliodhna
XemGlaive
Cliodhna
11,700
2,294
0
49
8,134
3,417
412
4,151
3,983
0
29,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,738
Gold Earned
26,759
75
Minions Killed
126
3
Camps Cleared
7
595,763
Distance Traveled
631,024
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,248
841
49
4
1
193,259
2
L
Sol
7,446
677
38
3
2
183,528
3
W
Yu Huang
9,099
827
39
4
1
201,003
3
L
Cthulhu
6,909
628
18
2
0
203,342
1
L
Lancelot
6,383
580
19
2
1
208,893
2
W
Cliodhna
8,412
765
38
3
5
236,762
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role