Player Matchup

Chiron
Chiron
DrDreux
Chiron
Level 127
God Stats
6W - 4L
1,675 SR
Queue Stats
138W - 83L
1,708 Elo+
Party 1
Olorun
Olorun
Identidad
Olorun
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
142W - 86L
1,706 Elo+
Party 1
Horus
Horus
Wolfracture
Horus
Level 84
God Stats
17W - 4L
1,767 SR
Queue Stats
55W - 32L
1,698 Elo+
Party 1
Team Averages
Level 113
1,647 SR
1,704 Elo+

VS

Team Averages
Level 76
1,469 SR
1,421 Elo+
Hou Yi
Hou Yi
DexterMorgan161
Hou Yi
Level 67
God Stats
9W - 10L
1,358 SR
Queue Stats
216W - 268L
1,316 Elo+
Party 2
Lancelot
Lancelot
Eiríkrr
Lancelot
Level 104
God Stats
4W - 10L
1,500 SR
Queue Stats
395W - 463L
1,355 Elo+
Party 2
Tiamat
Tiamat
Kvöthë
Tiamat
Level 58
God Stats
1W - 2L
1,551 SR
Queue Stats
39W - 34L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
DrDreux
Chiron
12
8 / 0 / 9
7,691
1,099
9,774
3,596
1,539
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
Identidad
Olorun
12
7 / 0 / 11
7,475
1,068
9,743
4,966
2,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
3 / 1 / 12
6,991
999
3,446
6,741
6,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 0
5,222
746
1,856
5,433
2,081
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Lancelot
Eiríkrr
Lancelot
6
0 / 9 / 1
4,717
674
3,238
11,125
5,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
Kvöthë
Tiamat
9
0 / 6 / 1
5,161
737
2,896
8,774
5,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
3
18
Kills
1
1
Deaths
18
32
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Chiron
DrDreux
Chiron
8
0
9
12.5
L
Lancelot
Eiríkrr
Lancelot
0
9
1
0.06
W
Olorun
Identidad
Olorun
7
0
11
12.5
L
Tiamat
Kvöthë
Tiamat
0
6
1
0.08
W
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,963
Damage
7,990
15,303
Taken
25,332
10,657
Mitigated
12,328
7,059
Healing
1,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,856
521
0
780
5,433
2,081
0
1,862
3,571
0
12,638
W
Chiron
DrDreux
Chiron
9,774
5,077
1,055
784
3,596
1,539
1,249
739
2,746
0
29,676
L
Lancelot
Eiríkrr
Lancelot
3,238
824
0
260
11,125
5,141
0
3,579
7,546
0
6,631
W
Olorun
Identidad
Olorun
9,743
4,645
275
1,827
4,966
2,536
1,600
1,288
3,571
30,129
3,779
L
Tiamat
Kvöthë
Tiamat
2,896
274
0
516
8,774
5,106
0
3,365
5,409
13,468
0
W
3,446
1,818
1,009
2,109
6,741
6,582
215
1,031
5,604
0
7,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,157
Gold Earned
15,100
101
Minions Killed
68
6
Camps Cleared
1
433,181
Distance Traveled
332,107
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
5,222
746
28
4
1
105,406
1
W
Chiron
7,691
1,099
51
7
1
137,556
2
L
Lancelot
4,717
674
9
1
0
101,918
1
W
Olorun
7,475
1,068
44
6
4
134,293
0
L
Tiamat
5,161
737
31
4
0
124,783
2
W
Horus
6,991
999
6
1
1
161,332
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role