Player Matchup

Chronos
Chronos
Jed1MasterKe1th
Chronos
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
64W - 47L
1,539 Elo+
Party 1
Gilgamesh
Gilgamesh
Please Waittt
Gilgamesh
Level 129
God Stats
2W - 1L
1,738 SR
Queue Stats
123W - 113L
1,548 Elo+
Party 1
Osiris
Osiris
TheXxWARDxX11
Osiris
Level 108
God Stats
1W - 1L
1,815 SR
Queue Stats
26W - 17L
1,572 Elo+
Party 1
Team Averages
Level 122
1,684 SR
1,553 Elo+

VS

Team Averages
Level 100
1,557 SR
1,553 Elo+
Lancelot
Lancelot
ElijahStorm77
Lancelot
Level 156
God Stats
3W - 1L
1,536 SR
Queue Stats
139W - 124L
1,508 Elo+
Party 2
Freya
Freya
IGetJ00
Freya
Level 15
God Stats
2W - 0L
1,808 SR
Queue Stats
5W - 2L
1,666 Elo+
Party 2
Horus
Horus
Legit_Haiku
Horus
Level 129
God Stats
2W - 1L
1,328 SR
Queue Stats
175W - 154L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 5 / 7
11,329
708
17,950
18,360
8,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Please Waittt
Gilgamesh
17
6 / 6 / 7
11,247
703
19,714
19,504
18,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
5 / 9 / 8
12,085
755
8,661
21,262
20,942
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ElijahStorm77
Lancelot
18
14 / 4 / 4
13,775
861
23,985
18,514
10,299
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Freya
IGetJ00
Freya
15
5 / 7 / 10
11,295
706
19,198
17,943
10,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 7 / 16
11,189
699
10,464
24,333
28,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
50
17
Kills
20
20
Deaths
18
22
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Lancelot
ElijahStorm77
Lancelot
14
4
4
4
W
Freya
IGetJ00
Freya
5
7
10
1.43
L
6
5
7
1.9
W
1
7
16
1.29
L
Gilgamesh
Please Waittt
Gilgamesh
6
6
7
1.58
L
5
9
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,325
Damage
53,647
59,126
Taken
60,790
48,417
Mitigated
49,205
6,741
Healing
13,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
ElijahStorm77
Lancelot
23,985
5,880
0
459
18,514
10,299
1,155
5,769
12,438
0
67,274
W
Freya
IGetJ00
Freya
19,198
7,165
0
4,205
17,943
10,497
500
4,748
12,842
37,905
3,802
L
17,950
8,233
0
2,745
18,360
8,900
0
5,877
12,267
39,114
4,242
W
10,464
5,338
3,510
5,171
24,333
28,409
282
5,342
18,656
144
20,435
L
Gilgamesh
Please Waittt
Gilgamesh
19,714
6,206
0
1,485
19,504
18,575
0
4,040
15,100
0
36,053
L
8,661
4,165
646
1,865
21,262
20,942
0
7,618
13,322
0
20,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,661
Gold Earned
36,259
121
Minions Killed
146
4
Camps Cleared
9
717,352
Distance Traveled
757,335
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
13,775
861
79
5
6
300,668
0
W
Freya
11,295
706
42
3
3
214,279
1
L
Chronos
11,329
708
53
3
2
245,328
1
W
Horus
11,189
699
25
2
0
242,388
3
L
Gilgamesh
11,247
703
40
3
2
264,787
3
L
Osiris
12,085
755
28
2
0
207,237
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role