Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
LowestFire
Charybdis
Level 84
God Stats
2W - 6L
1,665 SR
Queue Stats
3W - 9L
1,605 Elo+
Party 1
Sun Wukong
Sun Wukong
Sheesh-_-Forward
Sun Wukong
Level 122
God Stats
5W - 1L
1,931 SR
Queue Stats
38W - 41L
1,521 Elo+
Party 1
Ymir
Ymir
jkrollup
Ymir
Level 78
God Stats
0W - 1L
1,561 SR
Queue Stats
7W - 5L
1,632 Elo+
Party 1
He Bo
He Bo
zbryanz
He Bo
Level 68
God Stats
1W - 2L
1,275 SR
Queue Stats
23W - 21L
1,481 Elo+
Solo
Team Averages
Level 92
1,586 SR
1,548 Elo+

VS

Team Averages
Level 109
1,517 SR
1,470 Elo+
Sol
Sol
 
Sol
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
 
Ares
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
ShadowJake213
Mulan
Level 68
God Stats
31W - 43L
1,417 SR
Queue Stats
47W - 74L
1,336 Elo+
Party 2
Bakasura
Bakasura
kingavk
Bakasura
Level 77
God Stats
8W - 4L
1,666 SR
Queue Stats
15W - 10L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
0 / 4 / 1
5,500
500
2,889
9,338
3,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
LowestFire
Charybdis
8
1 / 2 / 1
5,038
458
3,496
6,082
1,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Sheesh-_-Forward
Sun Wukong
11
0 / 0 / 0
6,281
571
4,079
9,516
5,308
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ymir
8
1 / 1 / 1
5,311
483
2,267
10,492
6,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

He Bo
zbryanz
He Bo
10
0 / 4 / 0
5,669
515
4,469
7,099
2,977
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
5 / 0 / 1
7,168
652
6,490
4,331
1,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
 
Charybdis
11
2 / 2 / 1
6,299
573
4,879
7,151
2,287
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ares
 
Ares
10
1 / 0 / 3
6,102
555
4,441
7,564
6,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 0 / 0
6,816
620
7,015
6,404
3,236
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bakasura
kingavk
Bakasura
10
2 / 0 / 2
6,256
569
3,922
8,787
3,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
2
Kills
10
11
Deaths
2
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
4
1
0.13
W
Sol
 
Sol
5
0
1
5.5
W
Charybdis
 
Charybdis
2
2
1
1.25
W
Ares
 
Ares
1
0
3
2.5
L
Charybdis
LowestFire
Charybdis
1
2
1
0.75
W
0
0
0
0
L
Sun Wukong
Sheesh-_-Forward
Sun Wukong
0
0
0
0
L
Ymir
1
1
1
1.5
W
Bakasura
kingavk
Bakasura
2
0
2
3
L
He Bo
zbryanz
He Bo
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,200
Damage
26,747
42,527
Taken
34,237
19,973
Mitigated
17,049
12,959
Healing
13,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
2,889
909
0
2,644
9,338
3,525
0
1,385
7,458
0
42,500
W
Sol
 
Sol
6,490
2,526
0
2,104
4,331
1,550
0
1,887
2,444
47,967
0
W
Charybdis
 
Charybdis
4,879
2,788
0
3,695
7,151
2,287
0
715
6,436
0
49,349
W
Ares
 
Ares
4,441
112
0
1,580
7,564
6,754
0
3,158
4,406
20,568
0
L
Charybdis
LowestFire
Charybdis
3,496
1,676
0
1,958
6,082
1,760
120
607
5,475
0
24,645
W
7,015
1,347
0
3,333
6,404
3,236
0
106
6,298
0
53,785
L
Sun Wukong
Sheesh-_-Forward
Sun Wukong
4,079
1,004
0
3,822
9,516
5,308
0
107
9,284
0
47,818
L
Ymir
2,267
338
310
2,500
10,492
6,403
0
3,989
6,223
17,843
0
W
Bakasura
kingavk
Bakasura
3,922
2,821
0
2,504
8,787
3,222
15
870
7,917
0
33,056
L
He Bo
zbryanz
He Bo
4,469
296
0
1,725
7,099
2,977
0
4,843
2,256
41,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,799
Gold Earned
32,641
342
Minions Killed
403
0
Camps Cleared
0
1,110,082
Distance Traveled
1,129,093
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,500
500
77
7
0
252,786
0
W
Sol
7,168
652
83
8
0
226,538
3
W
Charybdis
6,299
573
91
8
0
201,273
1
W
Ares
6,102
555
25
2
0
211,281
4
L
Charybdis
5,038
458
47
4
0
197,054
4
W
Mulan
6,816
620
116
11
0
216,221
0
L
Sun Wukong
6,281
571
110
10
0
224,508
4
L
Ymir
5,311
483
25
2
0
228,917
1
W
Bakasura
6,256
569
88
8
0
273,780
3
L
He Bo
5,669
515
83
8
0
206,817
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role