Player Matchup

Fenrir
Fenrir
CryoFolf
Fenrir
Level 49
God Stats
32W - 17L
1,645 SR
Queue Stats
75W - 54L
1,562 Elo+
Solo
Chronos
Chronos
JeffThreats
Chronos
Level 83
God Stats
15W - 20L
1,548 SR
Queue Stats
223W - 243L
1,435 Elo+
Party 2
Achilles
Achilles
JinxeyisRainbow
Achilles
Level 155
God Stats
4W - 4L
1,447 SR
Queue Stats
175W - 201L
1,447 Elo+
Solo
Olorun
Olorun
iPr3z_420
Olorun
Level 156
God Stats
18W - 25L
1,447 SR
Queue Stats
181W - 228L
1,410 Elo+
Solo
Tsukuyomi
Tsukuyomi
iioyou
Tsukuyomi
Level 86
God Stats
4W - 0L
2,022 SR
Queue Stats
230W - 252L
1,457 Elo+
Party 2
Team Averages
Level 106
1,622 SR
1,462 Elo+

VS

Team Averages
Level 80
1,583 SR
1,455 Elo+
Anubis
Anubis
Bird_FLY_Poe
Anubis
Level 147
God Stats
8W - 2L
1,583 SR
Queue Stats
103W - 130L
1,447 Elo+
Party 1
King Arthur
King Arthur
Dugrey
King Arthur
Level 25
God Stats
12W - 7L
1,769 SR
Queue Stats
113W - 84L
1,501 Elo+
Solo
Lancelot
Lancelot
LUC6rocku
Lancelot
Level 63
God Stats
0W - 2L
1,390 SR
Queue Stats
2W - 4L
1,431 Elo+
Party 1
Rama
Rama
TrueTaylorSwift
Rama
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
527W - 549L
1,457 Elo+
Solo
Neith
Neith
parism05
Neith
Level 62
God Stats
1W - 3L
1,675 SR
Queue Stats
15W - 24L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CryoFolf
Fenrir
18
4 / 5 / 5
11,445
636
10,222
18,392
12,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Chronos
JeffThreats
Chronos
20
4 / 1 / 10
12,790
711
18,847
21,068
11,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
19
1 / 0 / 10
11,619
646
9,528
16,743
23,513
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
iPr3z_420
Olorun
19
2 / 5 / 10
11,784
655
10,016
15,248
9,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
iioyou
Tsukuyomi
19
4 / 1 / 6
11,996
666
19,628
10,846
5,712
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
18
0 / 6 / 5
11,096
616
10,648
15,610
9,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
Dugrey
King Arthur
20
6 / 3 / 3
12,755
709
15,715
18,398
19,067
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lancelot
LUC6rocku
Lancelot
16
0 / 1 / 5
10,307
573
6,317
15,241
13,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

18
0 / 5 / 6
11,204
622
9,691
19,843
10,002
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Neith
parism05
Neith
20
6 / 0 / 2
12,711
706
19,993
12,685
7,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
33
15
Kills
12
12
Deaths
15
41
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Anubis
0
6
5
0.42
W
Fenrir
CryoFolf
Fenrir
4
5
5
1.3
L
King Arthur
Dugrey
King Arthur
6
3
3
2.5
W
Chronos
JeffThreats
Chronos
4
1
10
9
W
Achilles
1
0
10
6
L
Lancelot
LUC6rocku
Lancelot
0
1
5
2.5
L
0
5
6
0.6
W
Olorun
iPr3z_420
Olorun
2
5
10
1.4
W
Tsukuyomi
iioyou
Tsukuyomi
4
1
6
7
L
Neith
parism05
Neith
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,241
Damage
62,364
82,297
Taken
81,777
62,771
Mitigated
59,290
21,676
Healing
11,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
10,648
121
0
1,035
15,610
9,384
335
5,392
10,218
47,679
0
W
Fenrir
CryoFolf
Fenrir
10,222
3,234
0
2,795
18,392
12,720
0
3,960
13,922
0
22,905
L
King Arthur
Dugrey
King Arthur
15,715
1,112
0
500
18,398
19,067
192
5,647
12,751
5,806
28,069
W
Chronos
JeffThreats
Chronos
18,847
6,340
0
6,893
21,068
11,277
1,638
3,164
17,501
66,395
0
W
Achilles
9,528
882
37
2,791
16,743
23,513
160
2,259
14,207
4,381
33,508
L
Lancelot
LUC6rocku
Lancelot
6,317
530
0
3,343
15,241
13,467
0
4,919
10,322
0
14,558
L
9,691
6,692
97
2,777
19,843
10,002
27
8,899
10,944
0
40,711
W
Olorun
iPr3z_420
Olorun
10,016
3,692
1,100
4,371
15,248
9,549
634
960
14,081
37,818
3,784
W
Tsukuyomi
iioyou
Tsukuyomi
19,628
4,770
0
3,689
10,846
5,712
124
1,493
9,217
0
59,904
L
Neith
parism05
Neith
19,993
6,546
370
3,795
12,685
7,370
0
4,140
8,545
0
66,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,634
Gold Earned
58,073
333
Minions Killed
322
0
Camps Cleared
0
1,795,393
Distance Traveled
1,650,586
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
11,096
616
93
5
0
282,123
0
W
Fenrir
11,445
636
37
2
0
382,748
1
L
King Arthur
12,755
709
37
2
0
348,929
3
W
Chronos
12,790
711
110
6
0
350,690
2
W
Achilles
11,619
646
40
2
0
305,797
0
L
Lancelot
10,307
573
16
1
0
365,592
0
L
Rama
11,204
622
64
4
0
329,228
6
W
Olorun
11,784
655
75
4
0
332,322
1
W
Tsukuyomi
11,996
666
71
4
0
423,836
2
L
Neith
12,711
706
112
6
0
324,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role