Player Matchup

Fenrir
Fenrir
ARFlame
Fenrir
Level 79
God Stats
2W - 2L
1,500 SR
Queue Stats
242W - 267L
1,551 Elo+
Solo
Thoth
Thoth
Jomobus
Thoth
Level 85
God Stats
1W - 2L
1,211 SR
Queue Stats
70W - 78L
1,585 Elo+
Solo
Ganesha
Ganesha
MrKittyMeowFace
Ganesha
Level 158
God Stats
4W - 1L
1,269 SR
Queue Stats
223W - 218L
1,539 Elo+
Solo
Chang'e
Chang'e
TargetLock0n-
Chang'e
Level 155
God Stats
2W - 0L
1,733 SR
Queue Stats
133W - 93L
1,629 Elo+
Party 1
Vulcan
Vulcan
gh0stp3wp3w
Vulcan
Level 125
God Stats
24W - 22L
1,607 SR
Queue Stats
1,497W - 991L
1,668 Elo+
Party 1
Team Averages
Level 120
1,464 SR
1,595 Elo+

VS

Team Averages
Level 140
1,452 SR
1,523 Elo+
Loki
Loki
 
Loki
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
IDKxElit3x
Odin
Level 160
God Stats
0W - 3L
1,262 SR
Queue Stats
158W - 125L
1,617 Elo+
Solo
Horus
Horus
TheKingSnitch
Horus
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 2
Rama
Rama
Xorbio
Rama
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ARFlame
Fenrir
16
7 / 2 / 9
9,649
877
13,818
12,666
13,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thoth
Jomobus
Thoth
15
4 / 3 / 9
9,380
853
10,273
9,155
4,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 2 / 16
9,576
871
5,231
16,073
23,612
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chang'e
17
6 / 2 / 13
9,913
901
12,045
10,070
14,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vulcan
17
4 / 1 / 13
9,491
863
10,163
9,478
9,684
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
2 / 3 / 6
8,325
757
12,359
7,683
3,506
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
 
Ullr
13
1 / 3 / 4
7,547
686
5,916
6,770
3,586
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
3 / 4 / 4
8,034
730
6,018
12,121
13,910
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 5 / 6
8,290
754
4,222
20,774
13,051
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Rama
Xorbio
Rama
15
2 / 6 / 4
8,538
776
8,486
12,142
6,086
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
33
21
Kills
9
10
Deaths
21
60
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
3
6
1.67
L
Ullr
 
Ullr
1
3
4
1
W
Fenrir
ARFlame
Fenrir
7
2
9
5.75
L
3
4
4
1.25
W
Thoth
Jomobus
Thoth
4
3
9
2.83
W
0
2
16
4
W
Chang'e
6
2
13
6.25
L
1
5
6
0.8
L
Rama
Xorbio
Rama
2
6
4
0.67
W
Vulcan
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,530
Damage
37,001
57,442
Taken
59,490
65,259
Mitigated
40,139
23,839
Healing
16,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
12,359
779
1,011
1,117
7,683
3,506
0
5,062
2,514
0
30,372
L
Ullr
 
Ullr
5,916
2,030
0
326
6,770
3,586
488
5,224
1,455
0
16,166
W
Fenrir
ARFlame
Fenrir
13,818
4,697
718
2,420
12,666
13,479
1,169
0
12,666
0
17,016
L
6,018
1,280
1,240
2,345
12,121
13,910
191
7,295
4,727
0
11,323
W
Thoth
Jomobus
Thoth
10,273
959
488
456
9,155
4,326
1,583
0
9,155
18,020
0
W
5,231
447
616
1,761
16,073
23,612
697
0
16,073
15,173
0
W
Chang'e
12,045
1,921
11,284
3,814
10,070
14,158
1,054
0
10,070
27,409
0
L
4,222
2,213
2,436
6,578
20,774
13,051
148
13,462
7,120
0
9,222
L
Rama
Xorbio
Rama
8,486
3,811
808
906
12,142
6,086
510
6,669
5,266
0
27,984
W
Vulcan
10,163
6,436
603
1,679
9,478
9,684
2,224
0
9,478
23,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,009
Gold Earned
40,734
115
Minions Killed
103
0
Camps Cleared
0
1,082,175
Distance Traveled
969,633
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,325
757
23
2
0
228,967
0
L
Ullr
7,547
686
22
2
0
163,101
0
W
Fenrir
9,649
877
14
1
0
222,066
0
L
Odin
8,034
730
10
1
0
216,427
0
W
Thoth
9,380
853
37
3
0
215,322
2
W
Ganesha
9,576
871
0
0
0
223,672
4
W
Chang'e
9,913
901
33
3
0
211,306
3
L
Horus
8,290
754
5
0
0
200,130
0
L
Rama
8,538
776
43
4
0
161,008
0
W
Vulcan
9,491
863
31
3
0
209,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role