Player Matchup

Anubis
Anubis
ASBLESS
Anubis
Level 148
God Stats
2W - 0L
1,473 SR
Queue Stats
5W - 2L
1,643 Elo+
Party 3
Mulan
Mulan
Karix Sama
Mulan
Level 140
God Stats
16W - 16L
1,481 SR
Queue Stats
138W - 157L
1,453 Elo+
Party 3
Lancelot
Lancelot
Northface76
Lancelot
Level 135
God Stats
5W - 5L
1,547 SR
Queue Stats
119W - 132L
1,525 Elo+
Party 3
Sol
Sol
ffuryos
Sol
Level 141
God Stats
8W - 3L
1,731 SR
Queue Stats
197W - 196L
1,580 Elo+
Party 3
Horus
Horus
homer_0
Horus
Level 88
God Stats
1W - 1L
1,294 SR
Queue Stats
150W - 185L
1,351 Elo+
Solo
Team Averages
Level 130
1,505 SR
1,510 Elo+

VS

Team Averages
Level 74
1,502 SR
1,415 Elo+
Jormungandr
Jormungandr
Aku_streamFR
Jormungandr
Level 66
God Stats
5W - 4L
1,623 SR
Queue Stats
544W - 509L
1,411 Elo+
Solo
Vamana
Vamana
BigDaddyD1904
Vamana
Level 88
God Stats
5W - 8L
1,291 SR
Queue Stats
186W - 205L
1,390 Elo+
Party 1
Ullr
Ullr
draderblaze
Ullr
Level 58
God Stats
1W - 2L
1,798 SR
Queue Stats
98W - 86L
1,445 Elo+
Party 2
Fenrir
Fenrir
iiTzKenny_
Fenrir
Level 100
God Stats
3W - 5L
1,508 SR
Queue Stats
135W - 131L
1,436 Elo+
Party 1
Olorun
Olorun
zenbone-
Olorun
Level 60
God Stats
0W - 1L
1,289 SR
Queue Stats
95W - 94L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ASBLESS
Anubis
19
2 / 1 / 7
12,731
490
8,552
11,451
7,729
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mulan
20
3 / 3 / 5
13,907
535
17,289
32,539
31,947
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lancelot
Northface76
Lancelot
18
3 / 1 / 7
12,120
466
9,820
17,195
8,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
20
5 / 1 / 4
14,574
561
19,531
13,056
6,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
homer_0
Horus
16
2 / 1 / 5
11,698
450
2,403
18,295
20,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Aku_streamFR
Jormungandr
1
0 / 0 / 0
6,414
247
0
0
0
20
4 / 5 / 2
12,803
492
22,431
32,327
33,019
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
0 / 0 / 4
10,429
401
5,717
8,732
3,801
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
iiTzKenny_
Fenrir
17
2 / 6 / 4
11,044
425
14,105
27,142
13,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
zenbone-
Olorun
17
1 / 4 / 4
10,496
404
9,026
12,865
6,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
21
15
Kills
7
7
Deaths
15
28
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anubis
ASBLESS
Anubis
2
1
7
5.5
L
Jormungandr
Aku_streamFR
Jormungandr
0
0
0
0
L
4
5
2
1
W
Mulan
3
3
5
1.83
W
Lancelot
Northface76
Lancelot
3
1
7
6.5
L
0
0
4
2
W
Sol
5
1
4
7
W
Horus
homer_0
Horus
2
1
5
4.5
L
Fenrir
iiTzKenny_
Fenrir
2
6
4
0.67
L
Olorun
zenbone-
Olorun
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,595
Damage
51,279
92,536
Taken
81,066
76,171
Mitigated
57,488
40,734
Healing
21,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
ASBLESS
Anubis
8,552
282
0
7,124
11,451
7,729
3,164
2,753
8,698
115,694
0
L
Jormungandr
Aku_streamFR
Jormungandr
0
0
0
0
0
0
0
0
0
0
0
L
22,431
7,439
0
8,189
32,327
33,019
47
11,908
20,419
968
119,477
W
Mulan
17,289
1,702
0
17,532
32,539
31,947
4,366
2,219
30,320
0
106,337
W
Lancelot
Northface76
Lancelot
9,820
2,249
0
3,207
17,195
8,899
321
1,696
15,499
0
96,984
L
5,717
1,160
0
2,368
8,732
3,801
0
3,321
5,411
0
80,086
W
Sol
19,531
6,826
0
7,402
13,056
6,786
8,173
440
12,616
140,403
0
W
Horus
homer_0
Horus
2,403
1,211
1,496
3,973
18,295
20,810
987
2,406
15,889
0
37,350
L
Fenrir
iiTzKenny_
Fenrir
14,105
2,180
0
7,103
27,142
13,692
0
7,284
19,858
0
103,303
L
Olorun
zenbone-
Olorun
9,026
3,711
594
3,421
12,865
6,976
0
5,570
7,295
70,055
4,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,030
Gold Earned
51,186
753
Minions Killed
545
0
Camps Cleared
0
2,471,192
Distance Traveled
1,875,478
7
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,731
490
162
6
0
439,921
1
L
Jormungandr
6,414
247
0
0
0
26,950
0
L
Vamana
12,803
492
167
6
0
465,315
1
W
Mulan
13,907
535
188
7
0
477,094
5
W
Lancelot
12,120
466
133
5
0
600,260
0
L
Ullr
10,429
401
125
5
0
491,201
7
W
Sol
14,574
561
230
9
0
449,847
1
W
Horus
11,698
450
40
2
0
504,070
0
L
Fenrir
11,044
425
129
5
0
492,142
9
L
Olorun
10,496
404
124
5
0
399,870
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role