Player Matchup

Horus
Horus
Rÿim
Horus
Level 89
God Stats
0W - 2L
1,483 SR
Queue Stats
7W - 27L
1,245 Elo+
Party 1
Artemis
Artemis
TTVConnerMundim
Artemis
Level 120
God Stats
1W - 1L
1,611 SR
Queue Stats
8W - 30L
1,254 Elo+
Party 1
Janus
Janus
vitimpiloto
Janus
Level 67
God Stats
8W - 26L
1,279 SR
Queue Stats
10W - 33L
1,261 Elo+
Party 1
Team Averages
Level 92
1,458 SR
1,253 Elo+

VS

Team Averages
Level 68
1,451 SR
1,478 Elo+
Neith
Neith
Juancho2002
Neith
Level 122
God Stats
1W - 0L
1,406 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
NaTy53
King Arthur
Level 79
God Stats
276W - 392L
1,448 SR
Queue Stats
325W - 495L
1,434 Elo+
Solo
Sol
Sol
elguajevilla
Sol
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Rÿim
Horus
13
0 / 2 / 2
9,303
620
5,666
18,784
26,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
2 / 4 / 0
9,603
640
15,842
17,072
9,011
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
0 / 4 / 2
8,678
579
7,881
12,108
3,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 0 / 4
11,272
751
19,441
11,790
6,153
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
NaTy53
King Arthur
15
1 / 1 / 9
9,975
665
9,652
16,610
16,538
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
3 / 1 / 7
10,752
717
14,426
12,284
6,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
2
Kills
10
10
Deaths
2
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
6
0
4
8
W
King Arthur
NaTy53
King Arthur
1
1
9
5.5
L
Horus
Rÿim
Horus
0
2
2
0.5
L
2
4
0
0.5
W
3
1
7
6.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,389
Damage
43,519
47,964
Taken
40,684
39,257
Mitigated
28,920
15,410
Healing
11,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,441
8,786
0
4,478
11,790
6,153
1,742
2,135
9,557
0
61,082
W
King Arthur
NaTy53
King Arthur
9,652
942
0
2,604
16,610
16,538
310
3,761
12,530
0
30,905
L
Horus
Rÿim
Horus
5,666
2,148
4,622
8,783
18,784
26,460
0
5,450
13,334
0
15,821
L
15,842
5,391
0
1,970
17,072
9,011
0
5,696
11,376
0
50,769
W
14,426
5,800
0
4,775
12,284
6,229
1,042
2,318
9,754
44,192
4,126
L
7,881
97
0
35
12,108
3,786
0
2,220
9,888
23,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,584
Gold Earned
31,999
140
Minions Killed
182
4
Camps Cleared
9
805,106
Distance Traveled
838,209
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,272
751
87
6
3
262,545
2
W
King Arthur
9,975
665
31
2
3
309,915
7
L
Horus
9,303
620
14
1
1
314,701
4
L
Artemis
9,603
640
80
5
2
235,708
3
W
Sol
10,752
717
64
4
3
265,749
3
L
Janus
8,678
579
46
3
1
254,697
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role