Player Matchup

Raijin
Raijin
B1MPLE
Raijin
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 40L
1,060 Elo+
Party 1
Achilles
Achilles
OctoBoop
Achilles
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chernobog
Chernobog
Russman183
Chernobog
Level 89
God Stats
3W - 4L
1,382 SR
Queue Stats
220W - 249L
1,386 Elo+
Solo
Lancelot
Lancelot
Slayajay
Lancelot
Level 129
God Stats
156W - 155L
1,512 SR
Queue Stats
988W - 1,046L
1,341 Elo+
Solo
Khepri
Khepri
Zis0r
Khepri
Level 43
God Stats
5W - 11L
1,321 SR
Queue Stats
221W - 221L
1,386 Elo+
Party 1
Team Averages
Level 56
1,443 SR
1,335 Elo+

VS

Team Averages
Level 76
1,567 SR
1,409 Elo+
Geb
Geb
 
Geb
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
DRAGONFIST_ELITE
Olorun
Level 143
God Stats
15W - 19L
1,529 SR
Queue Stats
452W - 502L
1,373 Elo+
Solo
Heimdallr
Heimdallr
SirVastik
Heimdallr
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 125L
1,343 Elo+
Solo
King Arthur
King Arthur
Tiemujin
King Arthur
Level 65
God Stats
64W - 52L
1,536 SR
Queue Stats
190W - 207L
1,400 Elo+
Solo
Pele
Pele
kimbosliced69
Pele
Level 60
God Stats
2W - 0L
1,770 SR
Queue Stats
151W - 168L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
B1MPLE
Raijin
11
1 / 10 / 4
6,654
444
6,763
14,410
5,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
OctoBoop
Achilles
7
0 / 10 / 0
5,276
352
2,640
11,766
6,973
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chernobog
Russman183
Chernobog
11
6 / 3 / 3
7,356
490
12,323
11,332
4,767
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Lancelot
Slayajay
Lancelot
12
5 / 0 / 4
7,918
528
8,895
8,565
3,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Khepri
Zis0r
Khepri
10
1 / 3 / 9
7,367
491
5,078
10,975
12,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
1 / 2 / 4
7,081
472
6,051
12,276
8,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
6 / 2 / 2
8,172
545
9,437
11,290
4,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
SirVastik
Heimdallr
11
2 / 5 / 1
6,666
444
6,083
11,763
4,754
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
Tiemujin
King Arthur
12
8 / 2 / 4
8,466
564
9,316
13,463
13,808
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
6 / 2 / 4
8,364
558
8,633
13,076
5,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
38
13
Kills
23
26
Deaths
13
20
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
2
4
1.5
L
Raijin
B1MPLE
Raijin
1
10
4
0.3
W
6
2
2
3.5
L
Achilles
OctoBoop
Achilles
0
10
0
0
L
Chernobog
Russman183
Chernobog
6
3
3
2.5
W
Heimdallr
SirVastik
Heimdallr
2
5
1
0.5
L
Lancelot
Slayajay
Lancelot
5
0
4
7
W
King Arthur
Tiemujin
King Arthur
8
2
4
5
L
Khepri
Zis0r
Khepri
1
3
9
1.83
W
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,699
Damage
39,520
57,048
Taken
61,868
34,037
Mitigated
37,352
10,027
Healing
15,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
6,051
815
712
1,988
12,276
8,905
54
2,416
9,194
21,491
0
L
Raijin
B1MPLE
Raijin
6,763
2,093
0
255
14,410
5,904
235
6,420
7,990
36,377
0
W
9,437
4,463
263
5,335
11,290
4,106
4,011
3,578
7,362
55,457
0
L
Achilles
OctoBoop
Achilles
2,640
1,309
0
176
11,766
6,973
0
145
11,621
240
14,678
L
Chernobog
Russman183
Chernobog
12,323
8,672
0
3,424
11,332
4,767
1,145
3,441
7,891
0
38,314
W
Heimdallr
SirVastik
Heimdallr
6,083
2,941
0
3,147
11,763
4,754
626
1,977
9,728
0
37,722
L
Lancelot
Slayajay
Lancelot
8,895
1,171
309
4,867
8,565
3,783
0
1,984
6,581
0
41,784
W
King Arthur
Tiemujin
King Arthur
9,316
681
0
1,242
13,463
13,808
571
1,665
11,491
0
41,871
L
Khepri
Zis0r
Khepri
5,078
509
0
996
10,975
12,610
367
3,498
7,477
24,808
0
W
8,633
2,778
0
2,577
13,076
5,779
0
1,877
11,129
0
68,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,571
Gold Earned
38,749
240
Minions Killed
339
0
Camps Cleared
0
1,354,274
Distance Traveled
1,348,117
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,081
472
28
2
0
266,025
1
L
Raijin
6,654
444
65
4
0
202,722
0
W
Olorun
8,172
545
92
6
0
257,979
0
L
Achilles
5,276
352
18
1
0
237,453
4
L
Chernobog
7,356
490
55
4
0
259,940
0
W
Heimdallr
6,666
444
53
4
0
235,306
0
L
Lancelot
7,918
528
73
5
0
355,456
1
W
King Arthur
8,466
564
69
5
0
283,007
0
L
Khepri
7,367
491
29
2
0
298,703
0
W
Pele
8,364
558
97
6
0
305,800
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role