Player Matchup

Ra
Ra
Total_Rekal
Ra
Level 87
God Stats
3W - 1L
1,500 SR
Queue Stats
26W - 29L
1,342 Elo+
Party 1
Susano
Susano
callums_CORNERRR
Susano
Level 127
God Stats
7W - 3L
1,442 SR
Queue Stats
71W - 48L
1,485 Elo+
Party 1
Cthulhu
Cthulhu
rillek105
Cthulhu
Level 3
God Stats
4W - 2L
1,639 SR
Queue Stats
4W - 6L
1,526 Elo+
Party 1
Team Averages
Level 72
1,527 SR
1,451 Elo+

VS

Team Averages
Level 56
1,614 SR
1,162 Elo+
Thor
Thor
BlakeHanley8525
Thor
Level 46
God Stats
1W - 2L
1,546 SR
Queue Stats
12W - 28L
1,272 Elo+
Party 2
Lancelot
Lancelot
Dezza6013
Lancelot
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
1,033 Elo+
Party 2
Ymir
Ymir
G3n3r41Z0D
Ymir
Level 99
God Stats
2W - 1L
1,796 SR
Queue Stats
102W - 148L
1,180 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 12
8,864
886
13,722
7,164
3,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
10 / 1 / 11
8,859
886
10,485
7,575
3,396
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
rillek105
Cthulhu
12
4 / 2 / 16
8,733
873
4,646
10,501
8,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 8 / 1
6,674
667
5,914
10,254
5,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Lancelot
Dezza6013
Lancelot
9
0 / 9 / 2
6,255
626
3,932
11,740
5,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 5 / 1
7,380
738
5,218
13,046
11,636
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
7
22
Kills
3
4
Deaths
22
39
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
8
1
0.19
L
Lancelot
Dezza6013
Lancelot
0
9
2
0.11
L
2
5
1
0.5
W
8
1
12
14
W
10
1
11
15.5
W
Cthulhu
rillek105
Cthulhu
4
2
16
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,853
Damage
15,064
25,240
Taken
35,040
15,243
Mitigated
22,506
10,213
Healing
536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,914
652
0
24
10,254
5,378
0
6,322
3,932
0
14,290
L
Lancelot
Dezza6013
Lancelot
3,932
712
0
91
11,740
5,492
0
5,516
6,224
0
12,331
L
5,218
758
0
421
13,046
11,636
0
6,941
6,105
14,895
0
W
13,722
1,795
1,775
2,986
7,164
3,054
1,143
1,968
5,196
39,304
0
W
10,485
2,728
0
2,387
7,575
3,396
1,142
2,586
4,989
0
21,138
W
Cthulhu
rillek105
Cthulhu
4,646
705
0
3,065
10,501
8,793
256
1,371
9,130
10,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,456
Gold Earned
20,309
86
Minions Killed
55
7
Camps Cleared
2
514,815
Distance Traveled
440,930
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,674
667
24
2
0
141,181
1
L
Lancelot
6,255
626
15
2
0
154,568
0
L
Ymir
7,380
738
16
2
2
145,181
2
W
Ra
8,864
886
55
6
1
176,038
2
W
Susano
8,859
886
19
2
5
170,868
1
W
Cthulhu
8,733
873
12
1
1
167,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role