Player Matchup

Horus
Horus
GLIZZŸ
Horus
Level 99
God Stats
14W - 12L
1,676 SR
Queue Stats
73W - 80L
1,455 Elo+
Party 1
Medusa
Medusa
Senpai Vivid
Medusa
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,421 Elo+
Party 1
Ra
Ra
iDullahan
Ra
Level 115
God Stats
1W - 4L
1,715 SR
Queue Stats
67W - 74L
1,445 Elo+
Party 1
Team Averages
Level 91
1,630 SR
1,440 Elo+

VS

Team Averages
Level 118
1,556 SR
1,477 Elo+
Odin
Odin
 
Odin
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
dN_Timber
Danzaburou
Level 82
God Stats
19W - 12L
1,556 SR
Queue Stats
39W - 48L
1,391 Elo+
Solo
Hel
Hel
dion_green
Hel
Level 150
God Stats
21W - 20L
1,611 SR
Queue Stats
139W - 131L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
GLIZZŸ
Horus
15
1 / 4 / 11
11,474
717
10,664
21,557
19,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Medusa
15
5 / 5 / 4
10,913
682
8,818
15,832
6,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
7 / 5 / 5
11,561
723
17,242
17,673
7,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
16
7 / 2 / 5
13,120
820
11,534
14,855
14,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
dN_Timber
Danzaburou
17
4 / 4 / 6
12,180
761
23,717
15,224
6,633
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 7 / 9
12,047
753
11,473
16,079
7,050
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
34
13
Kills
14
14
Deaths
13
20
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
7
2
5
4.75
L
Horus
GLIZZŸ
Horus
1
4
11
1.63
L
Medusa
5
5
4
1.4
W
Danzaburou
dN_Timber
Danzaburou
4
4
6
1.75
W
3
7
9
1.07
L
7
5
5
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,724
Damage
46,724
55,062
Taken
46,158
33,662
Mitigated
28,568
16,447
Healing
13,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
11,534
999
0
1,507
14,855
14,885
364
4,447
10,408
0
24,834
L
Horus
GLIZZŸ
Horus
10,664
5,810
2,222
6,249
21,557
19,379
457
3,038
18,519
0
22,515
L
Medusa
8,818
3,857
134
550
15,832
6,507
1,344
4,177
11,655
0
24,607
W
Danzaburou
dN_Timber
Danzaburou
23,717
8,208
350
2,879
15,224
6,633
2,241
6,637
8,587
0
65,307
W
11,473
981
2,770
6,041
16,079
7,050
290
6,422
9,657
49,593
0
L
17,242
1,454
3,699
3,593
17,673
7,776
760
4,585
13,088
59,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,948
Gold Earned
37,347
177
Minions Killed
159
9
Camps Cleared
4
792,416
Distance Traveled
740,887
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
13,120
820
20
1
0
224,557
5
L
Horus
11,474
717
29
2
2
265,749
1
L
Medusa
10,913
682
31
2
3
263,246
0
W
Danzaburou
12,180
761
65
4
2
258,129
2
W
Hel
12,047
753
74
5
2
258,201
0
L
Ra
11,561
723
117
7
4
263,421
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role