Player Matchup

Cthulhu
Cthulhu
KillerroxX
Cthulhu
Level 157
God Stats
1W - 0L
1,559 SR
Queue Stats
111W - 81L
1,511 Elo+
Party 2
Lancelot
Lancelot
break_Ex
Lancelot
Level 148
God Stats
6W - 10L
1,500 SR
Queue Stats
106W - 82L
1,553 Elo+
Party 2
Nox
Nox
yolaws
Nox
Level 69
God Stats
27W - 39L
1,353 SR
Queue Stats
348W - 504L
1,420 Elo+
Party 2
Team Averages
Level 125
1,471 SR
1,494 Elo+

VS

Team Averages
Level 52
1,409 SR
1,181 Elo+
Awilix
Awilix
Funeimatado1
Awilix
Level 7
God Stats
0W - 1L
1,258 SR
Queue Stats
0W - 5L
1,128 Elo+
Party 1
Hades
Hades
Hydrascarabaeus
Hades
Level 83
God Stats
16W - 28L
1,468 SR
Queue Stats
49W - 115L
1,287 Elo+
Solo
Hercules
Hercules
Reimund0
Hercules
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 8L
1,128 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KillerroxX
Cthulhu
15
2 / 1 / 15
10,436
696
11,805
14,857
18,234
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Lancelot
break_Ex
Lancelot
17
14 / 4 / 5
12,230
815
20,667
16,050
8,158
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Nox
yolaws
Nox
17
4 / 1 / 16
11,258
751
11,350
7,502
3,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
13
0 / 9 / 4
8,483
566
9,234
15,985
6,494
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
3 / 6 / 3
10,412
694
9,066
17,821
10,555
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
Reimund0
Hercules
13
3 / 5 / 3
9,565
638
8,482
18,876
25,464
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
16
20
Kills
6
6
Deaths
20
36
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Awilix
0
9
4
0.22
L
3
6
3
0.75
W
Cthulhu
KillerroxX
Cthulhu
2
1
15
9.5
L
Hercules
Reimund0
Hercules
3
5
3
0.9
W
Lancelot
break_Ex
Lancelot
14
4
5
4.13
W
Nox
yolaws
Nox
4
1
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,822
Damage
26,782
38,409
Taken
52,682
30,145
Mitigated
42,513
4,910
Healing
5,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
9,234
3,930
0
554
15,985
6,494
0
6,155
9,830
0
25,399
L
9,066
2,062
184
3,853
17,821
10,555
0
7,581
10,240
32,626
0
W
Cthulhu
KillerroxX
Cthulhu
11,805
1,187
660
984
14,857
18,234
96
5,147
9,710
41,515
0
L
Hercules
Reimund0
Hercules
8,482
1,364
0
1,404
18,876
25,464
0
9,845
9,031
4,806
14,331
W
Lancelot
break_Ex
Lancelot
20,667
5,862
0
1,195
16,050
8,158
1,284
4,192
11,858
0
43,818
W
Nox
yolaws
Nox
11,350
650
657
1,414
7,502
3,753
796
1,771
5,731
33,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,924
Gold Earned
28,460
147
Minions Killed
115
8
Camps Cleared
4
894,248
Distance Traveled
661,495
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,483
566
36
2
1
247,363
3
L
Hades
10,412
694
66
4
2
187,890
1
W
Cthulhu
10,436
696
55
4
2
287,539
4
L
Hercules
9,565
638
13
1
1
226,242
5
W
Lancelot
12,230
815
34
2
4
311,674
2
W
Nox
11,258
751
58
4
2
295,035
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role